| Post/Author/DateTime | Post |
|---|---|
| someonelse81204-24-07, 10:51 PM | The spot in my campaign world where I want to drop Elsir Vale puts the Thornwaste in the ocean. First I figured it would be ok, but it occurred to me that you can’t have a dessert right next to the ocean. So I want to make the Ghostlord into an aquatic encounter. The lair will be carved out of a reef of jagged rocks in the middle of the bay. This is a highly dangerous part of the ocean, as jagged rocks hide inches below the water, which is always turbulent. Local sailors refuse to sail anywhere near the reef, believing it to be cursed. The things that need to be changed are: the lair will be a shark instead of a lion, the Ghostlord himself should be an Aventi. What else? thats all I have so far. I just wanted to open this one up to the public forum to see if anyone had any ideas or had maybe even done this before? |
| Sunai_Retsinis04-27-07, 06:35 AM | You can have a desert next to an ocean. Take a look at the worldmap of Africa: just northwest of South Africa you can find one. It has to do with wind patters and the lack of rain there. The wind comes from the land, so it is not possible to transport moisture from ocean to land, thus, no rain. Good luck, Sunai |
| someonelse81204-27-07, 11:29 AM | you're probably right I'm still going to make is an aquatic encounter though. just to change things up a little. I have already run the adventure before and one of my players has read it. I'm making the Thornwaste into the west bay, the golden plains will become the east bay, the Wyvernwatch mountains extend for a few miles to the south to form a peninsula that keeps the two bays appart. Dennovar is a port city. The sailors believe the west bay to be haunted or otherwise cursed. They refuse to sail into the west bay so the PCs will have to do it themselves or talk someone into it. I’m going to change the Behir to something that can go under water but still is a powerful threat on land, I was thinking a black or green dragon, but tyehre are already plenty of those in the adventure. Any suggestions? I was also going to have certain rooms full of water being held in by a wall of force (probably not that exact spell). The surface of the water is vertical and you can enter the water filled room, when you exit the room you are totally dry, the water doesn’t leave the room. I’m going to do this with rooms 14, 15, 16, 17 and 18 but not 13 or the rooms in the east. |