crippled stats? [Archive] - Wizards Community

Post/Author/DateTimePost
Shadowfox_Drow_Assasin

09-30-06, 08:58 PM
How whould i go about creating a crippled gnome?cannot walk, confined to a chair that hovers by steeam power/magic(unsure), maybe a psionic illusionist who is pro at alchemy...what would the stats be for such a character, stats as in cr bonus/penalty, feats/flaws, etc.

Thank you all
Shadowfox
beyowulf

09-30-06, 09:36 PM
Charles Xavier, is that you?
claypigeons

09-30-06, 10:15 PM
How whould i go about creating a crippled gnome?cannot walk, confined to a chair that hovers by steeam power/magic(unsure), maybe a psionic illusionist who is pro at alchemy...what would the stats be for such a character, stats as in cr bonus/penalty, feats/flaws, etc.

He's like any other character, except that he cant walk. That's it. There arent any special rules for it. Just say he cant.
metalmorphosis

09-30-06, 10:24 PM
He's like any other character, except that he cant walk. That's it. There arent any special rules for it. Just say he cant.

I second that... All stats still apply, even if only for the upper half of his body. Of course, he won't be able to use his dex bonus for AC.. The chair would have to be magical... he could use whatever inherent dodge bonus the chair gives him if the DM will allow it. His strength / carrying capacity would probably be affected (of course... his chair may allow for more weight to be carried).. Anyway, you get the idea..
journeyman777

10-01-06, 05:46 AM
Leave his stats alone and use mounted combat rules for his chair. The inability to walk is no reason to deny his dex bonus. (he still ducks just fine, doesn't he?)
bhu

10-01-06, 03:38 PM
Yeah but he doesnt duck nearly as well as someone who can leave the chair. He's effectively helpless physically. Making him a caster of some sort is your only real viable opportunity. His lifting capacity will be determined more by his chair than by him, and he'll be fairly weak as his muscles begin to atrophy from being stuck in the chair. His mobility is incredibly limited because he cant move farther than a few inches to the left or right.
journeyman777

10-01-06, 07:22 PM
Yeah but he doesnt duck nearly as well as someone who can leave the chair. He's effectively helpless physically.You sir, have not walked into a top ranking Tae Kwon Do dojo, looked at the pictures of the school's blackbelts on the wall, and seen a man in a wheelchair among them. (And that's a kicking art!) My old jujitsu dojo also had wheelchair bound students achieve higher belts. Losing effective use of your legs does not mean you have lost effective use of your entire body. Really, any reduction in dex bonus will be more equivalent to wearing heavy armor. Basically, it depends more on the limitations of the "chair" than his physical limitations. If the chair is as responsive and manuverable as a horse, he's just as capable as any other mounted character. If he leaves the chair for some reason, treat him like any other prone character.
AnonymousInternets

10-01-06, 08:02 PM
While we're talking about abnormalities, does anyone know if any of the books supplies rules for mental illnesses?
supernerd222

10-01-06, 08:52 PM
Heroes of horror does, and maybe Book of Vile Darkness (I'm not sure).

I'd give him a -2 to dexterity and pay atterntion to all physical checks to make sure what he is doing is possible.
Kojiro James

10-01-06, 09:21 PM
Book of Vile Darkness (I'm not sure).

It doesn't.
supernerd222

10-01-06, 09:41 PM
Not unless you consider drug addiction a mental illness. (I looked it up.)
theotherdraxen

10-01-06, 10:26 PM
Treat it like a child character (not saying that crippled=child or anything like that). Have him take one feat (akin to the Child Prodigy feat which allows child characters to ignore the stat penalties) and treat his magic chair as a mount. He suffers no penalties like Dex reduction or anything out thanks to the feat (whatever you wish to call it).
boozerker

10-01-06, 10:32 PM
D&D is a world of possibilites. Create a background where your gnome's parents received a gift from a high level spellcaster working with a psion. They used alchemy to craft a device for the child, not a powerful one but very unusual. It's pretty much an extension of the gnome, mentally and physically linked.

The chair moves by thought. It can't "outdo" the gnome physically, having the marvelous function of growing proportionally with the gnome (in size, age, physical ability, etc). For example, its Dex bonus equals the gnome's, as does its Strength. So interlinked are the chair and gnome that actions by the chair transfer as exercise to the gnome, and so the gnome suffers exhaustion for long travel as normal. Also, if the gnome dies, the chair ceases function (but not vice versa).

The chair is limited to hovering 3 feet off the ground. It'll fall if up too high, and the gnome will take damage from the jarring impact.

If the gnome increases any stats, they apply to the chair as well. Spells that affect physical stats affect the chair. Putting ranks in athletic type skills improves the chair in similar ways. For example, putting ranks in tumble allows the chair to make a spinning roll which has the same effect as tumbling.

The chair doesn't think, it counts as a limb, obeying mental commands fluidly like any other body part. Healing to the gnome also tranfers to the chair.

If you use this, and the DM OKs it, there should be few rules tweaking involved.
bhu

10-01-06, 10:58 PM
and are we assuming the gnome will be a Monk then?
Shadowfox_Drow_Assasin

10-02-06, 05:59 PM
I was planning on him being a telepathic savant mix of psion, or a caster of some sort, bacause, if a telepath(main domain) then i would be able to enslave a air/wind element, put him in my chair, and tell him in what direction to blow.if a caster, then have the chair an enchanted "limb" of the gnome, and use it as was earlier explained.
im not sure yet, but also, if a psion, there is a power to change one metal into another, so i could have it made out of a cheap steel, then change it to mythral.
i kinda wanted a Xavior-like character, because Charles is so cool, so a psion would be the best bet. And although im unfamiliar with the rules for psionics, im sure i can figure it out to use the character successfully

Thanks all
Shadowfox
High Octane

10-02-06, 07:34 PM
Well he would be always prone when outside the chair, and take a -10 to all climb checks since he cannot use his legs. On the chair, treat him as mounted.
boozerker

10-02-06, 08:28 PM
I was planning on him being a telepathic savant mix of psion, or a caster of some sort, bacause, if a telepath(main domain) then i would be able to enslave a air/wind element, put him in my chair, and tell him in what direction to blow.if a caster, then have the chair an enchanted "limb" of the gnome, and use it as was earlier explained.
im not sure yet, but also, if a psion, there is a power to change one metal into another, so i could have it made out of a cheap steel, then change it to mythral.
i kinda wanted a Xavior-like character, because Charles is so cool, so a psion would be the best bet. And although im unfamiliar with the rules for psionics, im sure i can figure it out to use the character successfully

Thanks all
Shadowfox
The psion works excellent as flavor.

A few more points: in my previous example, the chair's max weight capacity is based on the gnome's strength (not counting the gnome's own body weight). It can lift, push, and pull (gnome has to hold onto whatever's being pulled). It also has a run speed.

If the gnome leaves the chair, it will come to the gnome at a slow speed because they're mentally linked. However, it can't obey instructions.

and are we assuming the gnome will be a Monk then?
Monks are not the only ones who can tumble, if that's what you're referring to.