| Post/Author/DateTime | Post |
|---|---|
| Erwiuty08-27-07, 01:14 PM | I have a question. Does damage reduction apply to damage that is being applied to your HP from your delayed damage pool? For instance, I get hit for 10, -5 DDP -3 DR, so I initially take 2. On the next turn, my DDP empties, does my 3 DR apply to the 5 from my DDP, so I only take another 2? Or does DR only apply to one source of dmg one time? The party I started playing with won't let the DR be applied twice. |
| Fraglan08-27-07, 01:19 PM | You shouldn't. It's DELAYED damage. You already took it. You just don't feel the affects right away. You don't take the damage on the second turn, you just apply it then. |
| DeathWyrmNexus08-27-07, 01:20 PM | Well, it was already applied once, why would it get to be applied again? I have to agree with your party. You have DR 3, not DR 6, so you only get to ignore 3 points from a qualifying attack. Delayed damage doesn't stop the fact that it was One hit and thus One application of DR. |
| Tempest Stormwind08-27-07, 01:23 PM | I have a question. Does damage reduction apply to damage that is being applied to your HP from your delayed damage pool? For instance, I get hit for 10, -5 DDP -3 DR, so I initially take 2. On the next turn, my DDP empties, does my 3 DR apply to the 5 from my DDP, so I only take another 2? Or does DR only apply to one source of dmg one time? The party I started playing with won't let the DR be applied twice. That's because you only "take" the damage once; it's just not deducted from your hit points until a round later. Let's look at a first-level warforged crusader with Adamantine Body (DR 2/adamantine). If he's hit for 8 damage from a nonadamantine weapon, DR reduces the damage to 6. He takes 6 damage -- but 5 of it goes to his HP via his delayed damage pool instead of directly there and arrives a round late, so that 6 damage is removed from his hit points in two installments. When your DDP empties, you aren't taking damage again. You're just having damage you've already taken hit your hit points. That is why it only applies once. |
| Erwiuty08-27-07, 01:35 PM | OK, I wasn't too sure. I understand those explanations. I just wanted to get a 2nd opinion. I thought that maybe DR applied to all applicable dmg you are delt, disregarding its source. Thank you very much for the clarification |
| Tempest Stormwind08-27-07, 04:31 PM | OK, I wasn't too sure. I understand those explanations. I just wanted to get a 2nd opinion. I thought that maybe DR applied to all applicable dmg you are delt, disregarding its source. Thank you very much for the clarification It's applied against all non-spell, non-energy, non-penetrating damage. The fact that some of the damage is told to wait a few seconds before being deducted from your hit points isn't changing that. Think back to your childhood when you likely watched a cartoon involving a character running off a cliff, staying suspended in midair for a moment until he noticed the fall, turned to the audience with a worried look on his face, and then dropped into the abyss with a whistle and a distant *poff* sound. Delayed damage is like that. Just like the cartoon character was doomed to fall as soon as he ran off the cliff, the crusader is doomed to taking damage as soon as he's hit. Just as the cartoon character doesn't fall twice, the crusader doesn't take damage twice. It's just a delayed reaction. If the cartoon character has the artist reach in and draw a cushion (or some similar "get out of fall free" method of breaking the fourth wall), he doesn't need to do it twice (once when he steps off the cliff and once when he hits the ground); he only needs to do it once. Similarly, DR works the same way -- you apply it once (as soon as damage is rolled), although it takes a few seconds for your hit points to clue in that they should be lower than they are. |