Curiosity Question [Archive] - Wizards Community

Post/Author/DateTimePost
UberBad

01-15-07, 02:55 AM
I've been reading up the forums and i see a lot of "nerf this, it's too good" or "how to make this class better cause it sucks!" and, in general, some stuff does need tweaking, but these issues occur mostly at high level (like 13+). From 12 and below the difference in power is there, but I don't really see too many game breaking issues, but then again that's why I'm writing this, curiosity.

So here's my questions. How often do you get a character beyond level 10? How long does it take? Do you ever really see how much more powerful a class is than another? Is this power difference so extreme that is causes balance issues in your game?

Just something I've been wondering. Please reply nicely, i'm just wondering if using these alternatives are solving real game issues. Thanks for your replies in advance.
Leo

01-15-07, 07:51 AM
Well, all my campaigns start from lv1, and if we get to lv10 it's already pretty good, but we rarely get beyond that. Number of times we reached epic is very very scarce, mainly because sooner or later we are hit by a bad luck streak in wich the party rolls nothing above 6 and the DM wins initiative, scores multiple critical hits in a row, and he hates to ex-machina to save us(aka there's no reason those digesters that surrounded you inside the dungeon would now retreat after knokcing you down with acid in the surprise round).

On the other hand, from what I saw, several groups around here not only plan their characters from 1 to 20,they also start playing at high levels(8-14), since I just hear stuff like buy the rogue a blinking ring(pretty impossible before 7th level), or even start playing at epic, using the wealth by level chart.

So yes, probably many people around here play their characters beyond lv10.
CharlieRock

01-15-07, 09:16 AM
It takes quite awhile to clear level 10. We play D&D every other week for about 6-7 hours. Between weeks we play our 'other' games.
If we played consecutively straight through D&D at the rate we gain xp at now ,it would take ... (hmm) ... just over six months (maybe less if we died less often :P).
Jayr

01-15-07, 09:40 AM
We started a game at 1st level about 15 months ago. Now our group is 16th level. The party is a cleric with a custom PrC, a sorcerer, a tainted scholar, and an Eye of Gruumsh. Even though the latter two party members are more optimized than the former two, since the tainted scholar focuses on transmutations and utility spells and fighter-types are innately weaker at high levels the group is near-perfectly balanced.
CryoSilver

01-15-07, 09:43 AM
I generally start my games at level 2, since level 1 is for children and apprentices, IMO.

I've DMed that way up through level 6, over the course of about 100 sessions.

I've also DMed games that started at level 12, because we'd never get that high by my normal DMing methods, which are RP heavy and encounter-light.