D&d 3.5 [Archive] - Wizards Community

Post/Author/DateTimePost
The Vanguard

07-12-04, 03:22 AM
Hi I'm planning to get the Three D&D 3.5 source books a DM needs, but are any of the D&D source books worth buying?. Like Character Class source books?,
Ranger REG

07-12-04, 03:57 AM
It's a matter of personal preference. You may find the opinions vary widely on those Complete sourcebooks.
Count Arioch the 28th

07-12-04, 04:19 AM
I personally recomend you just buy the core 3.

then, when you ahve more experience, say, two or three years or so, then consider buying supplements. The reason I'm recomending you do that is because not everything is going to fit in everyone's campaign, and you must make a judgement call abotu what goes in, and in what way. therefore, I recomend you hold off on the non-core books.
Kaya Kenobi

07-12-04, 06:51 AM
3.5 is decent if you've never touched 3.0 and didn't get jaded by it ;)

That being said, I'll echo on the count, just buy the core 3, and worry about everything else later, except monster manuals, you can never forget those. :D

Anyways, here's a list of books, by WotC and 3rd party companies that are great to use:

The core books
Monster Manual 2, Fiend Folio, Monsters of Faerun
Draconomicon (If you plan to use dragons, this is a must-buy)
Ultimate Equipment Guide by Mongoose Publishing
Toolbox by AEG (tons of random charts for situations, pickpockets, names, etc)

Avoid:

Unearthed Arcana - decent book, but if you're just starting out this book of houserules will mess you up.
Retquarkn

07-12-04, 07:04 AM
The trio of core books is most important but you may also want to snag up a campaign setting, any will do really, be it Forgtten Realms, Oriental Adventures or even the new kid Eberron, it just allows for a little more flavor and less of having to make your own maps and can have adventure ideas just to toss out.
Incenjucar

07-12-04, 07:14 AM
Getting the core is the most important. Read them thoroughly, play with some numbers, etc. Try making a few characters, then a few monsters, to get a hang of the systems and how things add up.

Amoung the D&D settings, which are, as stated, a good place to look to figure out how settings should be built:

FR: The closest to "Classic" D&D right now. It's a bit jumbled, but it's pretty typical fantasy, if a bit over-NPC-laden.

OA: Eastern Fantasy, and it gets shoved together with Rokugan, but some interesting ideas and fun concepts. Not 'typical' D&D, however. It's also as much a rule book as a setting book, so be wary that you won't get as much real fluff as you would from a full setting book.

Eberron: Also not classical D&D, it has a much heaver magitech (read: magical bullet trains) presence than classical D&D does, but if you're coming from something like Shadowrun, or other less typical fantasy background, it's certainly a way to go. Just make sure you get one of the books that isn't missing pages.
The Vanguard

07-13-04, 04:36 PM
What I ment was of WOC official D&D 3.5 source books like the ones for Class, are they worth getting?.
Seeker95

07-13-04, 04:54 PM
Yes, they are worth getting.
But they are not anywhere near necessary.

The first statement is 100% opinion. :D
Kaya Kenobi

07-13-04, 07:08 PM
Complete Warrior is worth it. Complete Divine is not. And I love playing Clerics and Druids and I find myself hating CD. Good thing I only paid 10 dollars for it, and that made it worth getting.
Geethree

07-13-04, 07:11 PM
Don't overwhelm yourself. Get the core 3 books and maybe a campaign setting and play from there. I'd reccomend playing for at least a couple of months before bothering with supplements.