D&D and M:TG [Archive] - Wizards Community

Post/Author/DateTimePost
Ozgar

10-16-07, 06:36 AM
I was wondering if anyone has made a D&D campaign based off of the Magic: The Gatheng universe (or multiverse?)
Naderion

10-16-07, 06:41 AM
Someone once mentioned that the magic world would make a cool D&D setting. don't know what happend of that thread.
Escef

10-16-07, 11:25 AM
I was wondering if anyone has made a D&D campaign based off of the Magic: The Gatheng universe (or multiverse?)

No, never.

Especially not here (http://forums.gleemax.com/showthread.php?t=875106), here (http://forums.gleemax.com/showthread.php?t=576276), here (http://forums.gleemax.com/showthread.php?t=795109), and most definitely not here (http://www.google.com/search?hl=en&q=M%3AtG+MtG+D%26D+d20&btnG=Search).
RobbyPants

10-16-07, 12:35 PM
I did it once a long time ago in 2E, but it was for a single adventure, not an entire campaign. I had the PC (in a one-on-one game) get summoned by a wizard during a M:tG-esque duel. He basically would be directed to attack the wizard, but might get intercepted by the other wizard's creatures (read: blocked).

All in all, it was fairly lame, but an interesting change of pace. :P

As for campaign-wise, I'd advise reading the other links ;)
Grumman

10-16-07, 02:19 PM
I haven't played in such a campaign, but my latest character is a "counts-as" Simic cytoplast manipulator as in the Ravnica setting. The Necrotic Cyst spells from Libris Mortis just seemed like a good way to mimic cytoplast, with Skulking Cysts as some kind of mini-Kraj.
Salla

10-16-07, 02:22 PM
No, never.

Especially not here (http://forums.gleemax.com/showthread.php?t=875106), here (http://forums.gleemax.com/showthread.php?t=576276), here (http://forums.gleemax.com/showthread.php?t=795109), and most definitely not here (http://www.google.com/search?hl=en&q=M%3AtG+MtG+D%26D+d20&btnG=Search).

http://i199.photobucket.com/albums/aa279/LolaBonne/Awesome2.jpg
Escef

10-16-07, 02:50 PM
http://i199.photobucket.com/albums/aa279/LolaBonne/Awesome2.jpg

Thanks, but I just ate. :D
bone_naga

10-16-07, 05:22 PM
I did once back in 2ed, not really off of the world, but off of one of the computer games. All PCs had some magical talent, summoning spells were a lot easier, most disputes between magi were settled in one-on-one duels, and the only way to learn new spells was by taking them from defeated opponents. It was an interesting change in pace, but it didn't last long before I dropped it. Really it was just a way to help out a new player that wanted to learn how to be a mage without messing up the current campaign (where she was playing her first character ever), and an exercise for me as a DM since there was nothing planned about this campaign, all the towns, adventures, NPCs, everything was being made up on the fly. Since I had been playing MTG a lot at the time, it was just easy to draw some inspiration from it.
Goken100

10-16-07, 08:33 PM
Seriously, why hasn't WoTC made a campaign to create some official cross-over? It's what I expected when D&D was first bought back in the 90's. They're missing out on some fun stuff, in my opinion.

I'm not saying that as a MtG player (Haven't played in a decade), but as an Economist who sees an opportunity for some economies of scale. ;)
Escef

10-17-07, 02:51 AM
Seriously, why hasn't WoTC made a campaign to create some official cross-over? It's what I expected when D&D was first bought back in the 90's. They're missing out on some fun stuff, in my opinion.

I'm not saying that as a MtG player (Haven't played in a decade), but as an Economist who sees an opportunity for some economies of scale. ;)

It's too niche a market. WotC actually put questions on customer response cards about people being interested in a M:tG setting for D&D. They did their research and decided the return wasn't worth the investment.
ADHadh

10-18-07, 10:34 AM
Look what I've made. (http://forums.gleemax.com/showthread.php?t=921483&highlight=lorwyn)
Kadasbrass

10-18-07, 11:22 AM
Look the reason you don't see a Magic campaign setting done by Wizards is because... Well which one would they do? Magic is not a static storyline. The story, and world, changes with each block, heck it changes with each set in a block sometimes.

By the time they released a campaign for a rpg, the card game would of switched to a new storyline, and people would be demanding that one instead.

The two biggest problems are A) that the market is too fractured for a single Magic campaign to sell well. B) Magic players that are still into magic are less likely to spent alot of money on a rpg (at least from my own experience), since it keeps them from spending money on cards.


As for the campaign setting itself, you have dozens and dozen of settings (not card sets, settings) to choose from...

Brother's War, the Dark Age, and the Ice Age for Terisiare (three time periods where the changes occured slowly over thousands of years).

Otaria had two entire blocks covering its history, but in a very short period in which the rules of magic changes overnight.

The Island of Tolarian and the Plane of Phyrexia appears quiet abit in different sets/blocks.

The alot of the other locations have at most 3 sets or as few as one set covering their history: Sarpadia, Ulgrota, Serra's Plane, Mirrodin, Ravnica, Jamuraa, and a few others.

You see the problem? Most of the storyline is just a short fade, not enough to make an actual setting. Or has been forgotten by most players over time. In addition there is no one time period or place to make a setting that could be considered the Iconin setting for a Magic RPG.
Goken100

10-18-07, 02:55 PM
Look the reason you don't see a Magic campaign setting done by Wizards is because... Well which one would they do? Magic is not a static storyline. The story, and world, changes with each block, heck it changes with each set in a block sometimes.

By the time they released a campaign for a rpg, the card game would of switched to a new storyline, and people would be demanding that one instead.

The two biggest problems are A) that the market is too fractured for a single Magic campaign to sell well. B) Magic players that are still into magic are less likely to spent alot of money on a rpg (at least from my own experience), since it keeps them from spending money on cards.


As for the campaign setting itself, you have dozens and dozen of settings (not card sets, settings) to choose from...

Brother's War, the Dark Age, and the Ice Age for Terisiare (three time periods where the changes occured slowly over thousands of years).

Otaria had two entire blocks covering its history, but in a very short period in which the rules of magic changes overnight.

The Island of Tolarian and the Plane of Phyrexia appears quiet abit in different sets/blocks.

The alot of the other locations have at most 3 sets or as few as one set covering their history: Sarpadia, Ulgrota, Serra's Plane, Mirrodin, Ravnica, Jamuraa, and a few others.

You see the problem? Most of the storyline is just a short fade, not enough to make an actual setting. Or has been forgotten by most players over time. In addition there is no one time period or place to make a setting that could be considered the Iconin setting for a Magic RPG.

Hmmm, good point. So maybe what we need is not a campaign setting, but an expansion book with rules of how to incorporate MtG into D&D. You'd need class information at the least, for how to be a... Gathering?... Wizard. Then you'd need rules for how to adapt creatures to monsters based on stats and creature types. I think it could be done.
Kadasbrass

10-18-07, 04:24 PM
Don't even need an expansion book. Really for the most part you do the following:

1) Slap on a few magic names here and there, don't need to change the monsters at all, just throw a few out that don't fit in. Maybe change their "appearence" Example: a Warforged or a Shield Guardian become a Phyrexia thing, have oil running throught their viens and what not.

2) Use spell point system from UA, call it mana

3) Make a single spell casting class, reorg schools of magic into 5 schools, not going to be pretty, but would be magiciy


Green: Conjuration spells (summen nature instead of sommon monster), some transmutation and enchantment.
White: Abjuration and Conjuration (healing), some Enchantment
Blue: Illusion, some transmuation, most of the enchantment and divination spells, some conjuration (elementals)
Black: Necromancy, some Diviation and enchantment
Red: Evocation, some conjuration (elemental things)



Of course the easiest solution is to just wing it, as a DM/group pick the time/location in magic you(s) like best, and use the dnd rules with really no change at all. Only requires the players to be more flavor based on the schools of magic.
ADHadh

10-18-07, 04:35 PM
B) Magic players that are still into magic are less likely to spent alot of money on a rpg (at least from my own experience), since it keeps them from spending money on cards.

True that. I don't own a single splat book except for the "Lords of the wilderness" that my younger bro got for birthday.

Hmmm, good point. So maybe what we need is not a campaign setting, but an expansion book with rules of how to incorporate MtG into D&D. You'd need class information at the least, for how to be a... Gathering?... Wizard. Then you'd need rules for how to adapt creatures to monsters based on stats and creature types. I think it could be done.

A Planeswalker PrC? That'd be too awesome. No way to balance it.
Kadasbrass

10-18-07, 08:38 PM
Planeswalker would be more of a Template, since their "born" rather then just someone taking a class. Even then, most planeswalkers go throught most of their normal lives before (or without ever, in most cases) becoming a real planeswalker since it takes a special type of event to trigger/awaken the spark inside them, normally a type of event that would kill them in the process.

After that event, a Planeswalker in effect gains 20 hit dice, type changes to outsider, and the ability to cast spells as a level 20 wizard/cleric/druid.
Goken100

10-18-07, 09:40 PM
A Planeswalker PrC? That'd be too awesome. No way to balance it.

Well, so is the Jedi, if you think about it. The Star Wars RPG does two things to deal with that: (a) stretch out the Jedi's uber-ness, so at the lower levels you aint so great and (b) make all the rest of the classes kick butt too. From a true-to-the-source standpoint, it really doesn't make sense. A Scoundrel or Noble isn't gonna be able to take on Darth Vader, no matter the levels. But you can't argue that they didn't accomplish game balance.
Kadasbrass

10-18-07, 11:40 PM
Actually to be honest, Planewalkers shouldn't be playable to begin with. In Magic there are no deities; Planewalkers are the deities (in a de facto sense). In some cases the planewalkers are worshiped like gods (Serra and Freyalise). In other cases their were similar to higher level fiends/celestials granting power to mortals in exchange for service (Leshrac) or play behind the stage and influence mortal affairs for their own agenda (Urza).