| Post/Author/DateTime | Post |
|---|---|
| BladeMage_112-06-05, 09:30 PM | I'm an aspiring illustrator, and I just can't help but remark on D&D's great illustrating (team). Since I draw illustrations of D&D and Star Wars a good deal I look up to these people. Todd Lockwood, Wayne Renolds, Sam Wood- to name a few. I really like the newer artists in the newer supplements (spell compendium ;) ) but I'm not familiar with most of them, since I don't buy alot of the newer books. The illustrations are very crisp and well done. I was wondering, what exactly does it take to do this job? I'd say my skill is pretty good in sketching, although I've never painted any of them (hard to when they are on a small sketchpad), I would really love to learn how these people do it and hopefully land a spot on the illustrating team someday (when I get outta High school and after colledge). Some of the drawings I saw looking online a minute ago looked like they were somewhat digitally touched up they look so clean. Sorry if this post has little to do with the game, I was just curious of what it takes to get to that level. |
| Sephyrill12-06-05, 10:43 PM | Well, first a question... where can I find your Work?? ;) *points at sig* If you only have a glimpse of skill I HAVE to see your Art *activates fangirldom* :D First, there seem to be two ways to work for Wizards(correct me if I'm wrong): 1. you are employed by them as staff member (then you will do most of your artwork for Wizards only) 2. you work on a freelance basis (getting art orders from other companies - such as White Wolf i.e. - too) what you need to qualify for an artist job, I don't know. For most companies you have to send a map with your past and current works. I'd ask Todd Lockwood or some other (Ex)Staff member what they have done to get the job. I mentioned Todd first since I've heared that he responds to mails quickly. On the freelance side I know a nice girl who does this job at the moment. Prior she worked for a graphic design studio. just go to her site at www.eva-widermann.de and ask her. Both sides have their Pro's and con's (more safety as staff member and more freedom as freelance artist) |
| BladeMage_112-07-05, 04:47 PM | Well, first a question... where can I find your Work?? ;) *points at sig* If you only have a glimpse of skill I HAVE to see your Art *activates fangirldom* :D First, there seem to be two ways to work for Wizards(correct me if I'm wrong): 1. you are employed by them as staff member (then you will do most of your artwork for Wizards only) 2. you work on a freelance basis (getting art orders from other companies - such as White Wolf i.e. - too) I wish I could some of my art online but I don't have a scanner. They are all very similar to the portraits of Characters in the PHB (and whatever), meaning they are basically just one character (no color). I'd say a B&W version is about equal to a B&W version of Lockwood's illustrations (However, those illustrations in the PHB are like a fraction of his skill). If I had some kind of professional coloring technique (and I was decent at it), my art would be worthy enough to make it into a D&D book. I'm not trying to brag, I'm just giving a visual. :D I figure I would rather be employed by WotC, mainly because I only do D&D/SW art. How frequent I'd have to draw is what I'm wondering, also how they give you a task (I need an example of the Fireball spell). I'll have to look it up later. |