| Post/Author/DateTime | Post |
|---|---|
| Iron Cobra07-01-05, 02:20 PM | Has anyone here ever seen it work? Or created it themselves? |
| Ut-Napishtim07-01-05, 02:26 PM | Naw, HALO 2's is good enough for me. :cool: |
| Iron Cobra07-01-05, 02:28 PM | my main concern is teleportation spells, but maybe have a STR check to remove the flag? :P |
| Ilium07-01-05, 03:29 PM | Human Head Publishing put out rules for the game SpellFlag (a capture the flag variant which is played in their published setting Redhurst Academy of Magic) but it was very very sparse on d20 rules. That is, it had the information a character would need to play spellflag, but very little of what real people would need to let their D&D characters play spellflag. Anyway, I gave it some thought and put together a rough document that I think covers it pretty well. I ended up with a game that you would basically play like the D&D minis game (each player controls an entire team). If you are interested, I'll send it to you. I'd love to get somebody else's thoughts on the matter. You would also need the PDF from Human Head, but it's free from their web site. |
| Iron Cobra07-01-05, 03:48 PM | i'd love it. I Private messaged you |