D&D roles of comparisons to hero team. [Archive] - Wizards Community

Post/Author/DateTimePost
technodemon

09-24-05, 06:44 PM
Hey all I need some help. Trying to figure out the "roles" each charcter type (in D&D) plays in a party, like how each hero fills a certain niche in a superhero team.

Like The blaster, the techie, the brick and so forth. How would compare the classes of D&D to the "roles" or sterotype of a superhero team or millant/mercanry team?
Kohdok

09-24-05, 07:03 PM
The ones I list are fairly interchangeable, but the basic build is a Figher or Barbarian Meat-Shield, a Rogue Skill Monkey, a Cleric Living Bandaid, and a Wizard or Sorcerer Blast-the-living-daylights-out-of-everyone-ers.

Barbarian, Fighter, Paladin: Meat Shields and physical dominators

Wizard, Sorcerer: Blasters and attack spellers.

Cleric, Paladin, Druid: Living Bandaids and healers

Rogue, Ranger, Bard: Skill monkies and sneaky people

Monk: The odd-man out

Warrior: Cannon Fodder

Commoner: The most useless class ever! :D :D :D
General_Ridley

09-24-05, 08:41 PM
armages make good blasters, and combined with 1 level fighter and 10 of eldritch knight, you have a real warmage, who can implode his enemies while walking into battle wearing full-plate.
Waterhammer

09-24-05, 09:27 PM
Locating traps,opening locks,and flanking for that nasty sneak attack are the job of the rogue. The fighter or barbarian's job is to provide the basic slaying power and protect the mage. The mage has powerful area spells that can tip the scales of combat in the party's favor. At low levels the sleep spell can make a huge difference. To round it all out the cleric makes a sturdy combatant and of course medic. Not to mention their powers against undead. I like the saving throws you get when multi-classing as a cleric/rogue... Has any one thought of using a short spear as a double weapon... You can do it in real life.
Count Arioch the 28th

09-24-05, 09:29 PM
armages make good blasters, and combined with 1 level fighter and 10 of eldritch knight, you have a real warmage, who can implode his enemies while walking into battle wearing full-plate.


You can do that without the fighter level or the eldritch knight levels.
technodemon

09-24-05, 10:56 PM
Ok what about real world comparisons in millatry format? If you know what I mean.
Kohdok

09-25-05, 10:16 AM
Ok what about real world comparisons in millatry format? If you know what I mean.

Fighters: They're the front-line men, marching clad in heavy armor into the fray to help hold the line. They're trained to fight close-up and personal. A leader who is a Fighter tends to have good combat strategies and well-designed plans based on experience.

Clerics: They tend to the wounded and inspire courage in their allies. It is their job to aid those who are in trouble and rally the troops in a time of need. Leaders who are Clerics are great at inspiring those around them into an effective force.

Rogues: They tend to be spies and sneaks, examining the enemy movement and determining their numbers and strategies. They are also used for sabotage. A leader who is a rogue tends to use the information they have to develop a strategy that often contains finesse and can be performed with great success.

Wizard/Sorcerer: These people are the artillery and secret weapons, using their great magical powers from the back lines, well out of the way of the enemies, as they lack the hardiness that many of the rest of the group have. Leaders who are Wizards and Sorcerers tend to be calculating, directing those in the midst of combat while aiding them with their own abilities. They tend to be on the sidelines in actual combat, though.