| Post/Author/DateTime | Post |
|---|---|
| Large Outsider11-21-05, 08:26 AM | I get all the imaginary stuff like, your going thruogh a dark room Ahh! a dragon... Thats what the DM does is it not? But, what other stuff do you do, i need to know HELP ME UNDER STAND!!! latter, Large Outsider |
| High Octane11-21-05, 08:48 AM | Simplified into a simple simpling: DM: You see (Description). What do your characters do? Players: (State Reactions) DM: Okay. Players: (Roll to see who goes first, and then whether they succeed at what they were trying, and in some cases how well) DM: (Describes what happens based on rolls) |
| Giant Turtle11-21-05, 10:54 AM | D&D isn't a DM randomly saying "You're moving through a dark room, and before you is a dragon." It's a lot more complicated then that, not saying the game is complicated, just explaining it. D&D is more like one person (the GM) makes up a story line, and the players act as heroes (Or occasionally villains) in the story. The idea is for the GM to come up with a story that the players find entertaining. Usually there is a plot, development, an antagonist, you know, everything you need for a story. It's mostly about having fun. I don't really know how to better explain what D&D is about, but I suppose if you have more specific questions I could help. |
| Parrex11-21-05, 12:42 PM | The game of D&D has a pyramid system At the base you have encounters encounters tie together using environement and story to make adventures So every meet is comprised of at least one adventure Adventures tie together using plot hooks to make campaigns And Campaigns are the pinnacle of the DM's achievement. Your goal is to create a campaign that makes sense, entertains the players, and comes to a close without letdowns or drawbacks. To do this, in your free time, think of a story. Establish a plot (What's going on and why should the party care), an antagonist (not necessarily evil, depending on the party's alignment), a conflict (if the party is backed up by a massive army, it isn't to difficult), a setting (are they in the desert, forest, dungeon), a climax (how will they beat the antagonist, and what will that accomplish), and a conclusion (tie off all loose ends, or allow the party to do so). Other things you should think about Monsters, besides the antagonist, who stands in the party's way... Reward, besides the story, what will the party get out of this... Location, basically setting, what does each area look like, in detail, try not to just say dark room -bam- have a dragon souffle, try... The musty cavern smell changes just so slightly, the air becomes sharp, pungent and acidic. You enter a room you can almost sense is larger, and the reflections of a glistening pool dance across the ceiling and walls. You spy a massive hoard of treasure. This must be what those draconic monsters were guarding. Having fended them off from the village you rush forward to claim your just reward, running haphazardly over stone and mud and melted skeletons, you dive headlong into the treasure, heedless of the dripping form rising from the pool beside you. Suddenly, a deep, horrid voice assaults your ears, "Prepare to die, dirt-monkeys." You see a serpentine head rearing up out of the water as massive claws grip the edge of the cavrens pool. The glistening black scales reflect this creatures dark intentions. Two curved wicked horns flank the boney maw that suddenly flares, as the creature draws a deep breath. Roll initiative. |
| Seeker9511-21-05, 01:28 PM | D&D isn't a DM randomly saying "You're moving through a dark room, and before you is a dragon."Nope. That's pretty much all it is. Plus pizza. :P |
| Ranger REG11-21-05, 06:18 PM | I get all the imaginary stuff like, your going thruogh a dark room Ahh! a dragon... Thats what the DM does is it not? But, what other stuff do you do, i need to know HELP ME UNDER STAND!!! Well, you determine what your PC's action will be. For example, you could ask the dragon why is he angry at you for opening his bathroom door while he is using the toilet? :P |
| sandskimmer11-21-05, 08:37 PM | The BEST way to find out what D&D is all about is to find some people who play the game and have them show it to you. The best way to do this is to go to your local hobby store and see if they have a game room (most do) where people get together to play. Ask when the next D&D session is and just go hang out and watch. If it's something that grabs your interest, see if you can join in a game. |