| Post/Author/DateTime | Post |
|---|---|
| SpiderFromMars12-14-05, 10:02 PM | Hi There, I just bought about 1500 D&D (including Ravenloft, Dragonlance, etc) trading cards off some guy I know. Are there any rules for playing games with these things or are they just nice to look and say 'I'm such a DND fantatic that I have all these pretty cards to look at'? :D Cheers, Peter |
| burntgerbil12-15-05, 02:50 AM | Well. to the best of my knowledge they precede magic and the entire modern TCG genre by 2 years. If I remember correctly, the first set was 1991 and the second, larger set was 1992. That was all I collected before I got into Magic, and unfortunately no, there is no game or anything to play with the TSR trading cards. They are simply there to trade. However - you could use the characters as NPCs in your current campaign, but you would have to update them to 3.5. |
| SnowbearK12-15-05, 05:56 AM | You may now join those of us who can say "I'm such a DND fantatic that I have all these pretty cards to look at." :P They are all items, people, spells, locations, etc. that have appeared in Dragon Mag, Dungeon Mag, Adventure Modules, Boxed Sets, Supplements, Novels, etc...etc...etc...etc...AND....e...t...c ..... |
| Neodymium12-15-05, 02:06 PM | haha, i have two of those box sets. I think it's the 91 and 93 sets. |
| SpiderFromMars12-17-05, 12:24 AM | What a big waste of money, then! I thought they could be used for something... Well, at least they do look kinda cool, but I guess that they'll just be staying in their boxes and collect dust in my closet. Was there ever a DND card game? |
| Kelvor Ravenstar12-17-05, 01:32 AM | Yes there was a dnd collectable card game called Spellfire. Search the web to learn more. |
| SpiderFromMars09-22-06, 05:50 PM | Wikipedia has quite an interesting write up on this. It looks like TSR was jumping on the 'Magic' bandwagon (as most game companies did). I remember going to gaming shops those days and finding more card games than I could possibly imagine. The only one I've gotten into quite seriously was 'Mutant Chronicles' and 'Settlers of Catalan'. I think the 'Settlers of Catalan' is still quite a popular game. I had about 1000 Mutant Chronicle cards until they were stolen :-< Yes there was a dnd collectable card game called Spellfire. Search the web to learn more. |
| Solaris09-22-06, 06:46 PM | I think the 'Settlers of Catalan' is still quite a popular game. Sounds like a ripoff of Settlers of Catan. |
| SpiderFromMars09-22-06, 09:23 PM | Errrr..... my fault..... I meant 'Settlers of Catan'..... excuse me <blush>. :-> Whatever it is, it's a fun game.....!!! Sounds like a ripoff of Settlers of Catan. |
| DeSkyggeKriger09-23-06, 04:26 AM | That's weird, I got some at the flea market over the weekend. Only a dozen or so, mainly to use for character portraits and such. |
| djbabygod09-23-06, 04:32 AM | I'm one of the few people who likes Spellfire. I have a zillion of the cards, though I got into the card game just as it was in its death throes. Not nearly as much strategy involved as most CCGs, but it was fun and at the time a cheap way of getting awesome TSR-owned art. |
| lollerkeet09-23-06, 07:24 AM | There was also Blood Wars - unfortunately not enough effort had been put into R&D so they game wasn't properly balanced, but most of the issues were in the low impact cards so it didn't really matter. Unfortunately, some cards were plain necessary (Monster Summons should have came three-to-a-starter, and Consolidation of Power was often crucial). This didn't affect us, as we started playing at the start of the CCG crash and were buying $A25 -$35 boxes. It was a very decent game, and broke a lot of rules at the time. You could make a deck from 40 to 100 cards, and could easily cycle through your entire deck every turn. On the meta-game level, it played a lot like Illuminati with shifting alliances and threats (we often used the term 'challenge with menaces' when we were making a challenge and were going to punish anyone who went against us). The main weakness was in the unbalanced Battlefield cards; The Beastlands was hugely influential, and Elysium (or Arboria - I forget) was a definate second best. |
| SpiderFromMars09-23-06, 04:40 PM | There was also Blood Wars - unfortunately not enough effort had been put into R&D so they game wasn't properly balanced, but most of the issues were in the low impact cards so it didn't really matter. Unfortunately, some cards were plain necessary (Monster Summons should have came three-to-a-starter, and Consolidation of Power was often crucial). This didn't affect us, as we started playing at the start of the CCG crash and were buying $A25 -$35 boxes. It was a very decent game, and broke a lot of rules at the time. You could make a deck from 40 to 100 cards, and could easily cycle through your entire deck every turn. On the meta-game level, it played a lot like Illuminati with shifting alliances and threats (we often used the term 'challenge with menaces' when we were making a challenge and were going to punish anyone who went against us). The main weakness was in the unbalanced Battlefield cards; The Beastlands was hugely influential, and Elysium (or Arboria - I forget) was a definate second best. So, it appears that so far there were three D&D based card sets: 1) The DND cards.... that weren't a game and came before Magic... and now act as a foot rest at my house. 2) Spellfire which rode on the wave of Magic's popularity. 3) Blood Wars: came out at the end of the GC boom and didn't last very long. Can anyone think of any others? It actually sounds like neither of the cards were popular for very long.... are there any current sets (except for Minis, which I don't really call a card game...) |