| Post/Author/DateTime | Post |
|---|---|
| Sakaki2202-24-08, 02:07 PM | There's a thread elsewhere about a game someone is running where no class in the Player's Handbook is allowed. I'm not here to talk about that, and what it needs, and so on. I was wondering, how viable is it to run a D&D campaign, starting from level 1, where players can only select base classes from Tome of Battle, Tome of Magic, Magic of Incarnum, and Weapons of Legacy? Yes, alot of powerful classes are gone (and melee got a heavy boost), but would you find that playable? |
| Sinfire Titan02-24-08, 02:52 PM | Personally, I try to encourage their use, but I don't prohibit the use of other classes. Damn shame there aren't base classes in WoL though. |
| Seeker9502-24-08, 04:23 PM | Very viable. The none-core "base classes" are all "based" on core classes, usually changing some flavor element to make them different. But the role and function make them generally interchangable with the core base classes. |
| Salla02-24-08, 06:18 PM | You'd be kinda hosed on healing with that, with the Crusader as the only option I can think of ... |