| Post/Author/DateTime | Post |
|---|---|
| Rpgpunk06-07-04, 12:01 AM | Ok, I haven't played D&D since the switch from 2nd ed to 3E. Actually, I sold all my books and made the swicth to Palladium Fantasy. What are the pros and cons to playing D&D again? |
| Edymnion06-07-04, 12:06 AM | Originally posted by Rpgpunk What are the pros and cons to playing D&D again? Um, what are the pros and cons of Palladium Fantasy so we have something to compare to? |
| edgelett06-07-04, 12:17 AM | um, I don't think you can really compare D&D to Palladium - two completely different systems entirely. I play D&D cause it's easy, quick to create a character I like, and the D20 system is easy to follow. I've enjoyed playing palladium (rifts & nightbane) cause it's DIFFERENT to D&D. Not cause it's better or worse - it's just different.... It's down to taste. Why did you stop playing d&d in the first place??? if you let us know why, then we can tell you if these things have changed in 3.0 (or 3.5). |
| Rpgpunk06-07-04, 12:22 AM | Well.... Pros. A well developed world, a complete world history, pleanty of world books, easy to learn rules. Cons. Release dates for books are always being changed, books being postponed/cancelled. |
| Rpgpunk06-07-04, 12:24 AM | Originally posted by edgelett um, I don't think you can really compare D&D to Palladium - two completely different systems entirely. I play D&D cause it's easy, quick to create a character I like, and the D20 system is easy to follow. I've enjoyed playing palladium (rifts & nightbane) cause it's DIFFERENT to D&D. Not cause it's better or worse - it's just different.... It's down to taste. Why did you stop playing d&d in the first place??? if you let us know why, then we can tell you if these things have changed in 3.0 (or 3.5). I stopped playing D&D with the release of 3E because I didn't want to go out and buy all new books. Which I did anyways with Palladium. |
| Bacon and Eggs06-07-04, 08:02 AM | I've got a big ol' con for Palladium, is that you are not allowed to talk about it online... Policy (http://www.palladiumbooks.com/policies.html) Which seems to be a big PRO for D&D and the OGL. |
| Grayson06-07-04, 02:27 PM | B&E, you might want to actually read the link you posted. The only real restriction on it is that you can't profit from derivitave works. There's nothing about "Not talking about it online" or any such nonsense. |
| MrkGrismer06-07-04, 02:34 PM | I stopped playing Palladium Games when it became obvious to me (and my players) that they did not care about fixing glaring errors and would rather keep reprinting the same error-clad text again and again. But I liked the system, and that is where I got my first publish. :D (Rifts: Sourcebook One). I liked the armor rating and SDC stuff, and the skills, as well as the shapechanger and diabolist classes. But now 3.5 has addressed most (but not all) of the advantages Palladium Fantasy had over D&D, and there is a LOT more material for D&D, plus minis! |
| Bacon and Eggs06-07-04, 03:30 PM | Originally posted by Grayson B&E, you might want to actually read the link you posted. The only real restriction on it is that you can't profit from derivitave works. There's nothing about "Not talking about it online" or any such nonsense. COPYRIGHT NOTICES For all text and other works covered by the U.S. Copyright Act, insert a copyright notice like the one that appears in the front of the book. For instance, a proper copyright notice for Rifts® would be: © 1983, 1987, 1988, 1990 Kevin Siembieda; © 1995 Palladium Books, All rights reserved world wide. No part of this work may be reproduced in part or whole, in any form or by any means, without permission from the publisher. All incidents, situations, institutions, governments and people are fictional and any similarity to characters or persons living or dead is strictly coincidental." This kind of notice must be included at least once any time you are uploading any derivative Palladium material. So if they cannot tell the difference between having fun and making money then sites are shut down. Nobody I know has gotten the benefit of the doubt. As well, searching through for the text "palladium internet policy" it seems to be a requirement for anything posted online about the game. |
| Capn Charlie06-07-04, 04:02 PM | Originally posted by Rpgpunk Well.... Pros. A well developed world, a complete world history, pleanty of world books, easy to learn rules. Yep, DnD has one of those. ONe for dang near every setting that could be referred to as "fantasy" that is. Yesiree. Sign on with dnd, and if you can master the system(laughably easy) then you can use the same system for close to every single genre you could imagine. Shoot, pick up some back issues of Dungeon and you have prebuilt settings for everything from WWII era, Buffy knockoff, Indiana jones stuyle pulp, and anything else. I am quite confidant in saying that the d20 system can do almost anything you can think of for it to do. And drop a extra 40 bucks, and you cna run a campaign in the modern era of any genre, and soon the future of any genre, all with a minimum of learning new rules. IT slices, IT dices, it shreds, peels, and even emulates Tron if you so desire... |
| Rpgpunk06-08-04, 09:52 AM | Sorry not a D20 fan, I like my dice. lol |
| Capn Charlie06-08-04, 09:59 AM | Originally posted by Rpgpunk Sorry not a D20 fan, I like my dice. lol So you are here asking about the d20 system's flagship game why? |
| Rpgpunk06-09-04, 02:19 PM | Like I said I haven't played DnD since 2E, has it become D20? |
| Deamoclese06-09-04, 03:24 PM | D20 is just the name of the system rules used for the first roleplaying under that system (DnD) ... DnD 3.0/3.5 uses the exact same dice that Adnd 1e/2e did .. d4 d6, d8 d10, d12 d20, etc... D20 is just the name of the rules system. I.e. D20 Modern uses 98% identical rules as DnD, it's just a bit different. The biggest key difference with DnD 3.0/3.5 over 1e/2e is that a lot of gray area has been removed - rules are generally extremely clear and simple to follow. The biggest boon though is the tremendous ability for character customization.... in 1e/2e , almost all fighters were identical --- the only thing making them different was the weapon they held and their Strength, etc. In D20 DnD, it is rare to see any two fighters (or mages, etc) even remotely alike. The addition of Feats (special abilities you earn every few levels) make each character immensely unique. The array of skills also helps make each character different and effective in various ways. Combat is smoother than ever and far more enjoyable/detailed than the dull old rolling of dice for attack -- there are wonderful new things to consider. Feats and various combat options make each round a plethora of possibilities (there are clear rules on tripping, grappling, sundering weapons, etc)... I played 1e and 2e Adnd for 8 yrs -- I can't even look at it anymore, there was such a lack of options to do during battle. Another great addition is the skills system... in older DnD versions it was very hard for a DM to actually determine whether or not a character would succeed or fail at a particular task -- he had to make things up on the fly or improvise.... i.e. in 2e if a character tried crossing a slippery plank of wood over a river, the DM would probably just roll a Dex check to see if he failed.... but what about people who were more specialized in balancing than others, despite being equally nimble? D20 answered that with an array of skills --- Balance skill, for example, helps in numerous instances of trying to traverse treacherous surfaces --- so one character maybe be far more effective at it than another. Overall, I find the large options availablei n combat, immense character design options and clearly stated rules (there are bugs of course, but all the major one's are fixed for the most part - no system is perfect) to be far better than any version of DnD I have ever played. No rules system effects roleplaying however, so there is no difference there no matter what ruleset you use --- you don't need rules or dice for roleplaying, that all comes from the player behind the character.... but if you want flexibility and clear rules for handling just about any situation that needs to be resolved that can't be done with roleplaying, then D20 DnD (3.0/3.5) answers it far better than any system I have seen to date. |
| edgelett06-09-04, 07:48 PM | Originally posted by Rpgpunk Sorry not a D20 fan, I like my dice. lol Um, you STILL use all your dice, esp if you're a spell caster. I play a Cleric & I use lots of D6's and D8's, plus D4's, percentile dice, D20's and for other characters I use D10's and D12's!!! |
| Rpgpunk06-11-04, 02:27 AM | Ok, then explain D20 to me then. |
| Capn Charlie06-11-04, 03:05 AM | Well, it is called the D20 system because the primary engine behind the resolution of skills is rolling a twenty sided die. IT usually uses the formula of rolling the die, adding whatever bonus you have for the appropriate waction, and trying to get that total to be equal to or greater than the DC(difficulty class) of the goal. So, to make an attack you roll a d20, add whatever bonus you get to attack, and try to get that to be equal to or greater than the armort class(AC) of what you are attacking. Resolving skills works much the same way. Roll a D20, add whatever bonus you have for the skill, and try to beat the DC of the task. |
| Deamoclese06-11-04, 11:23 AM | If you played 1e/ 2e dnd than you're already familiar enough with how the dice work. There is nothing complicated about the system, if you played old versions than you'll find it even easier (and more logical) to follow the d20 rules -- the two are surprisingly similar (just more streamlined and efficient now under d20). Why are you so worried about the dice though for a gaming system?? Is it not the rules system you should be concerned with? For pete's sake... picking up a d20 or a d6, what's the big deal? You seem so terrified at the concept of using different dice. |
| Rpgpunk06-11-04, 10:50 PM | Originally posted by Deamoclese Why are you so worried about the dice though for a gaming system?? Is it not the rules system you should be concerned with? For pete's sake... picking up a d20 or a d6, what's the big deal? You seem so terrified at the concept of using different dice. Whoa, hope off that high horse of yours, I was just asking questions about the system. I could careless what dice I use to roll for combat or skills. |
| Vanigo06-11-04, 11:26 PM | Originally posted by Rpgpunk Sorry not a D20 fan, I like my dice. lol Originally posted by Rpgpunk Whoa, hope off that high horse of yours, I was just asking questions about the system. I could careless what dice I use to roll for combat or skills. :confused: |
| Edymnion06-11-04, 11:29 PM | Originally posted by Rpgpunk Whoa, hope off that high horse of yours, I was just asking questions about the system. I could careless what dice I use to roll for combat or skills. Then why did you say this? Originally posted by Rpgpunk Sorry not a D20 fan, I like my dice. lol |
| Rpgpunk06-11-04, 11:37 PM | Well, I said that because I didn't know the D20 system used anything else but a D20. |
| neoneogeo06-11-04, 11:53 PM | I might have a clever response for this one, I might not. I’m jus’ gonna run ‘dis by ya, see watcha think: - -,: If you like to roll dice, play D&D. If you like to role dice, play D&D. neoneogeo |
| Edymnion06-12-04, 03:54 PM | Originally posted by Rpgpunk Well, I said that because I didn't know the D20 system used anything else but a D20. Then why did you say you could care less what dice you used to roll stuff with? Looks like you backed yourself into a corner. I mean, either you do care what dice you use, and you didn't like d20 because of what dice it used, or you don't care what dice you use, and then your other comment is voided... :confused: |