Demons(outsiders) kiled on the prime... when can they return? [Archive] - Wizards Community

Post/Author/DateTimePost
Abbacabba

06-17-07, 09:17 PM
What happens when an outsider or extraplanar is slain on the prime.

I was under the impression they were sent back to their home plane.

If so how long does it take before they can go back to the prime?
Red Dragon

06-17-07, 09:32 PM
As far as I know, till the next stupid **** happens to summon it and fails to control it.
IRememberCecil

06-17-07, 09:37 PM
IIRC, Demons reform about 100 years after they're killed (Source: Fiendish Codex I: Hordes of the Abyss). Unless they were killed in the Abyss, in which case they die permanently.
Red Dragon

06-17-07, 09:40 PM
Ah. That makes sense. Better than my explanation.
Shemeska the Marauder

06-17-07, 11:35 PM
It's slightly different for different outsiders, and as I recall:

For yugoloths, their essence returns to their native plane (either the Waste, Gehenna, or Carceri), but only greater yugoloths will reform. Lesser yugoloths are dead, but when their essence merges with the plane, a new mezzoloth spontaneously comes into being. Greater yugoloths will gradually reform, the time it takes being based on their personal power.

Demodands (gehreleths), die and their place is filled by the promotion of a lower ranked caste member, and the resulting open slot for a farastu is filled by Apomps the Triple Aspected (exiled baernaloth and the demodand creator/god) creating a new one. None of them reform when they die because the entire race is effectively thousands of living extensions of Apomps's consciousness in discrete little packages running around Carceri and the rest of the planes.

Formians are dead because they aren't exemplars of any specific plane. When they die, they die.

For modrons who are physically killed outside of Mechanus, they die, but their essence returns to the energy pool at Regulus and their place in the modron heirarchy is filled by the promotion of a lower ranking modron, and that modron's place is filled by the promotion of a lower one and so on till the empty slot at the bottom of the heirarchy is filled by the spontaneous creation of a new one.

I don't recall the specifics for baatezu, but FC:II should cover the topic.

As for the other alignment exemplars, I don't recall off the top of my head (but many haven't had that detail covered).
Ogre4Hire

06-18-07, 12:13 AM
Devils also have a chance to reform if they're killed off of Baator, but they're often demoted to a lower ranked form when it happens as punishment for their failure.
Seeker95

06-18-07, 08:50 AM
And for those playing 3.5 without the benefit of knowing the rich history of this topic in previous editions, the answer depends on what third party product you buy first. There are many different sources with different takes. Shemeska's approach summarizes the differences across outsiders well, and that same diversity of answer exists across sources as well.
CryoSilver

06-18-07, 10:35 AM
If the creature is just Summoned, it reforms after 24 hours, IIRC.

If it's Called, it's dead permanently as far as the rules are concerned.
Shemeska the Marauder

06-23-07, 06:33 PM
If it's Called, it's dead permanently as far as the rules are concerned.

Initially in 3e that was how the rules handled it, because in the name of rules simplification they ignored the earlier editions' complexities with regards to where a fiend died and what type of fiend they were, etc.

However in Fiendish Codex I and Fiendish Codex II they've gone back to a case where a called fiend isn't permenantly dead in all (or even most cases), and very likely will reform back on their home plane, with some ramifications such as power or status loss.
Rerecros

06-23-07, 06:47 PM
By RAW outsiders just die when they are killed, and no soul is released.
Unlike most other living creatures, an outsider does not have a dual nature—its soul and body form one unit. When an outsider is slain, no soul is set loose. Spells that restore souls to their bodies, such as raise dead, reincarnate, and resurrection, don’t work on an outsider. It takes a different magical effect, such as limited wish, wish, miracle, or true resurrection to restore it to life. An outsider with the native subtype can be raised, reincarnated, or resurrected just as other living creatures can be.

Summoned outsiders aren't really there, they are just a construct of sorts, and don't really die when reduced below 0 hitpoints. Gated outsiders can be killed just as easily as when on their home plane.

Any citations before 3.5 are obsolete.
Non-core splatbooks are far from reliable and consistent and should be ignored, especialy in regard to outsiders and the alignment system.
Witch

06-23-07, 07:07 PM
Any citations before 3.5 are obsolete.
Wrong. They provide just as much flavor, or actually, more, than 3.5 does.

Non-core splatbooks are far from reliable and consistent and should be ignored, especialy in regard to outsiders and the alignment system.
What sort of nonsense is that? If they're dealing specifically with the issue, you should ignore them? Hardly. There's a reason they're not consistent, by the way: because it offers multiple options. It's good to have multiple options.