Dice! [Archive] - Wizards Community

Post/Author/DateTimePost
supremespleen

01-31-07, 10:48 PM
Me and my mates are going to be starting some D&Ding soon, and, forgive what may be a stupid question, but how many of each type of die should each player have?

Thank you for your assistance.
bonethug0108

01-31-07, 11:02 PM
Me and my mates are going to be starting some D&Ding soon, and, forgive what may be a stupid question, but how many of each type of die should each player have?

Thank you for your assistance.

If your starting off at first level, you probably need 1d4, 3 or 4d6, 1d8, 1d10 and a percentile die, 1d12, and 1d20. Depending on race, weapon, spell, and feat choices, you may need more of certain ones for certain characters.

For instance, a fighter may need 2d8 or 2d10, depending on the weapon. Wizards may need more d4's if their spells deal d4 damage. Halfings and gnomes might need more d4's because of small size weapon damage.

I think the above is a good starting point, and if they need extra starting off, it isn't to much trouble to borrow from fellow pc's, although it does start to get tiresome if this is the case session after session. So go with the above and get more as needed once you find what you need.
DarthCthulu

01-31-07, 11:19 PM
If you don't mind sharing and rerolling, you only need one of each type at the table.
Animae_Draconum

01-31-07, 11:39 PM
As a DM

1d100
40d20
20d12
20d10
20d8
60d6
5d4


As a player

1d100
5d20
2d12
2d10
2d8
30d6-this is one box of the small chessex d6's
1d4
bonethug0108

01-31-07, 11:54 PM
As a DM

1d100
40d20
20d12
20d10
20d8
60d6
5d4


As a player

1d100
5d20
2d12
2d10
2d8
30d6-this is one box of the small chessex d6's
1d4

I guess I shoulda listed the dm numbers too.

He doesn't need nearly that many to start off. That is once you start reaching level 10 or so.

DM's should start of with about 5 or 6d20 depending on how many monsters he plans on running in an encounter, 3d12, 3d10 and a percentile die, 3d8, 8d6, and 3d4.

If you plan on throwing 10 monsters per encounter at them, then yeah, you need more. But starting off, maybe 4 or 5 monsters per encounter just to get the hang of it, depending on challenge rating.

DarthCthulu has a point. If you don't mind passing dice, one per type is fine. I found this to get annoying after a while though, but it is personal taste.
ZombieDragon

02-01-07, 12:06 AM
I'm a dice nut. I have a set I don't even roll, I just think it's too pretty. We have 10 sets and about a 1.4 lbs more of random dice(chessex pound o' dice helps).

All that said a group that shared could make due with 3-4 D20's, 1 D12, 3 D10's(at least two different colors for percentile), 3 D8, 5-6 D6, 2 D4.
Krusk

02-01-07, 01:03 AM
DM

2-3d20
1d12
4-6d10/which double as percential
2-4d8
30d6
4d4

Player
1d20
2d10/again doubling
2d8
4d6
2d4

The players can also all share dice if your cheap about it.

for the Dm's D6 they sell a box of 30 ro 60 for like 4$. Id suggest buying one or two, you can use them as dice, and for big battles they double as minis.

Most game shops also have a spot where you can grab loose dice for like .05$-.25$ a piece.
Tyler Do'Urden

02-01-07, 09:12 AM
...how many of each type of die should each player have?At least one.

Where you set the limit is up to you. At the moment, I own about 200 dice, mostly d6s.
Ziggy_Stardust

02-01-07, 09:16 AM
I have found that two sets of dice is the optimal amount. You only really need one but it is good to have a spare (In case someone forgets theirs, you lose one..etc)

On the other hand, you can't really go wrong with hundereds :P
Despana

02-01-07, 09:28 AM
On the other hand, you can't really go wrong with hundereds :P

Or thousands. :cloud9:
seldom_seen

02-03-07, 04:13 PM
You really only need 7 dice to start off with, but you will need to reroll some of the dice a couple of times when calculating damage.
So having 3 to 4 complete sets is a more realistic number. However...
If you are like most of use, once you start buying dice, you will not stop, and wind up with hundreds of dice, in all colors and sizes. Have fun, and "keep on rollin'."
Witch

02-03-07, 04:17 PM
I got

2 large d20s (fail to be of use)
2 useable d20s
1 d8
2 d10
5 d6
1 d12
4 d4

They suffice. Both as DM and player.
Sarella Starshine

02-03-07, 04:28 PM
enough of each so if they are put into a bag they can double as a sap :P
Einvaldurinn_mikli

02-03-07, 04:38 PM
I got

2 large d20s (fail to be of use)
2 useable d20s
1 d8
2 d10
5 d6
1 d12
4 d4

They suffice. Both as DM and player.

So I am guessing you use average results for your epic campaigns then?
bonethug0108

02-03-07, 04:41 PM
enough of each so if they are put into a bag they can double as a sap :P

lol, that's also useful for when you're attacked by a dm who is power-crazed. They start to see it your way after a couple of whacks.(or the reverse when you tell a player that that's how it is in my world.)
Edymnion

02-03-07, 08:35 PM
For a serious answer (and this is per player, btw):

What you NEED
1d4
1d6
1d8
1d10
1d12
1d20

Aka, one of everything. It'll be a pain, but you can just roll them multiple times when needed.

What you will likely want
1d4
4d6
1d8
2d10
1d12
1d20

Same as above, but enough d6's to roll a complete stat at once, and the 2d10 for making percentile rolls. This is what I consider to be a "standard" set of gamer's dice. Most tubes will only come with 3d6, however.

Other than that, you will likely find yourself collecting dice, and you can never really have too many dice.
KILLBOT9000

02-03-07, 10:06 PM
The simple answer...:P

1D4
Need at least 3d4 if your a wizard (magic missle).

4D6
Need far more if your a wizard. Its not the wizard that kills its the fireball.

2D8

1D10

1D12

1D20
I suggest not bringing more than one because you won't know which to roll in critical situations.

1D100
________________________________________ ______________________________
If your a dm you need at least 2 of every dice and at least 10D6
Edymnion

02-03-07, 10:11 PM
1D100I dissagree here.
Not only are d100's more expensive and harder to find, you can get the same result by rolling 2d10. A d100 is more of a novelty item than a required die.
Ace_of_Diamonds

02-03-07, 10:19 PM
You can get a set of dice at most hobby/gaming stores that includes 1d20, 1d12, 2d10 (one of which is a "percentage" d10), 1d8, 1d6, and 1d4. Runs anywhere between 5 and 10 U.S. dollars. As a player you really don't need much more than that. A few extra d6's would be helpful but not critical.

As a DM I recommend a computerized roller. I personally used a self-made program on a TI-83 for mine. I also had about 5-6 "sets" (see above) of those dice as well (with some missing), and an additional set of d6's (I think it came in a box of 36, though I managed to lose about 15 of them very quickly).

A graphics calculator is also a nice tool to have if you simply want to generate random number on a linear probability that isn't equal to a die size. I.e. I could just use the RandInt(4,55) function if I wanted to generate a random number between 4 and 55 on a linear probability scale. I can't think of why I ever would, to be honest, but the situation does arise enough to where I found it to be rather handy.
bonethug0108

02-04-07, 05:01 AM
I dissagree here.
Not only are d100's more expensive and harder to find, you can get the same result by rolling 2d10. A d100 is more of a novelty item than a required die.

I think they meant one percentile dice, marked 0, 10, 20, 30, 40, 50, 60, 70, 80, and 90. I've never actually seen a hundred sided die:eek:
SolemnDusk

02-04-07, 12:10 PM
As a DM I recommend a computerized roller. I personally used a self-made program on a TI-83 for mine. I also had about 5-6 "sets" (see above) of those dice as well (with some missing), and an additional set of d6's (I think it came in a box of 36, though I managed to lose about 15 of them very quickly).

A graphics calculator is also a nice tool to have if you simply want to generate random number on a linear probability that isn't equal to a die size. I.e. I could just use the RandInt(4,55) function if I wanted to generate a random number between 4 and 55 on a linear probability scale. I can't think of why I ever would, to be honest, but the situation does arise enough to where I found it to be rather handy.

Nooo!!! To the original poster - please, don't use a TI-83 (or _any_ other computerized dice roller). I did that for a while on my 83, but I always thought the rolls came out a little weird. Then I learned a bit about computers.

Computerized dice rollers rely on the CPU cycles to determine their 'randomized' outcomes, which are not really random at all. For instance, I have often 'rolled' the same number _over_ 10 times in a row on a d6 _and_ d20 with my 83.

Use dice, they're realistic, and much more fun.

Ace of Diamonds, sorry, I didn't mean anything bad toward you, I just feel very strongly that computerized rollers should be avoided (maybe okay to use with a virtual gaming table for long distance games, but that's all I'd use one for). I hope I didn't offend ye.
supremespleen

02-04-07, 12:54 PM
I've seen d100s. Those were bloody weird looking - it was like a die in a clear plastic sphere with a little marble. Quite an odd little fellow.
Ace_of_Diamonds

02-04-07, 03:26 PM
I hope I didn't offend ye.

Of course not. I only ever get offended unless the person is actively trying to offend me, and even then, I usually just laugh at them because they're doing a laughably bad job of trying to insult me.

And regarding your comment on rolling consecutive numbers, I rolled a 9 on a d12 once... 12 times in a row. I'm not actively trying to offend you here either, but I personally feel you did a bad job of trying to counter my recommendation.
Ace_of_Diamonds

02-04-07, 03:30 PM
I've seen d100s. Those were bloody weird looking - it was like a die in a clear plastic sphere with a little marble. Quite an odd little fellow.

I had an interesting percentile roller. It was a large d10 that was clear and had the numbers etched in white. Inside was a small d10 that was dark purple and had the numbers etched in white.

I called them my bubble dice.