Differences between D&D worlds [Archive] - Wizards Community

Post/Author/DateTimePost
Afarian

12-16-04, 12:58 PM
I was just wondering what the differences are between different D&D Worlds?
For instance I know there are...
1. Forgotten Realms
2. Eberron
3. Kaladim
4. Dark Sun
5. Generic D&D universe
So just out of curiousity what makes all these worlds different from each other and the generic D&D settings?
So far All I know is that Forgotten Realms has lots of magic from something called the "Weave" it also has lots of different dietes then the regular D&D.
Seeker95

12-16-04, 01:17 PM
Differences include:
Names, Places, Geography.
Magic prevalence
Personalities
Politics
Joni-san

12-16-04, 03:05 PM
Tone
Mythologial and literary sources
Power
Races and Sub-races
Classes
DarkSoldier

12-16-04, 10:43 PM
I was just wondering what the differences are between different D&D Worlds?
Forgotten Realms is the brainchild of Ed Greenwood. It is a very high-magic setting, and is the setting of many of TSR/WotC's novels, which make up the backstory of the setting.

Eberron, the newest D&D setting, is a steampunk setting, where magic-driven technology is prevalent.

Al-Qadim is a Middle Eastern-style setting, with much of its flavour derived from Arabian mythology.

Dark Sun is a desert wasteland due to the fact that magic comes from life itself. There are no gods, halflings are feral cannibals, and city-states are ruled by dragon-kings. Everyone started at 3rd level.

"Generic" D&D is set in the World of Greyhawk, E. Gary Gygax's setting. Most of the background comes from the early 1970's games he and his buddies played.
Melpomene

12-16-04, 11:25 PM
The realms are also connected through the Void, the lair of the Elder things, of Those-Who-Should-Not-Be-Named. These Elder Gods can travel to any of the worlds, as can those who have earned the favour of the Lurker, or who have the hubris to try and take from him in his own domain...