| Post/Author/DateTime | Post |
|---|---|
| Nalampus09-12-05, 03:30 PM | What skill/ability is a disbelief check made on? |
| Draco Strang09-12-05, 03:40 PM | What skill/ability is a disbelief check made on? Do you mean in direct opposition to a lie or forgery, etc? It'd be that character's sense motive against whatever relevant skill you want. If you're talking illusions, then it's a will save. |
| Nalampus09-13-05, 01:06 AM | Yes, I was talking about an illusionary wall, guess it's a will save. Thank you :cool: |
| melp09-13-05, 12:55 PM | Disbelief of a statement is on Sense Motive (done automatically) Disbelief of an illusion is a will save (again auto.) For some other misc. things, I heard it goes straight to WIS, but I can't quote any... |
| Zherog09-13-05, 01:05 PM | Disbelief of an illusion is a will save (again auto.) No, it's not auto. You must first interact with the illusion. Now, "interact" isn't defined anywhere in the books that I've seen - but I've always played it as more than just looking at it. |
| Asciiman09-13-05, 02:19 PM | Essentially the PC must have a reason to disbelieve it before you allow a will save. And make sure it is a good one. Generally I don't allow a will save against it unless the player asks for it. |
| melp09-13-05, 02:23 PM | No, it's not auto. You must first interact with the illusion. Now, "interact" isn't defined anywhere in the books that I've seen - but I've always played it as more than just looking at it. Yup, my history with illusions is quite limited, but you're right, the PCs do need to have some good reason to disbelieve it. If it attacks and goes through them, that's a good reason... Perhaps in the extreme, watching how it moves could give you some reason, but usually that can also just make the PC bored moreso than help the cause. |