| Post/Author/DateTime | Post |
|---|---|
| Zombieminionh03-27-07, 03:59 PM | ever create a really good campaign or something interesting happen in you campaigns? tell about it here. post player info as well. |
| DarkangelUziel03-28-07, 11:04 AM | Well, a good friend of mine created a campaign where we where destined to become gods. We played that campaign for about 5 years and reached 22th level. At that point we increased our chracters to about level 60th level and divine rank 8. During the 5-year period we have had a lot of large adventures and grand influences on the continent where we lived. Now we have started a new campaign in the same world, but two-thousand years later. Our former characters are the current pantheon and we created our own history of the world in our previous campaign. It's a really cool idea that turned out to give a lot of flavour to the game. |
| Caligula03-28-07, 12:11 PM | Nice initiative! Now, being a DM is a responsible matter, not to take lightly. Often when I invite ladies to my home overnight ;) they happen to see my "Player's Handbook". Of course they said "I knew you were a player!" But I never lose my cool. With graceful moves I kiss them gently on their legs, their hands, their mouth... and then I bend over.... to pick up my Dungeon Master Guide! And I reply: "No, I'm not a player. I'm the Dungeon Master! And now come here little lady, so I can show you my dungeon!" In fact, several ladies have been quite impressed by the fact that I am a Dungeon Master and run a campaign here in Stockholm. And I play on it! Of course I do. :) D&D and roleplaying is considered "hot" again, so guys pick up your Ray-Ban sunglasses, put your PHB or DMG under your arm, and drive down to the nearest singles bar! I know I will! :cool: |
| Gryllmyre03-28-07, 12:26 PM | Long ago a player drew from a Deck of Many Things and caused enmity between himself and a devil. Well, Tiamat rules the first plane of the Hells, so I figured, why not. The campaign involved some travel through the first plane, but primarily took place through the 5 dragon world nodes (one for each color, each of the corresponding environment type), always ending in a fight with Tiamat and the dragon family ruling the node, and leading to the next node. The final battle was against a large collection of devils and dragons in Tiamat's throne room in Hell. In the end, Tiamat's divine daughter took her place. The campaign lasted over a year. That campaign was in 1e. I wouldn't think of doing this in 3e, since the characters would raise at least 10 levels. At least in 1e you could dictate when you wanted characters to really advance in XP via the treasure found. |
| sontefir03-29-07, 11:40 PM | My favorite campaign involved thirteen players. I DMed the first seven on saturdays and the rest on sundays in my radar shop on the USS Elliot. The first group turned into the villians, and I got the extreme pleasure of coordinating cross-fire between the groups. One of the villians was a trap expert, so the rogue in my heroes group wound up pumping a ton of points into disable device and trap finding and such. The greatest scene involved the villians altering the magic of the shrines of Farlanghan on the roads between a major city and a major port town in order to trap the heroes, who were right on their tails. Everyone who wandered onto the roads was sucked into a pocket dimension which was an endless road that looped onto itself, so that you could see yourself mirrored many times in both directions, copying yourself exactly. Hundreds of people got stuck inside and when the heroes finally saved everyone the Paladin was given the key to the city. Just then, during the ceremony, giant tar-covered blind goats (some of their melee weapons got stuck on the goats, hehehe) sent by the villians attacked, and the party destroyed them. The city named several streets after the party members and the city became their base of operations. There were other equally awesome moments, but the most memorable was when the heroes paladin was captured and I brought him into the other circle to battle them. He summoned his sorcerer/bard (working on arcane thurm) and HE summoned all his summon monsters and played buffs. The rest of the heroes had time to catch up and there was a fatty battle. At the end the heroes managed to win, but the villians were all allowed to live except one who was a litch and had to be killed. They also imprisoned the vampire eternally, though he had a window he could talk to people through. Overall, I'd say it was the most fun I've ever had as a DM, sitting back and letting the initiative of two warring groups drive the story while I steered it subtly, always blaming the other party of course :) "Fifteen ogres attack while the party sleeps." ogres are subdued "Why did you attack us?" The ogre hands you the sketch of the party drawn by evil party guy B. "This guy say you have lots gold, uhn." "Those bastards." Party begins to scheme anew, energized by the thought that the villians are nearby... |
| GoriceXII03-31-07, 03:36 PM | LOL "he says you got lots of gold". That's hilarious. My player group is small but they're really good at both roleplaying and game action. Right now we are playing a war game partly inspired by Red Hand of Doom, Into the Dragon's Lair and certain Dungeon adventures but mostly adapted for my homebrew setting. I'm also using elements of George R. R. Martin's "Song of Ice and Fire" storyline. What I'm going to brag about is that my players are so totally into the game. They genuinely glare at the villains, are horrified by the creepier elements (being stalked by shadows and other disturbing undead in the dungeon below a forgotten temple) and get right into talking to NPCs. I've rarely had better players nor been more inspired. |
| Tichondrus04-01-07, 07:34 AM | Seccond edition, playing in another town, another province, with people I met on the net and then went to meet in real life. It was the best time we ROELPLAYED in our lives, for every single one of us, there wear tears among players while their characters stared at their former city burning to ashes. Honor to the maximum point. A cleric sacrificing her life to save the whole party withow any of them knowing about it and then getting revived only to be inmersed in a huge war among her country and another one. A player whose younger sister had been kidnaped by driuds who felt the hate for druids in his veins (it even creeped me as a person when I was impersoning a druid and he glared at me that deeply), the loses of comarades being cried, the characters living, being alive, being more than simple paper sheets, making me watch the whole camping (wich lasted for two nights in real life before I had to travel back to my homeland) with my eyes filled with awe and fanatism for my players. I'll never say I sapred anyone, they were all close to death all the time and two of them died for good... Those are some real players, and I'm proud of them. The whole 'camping' took place with a bunch of level 1 characters. |