DND Ironies! [Archive] - Wizards Community

Post/Author/DateTimePost
ViragoCoactus

01-15-04, 05:41 PM
Post any funny little ironies about the game (weapon stats, items, prerequisites, anything) that you've pointed out. I'll start with my example

the item "Weightless Scabbard" has a weight of 1 lb.
DarkSoldier

01-15-04, 06:51 PM
By the book, if you cast darkness in an area of darkness, you get light.

"3.5 is Satan!" :mad:
Dartanel

01-15-04, 09:03 PM
by d20 rules, putting a copper coin into a sling a hurling it at someone's head does a minimum of 1 point of damage.

However, dropping the same coin onto their head from the top of the empire state building does nothing.
Geethree

01-15-04, 09:34 PM
By the book, if you cast darkness in an area of darkness, you get light.I've heard this so many times and it doesn't make any sense at all. Darkness is essentially anti-light. Light: Dark:: Darkness:Light, etc.

"Shadowy illumination" was only used for flavor and to describe the general feeling that it operates kind of like a 'torch of darkness".
Mitchell

01-16-04, 03:28 AM
According to the PHB, a musical instrument weighs 5 lbs. Of course, it doesn't matter whether it is a flute or a pipe organ.
Mr.Waesel

01-16-04, 04:32 AM
Originally posted by Geethree
Darkness is essentially anti-light.

Absence of light; they don't cancel each other out.

you can fire 5 arrows in one shot, wich all deal the same damage as one arrow in one shot.
Tenzhi

01-16-04, 04:38 AM
Originally posted by Dartanel
by d20 rules, putting a copper coin into a sling a hurling it at someone's head does a minimum of 1 point of damage.

However, dropping the same coin onto their head from the top of the empire state building does nothing.

Considering that the maximum velocity the coin will achieve from falling is less than the velocity that it can achieve if hurled, this is not really a problem.

The danger of pennies dropped from the top of the Empire State Building is an exaggeration of urban legend easily refuted by science (and even common sense if one stops for a moment to consider hailstones).
Nytmare

01-16-04, 05:06 AM
Originally posted by Tenzhi
Considering that the maximum velocity the coin will achieve from falling is less than the velocity that it can achieve if hurled, this is not really a problem.

(always good to back up facts to keep naysayers quiet)

http://www.straightdope.com/classics/a1_225.html
Tenzhi

01-16-04, 05:18 AM
Originally posted by Nytmare
[B](always good to back up facts to keep naysayers quiet)


Indeed, but even that link gives too much credit to the falling penny. He clocks it at about 190 mph (280 ft per second) when the terminal velocity (simply put - the maximum speed a falling object can achieve) of the penny is closer to 30 mph. The author of the article you posted probably just calculated for steady accelleration all the way down, which is incorrect. ;)

The penny would be incapable of even giving the fractured skull to the tourist.
Lankin the Mad Mage

01-16-04, 05:29 AM
Originally posted by Geethree
I've heard this so many times and it doesn't make any sense at all. Darkness is essentially anti-light. Light: Dark:: Darkness:Light, etc.


Nope. Darkness is the absense of light.

An empty glass of water does not contain "Anti-water", and if you pour an empty glass of water into a glass of water they don't cancel eachother out.

In reality, that is. Since D&D deals with magic, not science, darkness is reified, which means that the laws of science are not always applicable.
Nytmare

01-16-04, 05:43 AM
Originally posted by Tenzhi
Indeed, but even that link gives too much credit to the falling penny.

Woo hoo! I was going to do the math but then I remembered that this was the internet!

http://www.newton.dep.anl.gov/askasci/phy99/phy99x92.htm

[/laze]
PSchirf

01-16-04, 08:11 AM
> In reality, that is. Since D&D deals with magic, not science, darkness is reified, which means that the laws of science are not always applicable.

But not all darkness is altered to this new material existence, only the magical darkness.

> An empty glass of water does not contain "Anti-water", and if you pour an empty glass of water into a glass of water they don't cancel eachother out.

But, if you did have a glass of magical anti-water it would cancel out any water in the glass.
ViragoCoactus

01-16-04, 08:16 AM
LOL! Funny how this turned into a physics debate. More Ironies, people!
Ertai Planeswalker

01-16-04, 11:13 AM
As written, one could cast ray of enfeeblement on oneself to be protected from strength drain, should it bring one's strength below 1.
Sensei Gith

01-17-04, 12:27 AM
Most balance debates happen on the Player's Handbook boards (including classes, etc.), but the people who (in general) know the most about game balance are on the Character Optimization board (probably to get away from all of the balance debates).
Geethree

01-17-04, 12:28 AM
Absence of light; they don't cancel each other out.I meant Darkness as in the spell.
Tenzhi

01-17-04, 12:40 AM
People (not everyone, mind) have lauded the latest editions of D&D for being more focussed on roleplaying due to the increased importance of Charisma and the existence of several Social Skills - however, such skills remove the necessity of roleplaying in social situations by relegating it to a roll of the die.
SubZippo

01-17-04, 12:46 AM
A half-orc Barbarian blindly charges into a room, and colides with an Ooze, getting stuck inside.

Ooze takes no damage.

A pencil-necked geek Rogue shoots said ooze with an arrow.

It takes 1d8+1
Count Arioch the 28th

01-17-04, 07:26 AM
Originally posted by Dartanel
by d20 rules, putting a copper coin into a sling a hurling it at someone's head does a minimum of 1 point of damage.

However, dropping the same coin onto their head from the top of the empire state building does nothing.

As well it should, that's a rumor that dropping a coin of the empire state building would kill someone, the air would make the coin flutter around, and expend most of the energy before it hit you.
Nytmare

01-17-04, 11:16 AM
Originally posted by Count Arioch the 28th
As well it should, that's a rumor that dropping a coin of the empire state building would kill someone, the air would make the coin flutter around, and expend most of the energy before it hit you.

Please try to keep up Countey.
Count Arioch the 28th

01-17-04, 12:04 PM
You expect me to read the ENTIRE thread before I respond? I'm a busy man, nytemare.

Time is money! I don't have time to read three entire posts before I reply. http://www.angelfire.com/va/vannad/beholder_razz.GIF
Nytmare

01-17-04, 12:14 PM
I would like to submit that it is ironic that even though we have the same avatar I'm much smarter and better looking than Count Arioch.

And mom always liked me more.
Count Arioch the 28th

01-17-04, 12:27 PM
But have you ever called someone a bunghammer? No?

I rest my case. http://www.angelfire.com/va/vannad/beholder_biggrin.gif

Here's an on topic reply:

The Duelist PrC gives you bonuses to mobility. However, you need tumbe ranks to get in duelist, therefore making those bonuses nearly meaningless, since you'll tumble to avoid most AoOs.

The Holy Strike feat requires itself as a prerequisite in BoED.
Nytmare

01-17-04, 12:41 PM
Isn't there something along the lines of changing a Flame Bolt to another type of energy (Sonic Bolt for example) and still setting
things on fire?
Luminous Crayon

01-17-04, 02:07 PM
Originally posted by Dartanel
However, dropping the same coin onto their head from the top of the empire state building does nothing.
Correct me if I'm mistaken, but I believe the Discovery Channel show "Mythbusters" pretty much disproved that urban legend, by using a crash test dummy, a penny, and the Empire State Building under controlled experimental conditions.

Edit: Good grief, I came in late. I need to read the thread first before replying.
The_Fan

01-17-04, 02:18 PM
Originally posted by Luminous Crayon
Correct me if I'm mistaken, but I believe the Discovery Channel show "Mythbusters" pretty much disproved that urban legend, by using a crash test dummy, a penny, and the Empire State Building under controlled experimental conditions.

Edit: Good grief, I came in late. I need to read the thread first before replying.

Half correct. What they used was an actual human skull coated in a jelly-like substance that simulated human flesh and a modified rifle that fired a penny at the same velocity it would hit at after falling from the empire state building.

Penny tore the thin skin on top of the skull, then ricocheted off the actual skull, not even chipping the bone.
Luminous Crayon

01-17-04, 02:21 PM
Soap is listed in chapter 7 of the PHB, but you can't get it in units smaller than one pound. A pound of soap is roughly the size of a human head.
Mr.Waesel

01-17-04, 02:35 PM
Originally posted by Nytmare
I would like to submit that it is ironic that even though we have the same avatar I'm much smarter and better looking than Count Arioch.

And mom always liked me more.

:rofl:

Oooohhh, that's great. *wipes tears from eyes*
q'afuu

01-17-04, 02:53 PM
In 3.5, you don't threaten someone when you're unarmed (and don't have the IUS feat). You do threaten when you're armed with for instance a dagger. OTOH, you can trip someone with an unarmed attack, but not with a dagger. Consequently, you can't trip someone as an AoO when unarmed, but you can when you hold a dagger - which you can't use for that trip attempt.
Vaalingrade Ashland

01-17-04, 04:36 PM
- Standing right next to someone, with a crossbow aimed at thier head at point blank range, you can't call a shot for thier head.

- A great wrym Battle Dragon of Legend tail slaps you and deals max damage. And you will never budge an inch from the spot.
Count Arioch the 28th

01-17-04, 04:40 PM
Here's one thing I thought of:

They changed the Druid's animal companion to do two things:

1. To get rid of the need to get a new one every level to keep up.

2. To keep the power level a bit down, by limiting the number of HD that animal companion, now, in theory, your animal companion no longer has your HD, it has much, much less.

However, if you discard your animal companion for a new one every chance you get in 3.5, you can have a T-rex at 17th level, which DOES have equal HD top the druid once level bonuses are worked in.

So, with the exception of rule 0, the new rule did niether. Now, you won't find a t-rex anywhere in my world, but that still doesn't fix the problem.
q'afuu

01-17-04, 05:50 PM
Originally posted by Vaalingrade Ashland
- A great wrym Battle Dragon of Legend tail slaps you and deals max damage. And you will never budge an inch from the spot. You might get drilled flat on the spot though. ;)
badmojo

01-17-04, 05:57 PM
Depending on locationg casting Create Water or something of the such can be a good weapon.
The_Fan

01-17-04, 05:57 PM
well, you would get knocked hella far if the dragon had a feat for it (awesome blow).

But does it really take a feat for a dragon to knock someone to kingdom come?
Flame Lancer

01-17-04, 06:12 PM
Originally posted by Luminous Crayon
Soap is listed in chapter 7 of the PHB, but you can't get it in units smaller than one pound. A pound of soap is roughly the size of a human head.

The average bar of soap at the store is 5 oz...It would only take 3 of those to make a pound...so perhaps a baby's head.

As far as the instrument thing, the desciption mentions a few small instruments that a character might carry with them. For actual weights on individual ones, refer to the 2e Bard's Handbook...although it does have the pipe organ at a mere 500 lbs, when the keyboard itself weighs at least that I'm sure, then take into account the brass pipes themselves.
Willie the Duck

01-17-04, 08:07 PM
*Because of the way the disarm action works, an ogre is better at it then a rapier-weilding deulist.

*The higher level you are, the more likely you are to be killed in a single round.

*the touch of an undead can somehow make you forget what you've learned (drained levels of x.p.), but an enchanter can't.
The Stray

01-17-04, 11:56 PM
In the Lord of the Rings and the other fantasy works on which D&D is based, magical items are rare and special. Finding a magical item was an event.

Because of how the game is set up, unless you have uber-powerful magical items at a given level, you will be ineffective. Finding a magical item is not special in the least under standard treasure rules because everyone and their dog has a +1 sword.
Endarire

01-18-04, 12:13 AM
Stray: D&D, while based on other worlds, has its expectations. Note the approximate wealth by level table and you'll find that people are expected to have magic.items.

My irony: Going by the formulae, most epic spells suck compared to heavily metamagiced standard spells.

-EE
Count Arioch the 28th

01-18-04, 02:45 AM
A subset of that epic spell formulae:

It is cheaper to enlarge the die size than add ten more die. The ironic thing is, you do a lot more damage by enlarging the dies size, if you go by the averages, especailly the jump from d12 to d20.
Nytmare

01-18-04, 02:48 AM
Originally posted by Count Arioch the 28th
It is cheaper to enlarge the die size than add ten more die. The ironic thing is, you do a lot more damage by enlarging the dies size, if you go by the averages, especailly the jump from d12 to d20.

What? Why don't you go to the d17 first?
Count Arioch the 28th

01-18-04, 03:02 AM
Because D17s are ugly and I don't like using them.
Glide

01-18-04, 02:47 PM
This applies more to D20 Modern...but

Me, a high level hero with loads of hit points can survive a critical hit with an assault rifle quite easilly when shot by a police officer. I can then remove the bullet from my body with my bare hands, throw it back at him. And kill him.
Mister Mayhem

01-18-04, 03:01 PM
Ooh, that sets up nicely for my Irony:

Lots of people want to play Heroes, and yet somehow want realistic rules which, if applied, would kill off their so called heroes in the first battle.

Originally posted by Vaalingrade Ashland
- Standing right next to someone, with a crossbow aimed at thier head at point blank range, you can't call a shot for thier head.


What, you think standing next to somebody renders them immobile?
Nytmare

01-18-04, 03:29 PM
Originally posted by Glide
Me, a high level hero with loads of hit points can survive a critical hit with an assault rifle quite easilly when shot by a police officer.

Does this strike anyone else as kinda ironic in and of itself?
The Stray

01-18-04, 06:26 PM
originally posted by Endarire

Stray: D&D, while based on other worlds, has its expectations. Note the approximate wealth by level table and you'll find that people are expected to have magic.items.

[rant on]

I'm well aware of that, thank you very much. This was, in fact, the point to my rant. When we read the orginal sources, the main heroes had maybe a handful of powerful and treasured magical items. Yet every single fighter of a given level is assumed to have certain magical items, without which he will not be able to function against creatures of that CR!

For instance, according to the DMG, a 10th level NPC fighter should have +2 full plate, a +1 heavy steel shield, a +1 melee weapon, and a +1 ranged weapon, on top of 5,500 gp on other items. Why does every single fighter need these items? Because without them, he won't provide a significant challenge.

Why?

Why the proliferation of magica gear?

Because players like stealing the phat lewt off of their corpses?

It irks me that The DMG provides no help at all for running a lighter magic campaign, where everyone and their dog won't have to have that Sword of Uber Munchkiness by Xth level to be a decent and viable member of the party, or a game where fighters won't suck after 12th level because the spellcasters are doing everythign better than them.

[/rant off]
Nytmare

01-18-04, 07:18 PM
Originally posted by The Stray
When we read the orginal sources, the main heroes had maybe a handful of powerful and treasured magical items. Yet every single fighter of a given level is assumed to have certain magical items, without which he will not be able to function against creatures of that CR!

Mistake number one is assuming that Tolkien's works are the 'original sources'?
Brainstrain

01-18-04, 07:42 PM
In 3.5, you can swim with 500 pounds of lead easier than if you were wearing Chainmail, or the same as 500 pounds of wood & cork.
Geethree

01-18-04, 08:04 PM
It irks me that The DMG provides no help at all for running a lighter magic campaign, where everyone and their dog won't have to have that Sword of Uber Munchkiness by Xth level to be a decent and viable member of the party, or a game where fighters won't suck after 12th level because the spellcasters are doing everythign better than them.Well, those 10th level fighter NPCs are undoubtedly adventurers just like the PCs. In fact, I'd say most NPCs beyond 5th level are extremely rare and just as special as the PCs.

And those "Swords of Uber Munchkiness" are necessary for the game. High level campaigns invevitably include monsters with DR, or very tough monsters that regular people outfitted with regular weapons simply can't fight. Magic isn't unfair, it's necessary.

If you want to run a low-magic campaign, you'll have to stick to the lower levels or you'll have to make some signifigant changes to the game as a whole.

And high level wizards and sorcerers still have ridiculously low HP. A 15th level wizard with a constitution of 10 only has 60 HP at best. The average is closer to 32. Compare that to a 15th level Fighter with a Con of 10 (even though it's almost definitely higher) with the average HP of 80, maximum HP of 150. Since almost all fighters have a Con of 12 or more, their HP is a lot more.

EDIT: In 3.5, you can swim with 500 pounds of lead easier than if you were wearing Chainmail, or the same as 500 pounds of wood & cork....Are you sure about this? I don't have the PHB on me right now, but I think you're wrong.
Vintrastorm

01-18-04, 08:05 PM
Superhero voice:"Are you low on hitpoints? Maybe even down to the negatives!
What!?! You're Cleric are out of healing spells!?! AND can't spontaneously cast them? "
Short pause
"Don't fear,
harm is here!"
"Yes it's true folks! Harm puts you not only back up from the negs to the pos hps! It puts you at 1-4(1d4) hp!"

Harm:The life saver
Heredom

01-18-04, 09:12 PM
A larger or advanced monster who jump from a lesser size categorie to a highter one will get addtionnal Hp because their mass will be able to accept a larger amount of muscles or something like that. However, if a PC level, he will always get additionnal Hp, even if his constitution score and size stay the same.
So basically, a dragon need to age to gain HP, because it need time to grow bigger, but a human can reach the same HP of this dragon simply by reaching level 50 and will never grow bigger and will always be able to devellopp his muscles and constitution to a higher level.
Count Arioch the 28th

01-18-04, 09:17 PM
It gets even weirder when you mix in character levels on that dragon.

Edit: Which leaves me with another irony. According to Savage Species, a monster class cannot take another class level until it is full grown. However, a dragon can take levels regardless of not being fully grown.
Endarire

01-19-04, 01:25 AM
I believe in 3.5 the armor check penalty is based solely on armor or/and shields.

Irony # Whatever: Bonus orisons and cantrips from high stats are impossible, but bonus L9 spells aren't.

-EE
The Stray

01-19-04, 04:56 AM
originally posted by Geethree

Well, those 10th level fighter NPCs are undoubtedly adventurers just like the PCs. In fact, I'd say most NPCs beyond 5th level are extremely rare and just as special as the PCs.

And those "Swords of Uber Munchkiness" are necessary for the game. High level campaigns invevitably include monsters with DR, or very tough monsters that regular people outfitted with regular weapons simply can't fight. Magic isn't unfair, it's necessary.

Emphasis mine. I am well aware of this, and this is what I was griping about. The game, as it stands, does not give enough support to those who'd like to see a little less magic in their games. Even some suggestions on increasing CR on creatures to account for less magic would be helpful...*sigh*

But that's just my gripe. I can live with it, I'm just a bit irritated by the ever escalating magical arms race at higher levels and the fact that the characters eventually become defined by their items instead of their abilities.

(oh, and Nytmare? Tolkien was one of the original sources for the game. Heck, the Balor was once called the Balrog and the Halflings were known as Hobbits until the Tolkien estate kindly told them to knock it off. I'm not assuming that Tolkien was the only work, but it had a definate influence...but you're right, LotR probably wasn't the most major influence on D&D)

But I've derailed this thread long enough.

My irony? A barbarian with an Int of 16 who speaks draconic, dwarven, and ignan cannot read or write any of these languages but a fighter with an Int of 8 can. AAAAAAAAND a barbarian who learns nothing more than how to swing his weapon better (by multiclassing as a fighter) suddenly learns to be literate! (hukt on foniks wurked fer me!)
Celebril the Fallen

01-19-04, 05:16 AM
if you have 100% bludge immunity, what happens in you're hit by a car?
Vintrastorm

01-19-04, 05:24 AM
My guess is as god as anyone, but I'd say:
You bounce between the car and the wall; thus, you've become a bouncer
howlingwolf

01-19-04, 05:40 AM
Personally I prefer what I saw in someone's sig. I'm not 100% sure how it goes, but this is the gist of it.

1-Dwarves favour axes.
2-Axes chop trees.
3-Dwarves are typically miners.
4-So why on earth do they favour axes?

On reading that I was toying with maybe changing the sterotype to a pick. :angel:
Sulaco

01-19-04, 11:00 AM
Originally posted by Nytmare
Woo hoo! I was going to do the math but then I remembered that this was the internet!

http://www.newton.dep.anl.gov/askasci/phy99/phy99x92.htm

[/laze]

Okay, but what does all that mathematical gobbledegook mean in English?
Sulaco

01-19-04, 11:10 AM
Originally posted by Luminous Crayon
Soap is listed in chapter 7 of the PHB, but you can't get it in units smaller than one pound. A pound of soap is roughly the size of a human head.

Man, what kind of soap are you using? A pound of soap is about 4 large-ish bars.

Bear in mind too that traditional soap is not made in little bars, it is made in large bricks or slabs which are then cut into smaller pieces as needed. It is ususlly cured for a couple fo years before use as well. Also, said soap would be used both for washing the body (including hair) and washing clothes.
The Stray

01-19-04, 10:40 PM
actually, that sig went more like this:

1. Dwarves are a race of miners who live underground and favor axes
2. Axes were invented to help chop down trees.
3. There are no trees underground.
4. Why on earth do dwarves like axes?

:D
Geethree

01-19-04, 10:40 PM
Emphasis mine. I am well aware of this, and this is what I was griping about. The game, as it stands, does not give enough support to those who'd like to see a little less magic in their games. Even some suggestions on increasing CR on creatures to account for less magic would be helpful...*sigh*But D&D is a magic-heavy game. You might as well demand that the Star Wars books now include variant rules for "less space travel and blaster pistols" .
q'afuu

01-19-04, 11:04 PM
One of the most-repeated complaints about WotC material is the poor editing.

At the same time, a large part (if not the greater part) of players and DMs chooses to go with a literal interpretation of WotC material rather than a logical one.
halo299

01-19-04, 11:06 PM
Originally posted by Geethree
But D&D is a magic-heavy game. You might as well demand that the Star Wars books now include variant rules for "less space travel and blaster pistols" .

D&D is a game system. Star Wars is a setting.

A game system is not bound to any one setting and should thus be adaptiable to most any setting you would want to apply it to.

I know that d20 is the system that runs D&D. But so far a "D20 Fantasy" game has not been made, other then D&D.

:u:
Mr.Waesel

01-20-04, 06:15 AM
the ELH says that NPC classes can't go beyond level 20. However, in teh 3.0 DMG (dunno if it's still in there), the highest level commoner in a Metropolis was level 1d20+4.
Count Arioch the 28th

01-20-04, 08:29 AM
Originally posted by halo299
D&D is a game system. Star Wars is a setting.

A game system is not bound to any one setting and should thus be adaptiable to most any setting you would want to apply it to.

I know that d20 is the system that runs D&D. But so far a "D20 Fantasy" game has not been made, other then D&D.

:u:

I'm not trying to derail the thread even more, but if you want a less magic heavy system, you can take the rules for D20 modern, and just scale it back a few hundred years. That seems to be a less powerful, less magic system that actually works.
Rogue1stclass

01-20-04, 08:30 AM
Originally posted by q'afuu
One of the most-repeated complaints about WotC material is the poor editing.

At the same time, a large part (if not the greater part) of players and DMs chooses to go with a literal interpretation of WotC material rather than a logical one.

Related to this, people who complain about rules usually have a certain interpretation of the rules. When it is pointed out to them that the rule no longer is broken under a different interpretation, they will often defend their viewpoint and continue to complain.

Also...A Paladin is free to group with a violent thug and thief (CN), but will get in trouble if he joins up with an honest if greedy merchant (LE).
Count Arioch the 28th

01-20-04, 08:40 AM
the LE merchant isn't honest. He manipulates the rules to suit himself, at the expense of others. That is not honest.

There is no irony, you are simply wrong about what LE actually entails.

Also, the CN person won't harm others unless there is need. CN does not mean violent and random, it means you're in it for yourself, but don't wish harm on others.

If killing someone resulted in the CN person's survival, then he would have no hard feelings in killing that person, but he won't just kill randomly, that's CE.

Again, you don't seem to know what CN entails either.

The irony is invalid.
Rogue1stclass

01-20-04, 07:20 PM
But...but...

You're right, of course. I was trying too hard.

*Sniffle* I just wanted to fit in....

*Runs off crying*
Count Arioch the 28th

01-20-04, 08:44 PM
Sorry, that's one of my pet peeves. People who are wrong about the definition of the alignment, then complain about how dumb they are.

Heck, you can change that people who are incorrect about _______, and complain how dumb it is.
Rogue1stclass

01-20-04, 08:48 PM
Wait a sec...

How was I wrong again?

An LE Merchant will be honest in means, if not in motivations. Sure, he'll twist the system, but he won't break it. Or he could very well be a perfectly honest and upfront merchant who happens to enjoy the squeals of baby Kobolds as he slowly boils them in oil.

And a CN thief could very well be a violent thug who beats people up for money. He'd be somewhat choosy in his targets and stop short of killing when he could, but he wouldn't necessarily need to be evil.

I think I'm missing something here....
Count Arioch the 28th

01-20-04, 08:55 PM
Twisting the rules for your own gain at the expense of others is not honest. Period. And boiling infants in oil is a most heinous act.

And the Paladin might take the fact that the cn rogue tries to avoid killing whenever possible as a glimmer of hope that he has the ptential to become good later. It may be a slim chance, but he's obviously not inhuman, he breaks the law out of some sort of need perhaps, not because he wants to.
The Stray

01-20-04, 10:20 PM
originally posted by Count Arioch the 28th

I'm not trying to derail the thread even more, but if you want a less magic heavy system, you can take the rules for D20 modern, and just scale it back a few hundred years. That seems to be a less powerful, less magic system that actually works.

Hey...I might just try that...thanks!
Geethree

01-20-04, 10:42 PM
EDIT: Nevermind.
Wickid Knight

01-23-04, 05:27 AM
Interesting blowguns and shurikens do the same amount of damage...

I am not sure about this considering one is a needle and the other a hunk of sharpened steel
Vintrastorm

01-23-04, 06:17 AM
perhaps th needle is able to penetrate more flesh than the shuriken, since the shuriken (if it looks lika a star) is only able to penetrate with a bit of it.

+ the shuriken gets str bonus to damage, the needle doesn't (AFAIK)

of course, I may very well be wrong.
lucretius

01-23-04, 07:57 AM
A swashbuckler can't use a buckler.
Mr.Waesel

01-23-04, 08:07 AM
Originally posted by lucretius
A swashbuckler can't use a buckler.

Hell, I'm not even sure it can swash! :D
lukelightning

01-23-04, 09:54 AM
Irony:

Unicorns will only associate with virginal women. But they themselves are found solitary or with a mate. A case of "do as I say, not as I do."
Joe Gold

01-23-04, 10:50 AM
Originally posted by q'afuu
At the same time, a large part (if not the greater part) of players and DMs chooses to go with a literal interpretation of WotC material rather than a logical one.
How did you come to that conclusion, the boards?
Sulaco

01-23-04, 12:48 PM
Originally posted by q'afuu
At the same time, a large part (if not the greater part) of players and DMs chooses to go with a literal interpretation of WotC material rather than a logical one.

They do? Well, I guess I'm in the minority then, as is virtually every person I've ever gamed with.
Incenjucar

01-23-04, 04:50 PM
Originally posted by lukelightning
Irony:

Unicorns will only associate with virginal women. But they themselves are found solitary or with a mate. A case of "do as I say, not as I do."

Reminds me of those 9-11 guys who wanted a bunch of virgins, and hung out at strip clubs before the slaughter.
Darth K'Trava

01-23-04, 07:31 PM
Originally posted by Incenjucar
Reminds me of those 9-11 guys who wanted a bunch of virgins, and hung out at strip clubs before the slaughter.

Let's not go there.

Although the Onion's take on that was hilarious.
q'afuu

01-23-04, 08:14 PM
Originally posted by Joe Gold
How did you come to that conclusion, the boards? The boards, and players/DMs I know of in my region. It's not everyone, obviously, but it does seem like a large number.
Wickid Knight

01-23-04, 08:47 PM
I hear that a lot about the "Core Rule Books" it is a tool set not a setting, but if you puruse the spell section who the heck is Bigby or those other silly names in the spell names????


(before someone points out that it is a group of archmages from the Greyhawk setting I know)

I don't have the ol' PHB and I also don't have PHB 3.5 so I can't say whether they changed the rule for shurikens but it never used to say, "go on and add yer strength bonus just don't tell" :D
:P
q'afuu

01-23-04, 08:55 PM
Originally posted by Wickid Knight
(before someone points out that it is a group of archmages from the Greyhawk setting I know) Greyhawk is the default setting for D&D.
SmilingTyrant

01-24-04, 12:01 AM
I think it's a pretty big Irony that most adventurers meet in muddy, downtrodden taverns. If a Tavern sees regular adventurers coming in, it'd quickly become less of a tavern and more of some crazy medieval nightclub. How often has this happened in your game?

Fighter: I guzzle down an Ale.
DM: Alright, the Bartender asks for three copper.
Fighter: Copper? I don't have that. I give him a platinum and get out of there.

Seeing this Irony, our group stopped meeting in muddy taverns and started meeting in posh clubs catering to adventurers. I believe our favorite meeting place was "Conan the Bar", owned by an aging barbarian.
Nytmare

01-24-04, 12:45 AM
Originally posted by SmilingTyrant
I think it's a pretty big Irony that most adventurers meet in muddy, downtrodden taverns.

I despise this stereo-typical introduction. I find it mindless and boring.

That's why I make sure all my games start as the PCs are going to the tavern.
Veton

01-24-04, 12:49 AM
Originally posted by lukelightning
Irony:

Unicorns will only associate with virginal women. But they themselves are found solitary or with a mate. A case of "do as I say, not as I do."

Actually, the MM description just says "human or elven maiden." So technically, you just need to be a female human or elf in order to befriend one. It doesn't say anything about needing to be a virgin (which they probably only didn't add so that parents wouldn't get upset at Wizards)

As for the mate, you could interpret that as just living with that other unicorn, and not actually doing anything.
q'afuu

01-24-04, 12:51 AM
Originally posted by Nytmare
That's why I make sure all my games start as the PCs are going to the tavern. Sounds familiar. Just replace tavern with jail.
Nytmare

01-24-04, 01:01 AM
Originally posted by Veton
As for the mate, you could interpret that as just living with that other unicorn, and not actually doing anything.

Baby unicorns are delivered by storks.
Nytmare

01-24-04, 01:02 AM
Originally posted by q'afuu
Sounds familiar. Just replace tavern with jail.

That's great it kills two birds with one stone.
hkwn

01-24-04, 01:54 AM
Actually, the MM description just says "human or elven maiden."

A maiden is a virgin.
Incenjucar

01-24-04, 05:03 AM
Aaactually, maiden merely means 'young girl'. Indeed, so does virgin, as I recall. Words tend to change meaning over time, between contexts, and depending on subject or field.

Just like the word 'evil' used to mean nothing more than 'bad', but now it's essentially 'diabolical/demonic/malicious', etc.
Xavim

01-24-04, 05:39 AM
Originally posted by Brainstrain
In 3.5, you can swim with 500 pounds of lead easier than if you were wearing Chainmail, or the same as 500 pounds of wood & cork.

Did they remove that little rule that states that for every 10 pounds of gear a character suffers a cumulative -1 penalty to swim and other skills? So your buddy there with 500lbs of lead is now looking at a -50 penalty to his rolls.

Enjoy.

Heh, though the cork and wood bit is funny.
Count Arioch the 28th

01-24-04, 12:22 PM
That only applied to swim checks, actually.
AlexBurel

01-24-04, 12:30 PM
Iron Golems can walk under the sea from one side of a continent to another and not get rusted.
Bulabase

01-24-04, 01:06 PM
Originally posted by howlingwolf
Personally I prefer what I saw in someone's sig. I'm not 100% sure how it goes, but this is the gist of it.

1-Dwarves favour axes.
2-Axes chop trees.
3-Dwarves are typically miners.
4-So why on earth do they favour axes?

On reading that I was toying with maybe changing the sterotype to a pick. :angel:

In The Two Towers book by Tolkien, when challenged in Fangorn forest about his use of axes, Gimli says something to the effect of this: Dwarvish axes are for cutting orcs, not trees.
hkwn

01-24-04, 04:44 PM
Aaactually, maiden merely means 'young girl'. Indeed, so does virgin, as I recall. Words tend to change meaning over time, between contexts, and depending on subject or field.

The American HeritageŽ Dictionary of the English Language: Fourth Edition. 2000.

NOUN: 1a. An unmarried girl or woman. b. A virgin. 2. A machine resembling the guillotine, used in Scotland in the 16th and 17th centuries to behead criminals. 3. Sports a. A racehorse that has never won a race. b. A maiden over.

---------

And it doesn't have to be a young girl, hence the expression "Old Maid." If she had been married but is no longer because her husband died she would be called a widow.

The definition of "unmarried" implies that the girl OR woman is a virgin, since they are not to lose their virginity until consummation.

VIRGIN

NOUN: 1. A person who has not experienced sexual intercourse. 2. A chaste or unmarried woman; a maiden. 3. An unmarried woman who has taken religious vows of chastity. 4. Virgin The Virgin Mary. 5. Zoology A female insect or other arthropod that produces fertile eggs without copulating.

*******************

I apologize to the OP for the digression...

Back on topic-

You can't gain a level except through "experience." You can raise your Craft skill quicker through the "experience" of
slaughtering orcs than you can by practicing everyday for real, practical "experience."

Or, a man could be trained everyday since he was five years old until he was 35 by the best swordfighters in the world and a local peasant boy could go on a couple of adventures, kill enough CR 1 monsters WITH A BOW and suddenly be better WITH A SWORD than the man who trained for 30 years.
q'afuu

01-24-04, 05:32 PM
Originally posted by hkwn
You can't gain a level except through "experience." You can raise your Craft skill quicker through the "experience" of
slaughtering orcs than you can by practicing everyday for real, practical "experience."

Or, a man could be trained everyday since he was five years old until he was 35 by the best swordfighters in the world and a local peasant boy could go on a couple of adventures, kill enough CR 1 monsters WITH A BOW and suddenly be better WITH A SWORD than the man who trained for 30 years. Who says you shouldn't get experience for practice?
Droog

01-25-04, 04:09 AM
Originally posted by q'afuu
Who says you shouldn't get experience for practice?


Me thinks you've missed the point.
Tenzhi

01-25-04, 04:45 AM
Originally posted by SmilingTyrant
I believe our favorite meeting place was "Conan the Bar", owned by an aging barbarian.

Isn't that place owned(,) by Krom?
q'afuu

01-25-04, 12:51 PM
Originally posted by Droog
Me thinks you've missed the point. Methinks not. Practice can be assigned CRs (and consequently XP) as well.
Willie the Duck

01-25-04, 02:40 PM
Re: Unicorns

Either way they got the myth wrong (Gygax and Arneson mangle mythology? never!). Unicorns were actually dangerous feral beasts that could kill any hunter. However, if a virgin were to sit alone in the forest, the unicorn would walk up entranced and lay its head in her lap. She would then grab it by the head and hold it there so the hunter could come up and kill it. Not exactly the standard elvin virgin riding her unicorn steed and righting wrongs or whatever we conceptualize.
Incenjucar

01-25-04, 03:20 PM
That and a unicorn was a mythical antelope-like creature, rather than a horse; "The Last Unicorn" is one of the few modern sources that know what they actually looked like.
Finwe

01-25-04, 04:28 PM
Originally posted by PSchirf
> In reality, that is. Since D&D deals with magic, not science, darkness is reified, which means that the laws of science are not always applicable.

But not all darkness is altered to this new material existence, only the magical darkness.

> An empty glass of water does not contain "Anti-water", and if you pour an empty glass of water into a glass of water they don't cancel eachother out.

But, if you did have a glass of magical anti-water it would cancel out any water in the glass.


If you had a glass of anti water, then when you poured it into the water, it would explode in a giant subatomic reaction more deavastating than an atomic bomb. MOre simply put, darkness is now the ultimate nuking spell :P
Ojuice5001

01-25-04, 05:32 PM
Originally posted by AlexBurel
Iron Golems can walk under the sea from one side of a continent to another and not get rusted.

That's perfectly realistic. Rust only forms when iron is exposed to both water and air. It's a compound of iron and oxygen, and it doesn't form in significant quantities without exposing the iron to our oxygen-rich air.
Veton

01-25-04, 06:05 PM
Originally posted by AlexBurel
Iron Golems can walk under the sea from one side of a continent to another and not get rusted.

Yes, that is pretty IRON-ic...:P
Bulabase

01-26-04, 12:29 AM
If you have the Cleave feat, you can use a lance to charge 10' past one opponent, attack his friend 20' behind him for double damage. If you drop him, all of the force of your charge can reverse direction and be transfered to the foe you just passed.
Machiavelli

02-18-04, 02:55 AM
Originally posted by Ojuice5001
That's perfectly realistic. Rust only forms when iron is exposed to both water and air. It's a compound of iron and oxygen, and it doesn't form in significant quantities without exposing the iron to our oxygen-rich air.
Water usually contains dissolved oxygen. The golem would get rusted.