DnD MORPG? [Archive] - Wizards Community

Post/Author/DateTimePost
draven_defay

06-27-05, 01:49 PM
Aight, I was just wondering, if they made a DnD Online RPG, like Everquest (which I do NOT play) what would you have the playable races be?

This was brought on by me buying NeverwinterNights and being disappointed by the race choices, but here are the possible ones i found

Human
Dwarf
Elf
Gnome
Half Orc
Halfling
Half Elf

duh! But who would like these?

Drow!!!
Deurgar!
Lizardfolk!!!
Ibixian!
Catfolk
Armand
Warforged!!
Troll Warrior!!!
Orc
Centaur!
Azer!
Hound Archon
Hobgoblin!!
Bugbear!!
Half Dragons
Drider!
Githyanki!!
Githzerai!!
Gnoll!
Half Feind
Lycanthropes
Minotaur!
Yuan Ti!!!
Ogres, Mages!, Skullcrusher!
Aasimir
Tiefling
Rakshasa!!
Sahuagin!!!
Satyr!
Troglodyte
Troll, Maybe just forest or war
Flind
Gulgar
Harssaf!
Kenku
Blackscale and Poisondusk Lizardfolk!
Lumi
Nycter
Phoelarch
Shifter!
Thorn
Witchknife!

Wich races do you wish you could play as in a MORPG? Or, which non-core races do you enjoy playing in DnD?
Ironballz

06-27-05, 02:03 PM
An article about D&D Online

http://pc.ign.com/articles/539/539074p1.html?
Nailog

06-27-05, 02:05 PM
If?

http://www.ddo.com/

Unfortunately, you will be, once again, disappointed with the racial choices.
draven_defay

06-27-05, 02:15 PM
Wow, this sounds just like the RPG I've been thinking up for the past couple of years. Damn my lack of programming skills and not working for a game company!!!! I didn't read anything on there about what races you could play, but they I didn't read the whole thing. What races can you play?
Ironballz

06-27-05, 02:37 PM
I'm guessing that at least initially, racial choices will be limited to Players Handbook races only, partially because in the one article it said that Druid and Monk wouldn't be available as classes either. There may be additional choices with later patches or add-ons though.
Dagaronzie

06-27-05, 02:50 PM
If I remember correctly, it's based in Eberron. You can't have an Eberron game without warforged, can you?

*EDIT* "The character races planned for launch are humans, elves, dwarves, halflings, and warforged. The available core classes will be barbarian, bard, cleric, fighter, paladin, ranger, rogue, sorcerer, and wizard. More races and classes are planned for future updates." from the DDO site mentioned above.
Joni-san

06-27-05, 07:16 PM
For facts on DDO I recomend The Book of the Dev (http://www.ddo.com/forums/showthread.php?t=3340) and the FAQ (http://www.ddo.com/index.php?page_id=63)

I hope this helps
draven_defay

07-01-05, 05:48 PM
So I'm guessing a whole lot of people are gonna be warforged then. And one of 'ems gonna be me.
Ske

07-01-05, 06:11 PM
Oh how I hate the pay per month thing in mmorpg. I'll probably end up playing it none-the-less, though not as a warforged. Elves > all.
Gorgasim

07-01-05, 07:48 PM
No half-orcs is gonna suck. Elves suck more though, gonna go with human when i play it. No monks and druids at first aint gonna be cool either.
Khirsah

07-01-05, 11:24 PM
ah .. nevermind- i should read more carefully
ShivanWurm

07-01-05, 11:52 PM
Can I be evil in DDO?

Do I have to declair a god if I am a cleric in DDO? Will there be deity speciffic bonuses?

Are the classic dragons included?
Dylman

07-01-05, 11:52 PM
There is a cool pic of a warforged in the august issue of pc gamer. It can also be found in the dungeons and dragons online screenshot gallery. (http://www.ddo.com/index.php?page_id=71)
WizO_Sith

07-02-05, 04:49 PM
Moved to D&D General.

*Bamf*
Iron Cobra

07-02-05, 05:04 PM
instead of focusing on the core product, they're moving away from the freedom D&D grants and selling out to the pop generation.
narukagami

07-03-05, 02:13 AM
Reguardless, I for one will never, ever, sink to the level of paying monthly fees to play a game I already spent 50+ dollars on. I agree with Iron Cobra, and think Wizards is hitting a new low with this one.
Way to sell out Wizards. :rolleyes:
Roreck

07-03-05, 02:43 AM
Reguardless, I for one will never, ever, sink to the level of paying monthly fees to play a game I already spent 50+ dollars on. I agree with Iron Cobra, and think Wizards is hitting a new low with this one.

THANK YOU. I thought companies had gone crazy charging me for the game and than make me pay just to PLAY IT AFTER I SPENT THE RIDICULUS AMOUNT THEY CHARGE.

arg ok I am better now. I am soooo happy I am not the only one who refuses to buy into corporate greed.

And btw it is not just wizards that sunk this low remember Blizzard used to be cool once too (Starcraft Warcraft II through Frozen Throne) WoW doesn't even exist to me anymore cool idea but I am not going to pay for it
narukagami

07-03-05, 02:48 AM
You're welcome. People like us have to stick together to fight corporate idiocy, I mean greed.
Roreck

07-03-05, 03:22 AM
You're welcome. People like us have to stick together to fight corporate idiocy, I mean greed.

didn't you hear corporate greed and idiocy combined the day they made the first MMORPG that you have to pay monthly for. Now it is corporate greediocy. Seperately they were a tough fight but together they more powerful than that half-fiend, half-celestial Lich Vampire DRUID (with the natural spel featl of course) Plus this one is using some variants from unearthed arcana so it is a really tough oppenant like CR 30.
Ntropy

07-03-05, 04:12 AM
I wouldn't be so quick to call these monthly charges pure greed. Sure they are out to make money, but so is everyone else :)

The fact of the matter is that there are ALOT of other expenses involved in running a massivly multiplayer game, running servers, hiring GMs, desiging new content/balancing/fixing bugs for patches, etc.

If it were really viable to do all of these things without charging monthly fees, then some enterprising companies would have done it, and captured a signifigant share of the market away from sony (EQ) and blizzard (WoW), but this has just not happened (im aware of Guild Wars, but it has yet to prove its long term viability IMO untill they release their promised expansions)

Furthermore, Masivly multiplayer games are by FAR the most expensive, time consuming, and risky games to design and develop, and the majority of them flop almost instantly (like Turbine's last game, AC2, god what a stinker). In order for companies to take that big of a risk they need to see the promise of a financial windfall, or else they would sick to just making world war 2 shooters, real time strategy clones, and sim[x] games, and I think id shoot myself before id play Medal of Honor 12, Command and Conquer 36, or SimTaxes (now with tougher IRS AI!)

Annother factor to consider is the sheer amount of content available in these types of games. Think about it for a second, when you buy a traditional computer RPG, like Final Fantasy, Morrowind, or whatever, you get maybe 30-60 hours of solid gameplay for your $50 before you have to move on to the next game, and if you play alot of games, that is at least one game a month, so average $50+ a month on games. If you play a MMORPG like everquest, WoW etc., you probobly play at least 30-60 hours of it a month (and in many cases much much more) and it only costs you $15-20/month because you dont have to buy a new game every time (It takes several months at least to reach max lvl and thats if you are hardcore). This actually works out to be signifigantly cheaper for the consumer, and if you ever let yourself get involved in one of these games I think you will see this as well.

But I guess if its not worth it to you then you can play something else, thats the beauty of capitalism, we all speak with our dollars, but im afraid that there are plently of people willing to pay (including myself), so its not gonna be free anytime soon.
Escef

07-03-05, 08:40 AM
I agree with Iron Cobra, and think Wizards is hitting a new low with this one.
Way to sell out Wizards. :rolleyes:

Yes, this makes WotC a bunch of sellouts. Because action figures, a saturday morning cartoon show, candy, choose your own adventure books, a huge novel line, and selling the movie rights definately didn't make TSR sellouts at all. :rolleyes:
Bluebrush

07-03-05, 10:41 AM
This looks kind good, but I'm wondering how well the details will be preserved.

Just from a skim, I see there's going to be hobgoblins. The prescence of Hobgoblins in Xen'drik is questionable, but I can see at least one way the idea could be made plausible.

I think I'll wait and read reviews.
BeyondFated

07-03-05, 10:55 AM
The only thing I want to know is, where are the gnomes?! They're gonna have :censored: warforged, but shaft us on the gnomes?! Thats like...like...like...I can't even think of an example of how horrible this is!

Stupid :censored:! I'm gonna :censored: their :censored: :censored: till their :censored: are :censored:! And I don't even know what that last part means!
Ravan

07-03-05, 11:27 AM
I for one think that WOTC has a great idea to come out with a D&D MMO, seems to be a great way to draw attention to D&D and bring a much needed main stream focus to the game. As long as the MMO is well designed such as World of Warcraft and can compete with the others out there I believe that WOTC is the right path.
Dylman

07-03-05, 12:20 PM
I for one think that WOTC has a great idea to come out with a D&D MMO, seems to be a great way to draw attention to D&D and bring a much needed main stream focus to the game. As long as the MMO is well designed such as World of Warcraft and can compete with the others out there I believe that WOTC is the right path.
Except that they should have made it no monthly fees ike guild wars.
Ringmereth

07-03-05, 02:48 PM
Everyone keeps complaining about the fees, but they've been a part of MMOs from the beginning. The developers are out to make money, just like WotC is, and it's hard to make enough just by selling the game for $50. Keeping up servers costs lots of money, as well as developing new content, troubleshooting and bug-fixing, employing GMs, and generally keeping the game alive. Guild Wars is the exception, but if they can't sell expansion packs, I don't see how they'll be able to keep afloat very long.

As pointed out above, as well, you end up getting much more content for your money with a MMO. WoW, for example, costs $15 a month plus $50 to start with. A year of the game will run you about $180, and you'll have a game for that whole year. If you buy non-MMOs, an average game might last a month, and you're paying $50 for that. 12 games a year will run you $600 bucks. Granted, plenty of gamers don't play that many-but if you buy more than 3 new games a year, you're paying about what you would for a year of a MMO. In addition, if you want to keep up with new games, you'll have to upgrade your computer hardware, or buy a new console, every few years. MMOs, on the other hand, generally have lower system requirements, and if you stick with a game for a long period of time, you'll never have to upgrade to keep playing it.
Otto the Bugbear

07-03-05, 04:03 PM
Ntropy and Ringmereth make good points. These things are more often than not money losers. Anyone who thinks a company can support an effort that huge without added revinue probably sees these things through rose colored glasses.

Another way to look at it is from the perspective of dollars spent v. hours entertained. Consider the $230.00 per year (50 game+15/month) divided into a monthly amount (just under $20.00 per month). If you only play for 10 hours, you're paying $2.00 per hour of entertainment. In what other ways are you willing to spend at least that much to be entertained? How much are movie tickets in your area, to use a common example. Concerts? Sports events? A game convention?

I'm willing to bet that most people who are into computer games are spending more than 10 hours per month on them, driving the dollar/entertainment hour way down.

Cheers

Otto :)
Eliza_Stormwhisper

07-03-05, 04:25 PM
Ntropy and Ringmereth make good points. These things are more often than not money losers. Anyone who thinks a company can support an effort that huge without added revinue probably sees these things through rose colored glasses.

Another way to look at it is from the perspective of dollars spent v. hours entertained. Consider the $230.00 per year (50 game+15/month) divided into a monthly amount (just under $20.00 per month). If you only play for 10 hours, you're paying $2.00 per hour of entertainment. In what other ways are you willing to spend at least that much to be entertained? How much are movie tickets in your area, to use a common example. Concerts? Sports events? A game convention?

I'm willing to bet that most people who are into computer games are spending more than 10 hours per month on them, driving the dollar/entertainment hour way down.

Cheers

Otto :)

I agree. Consider a $15.00 ticket for a Red Sox game at Fenway park. A baseball game lasts about 3 hours, and that's $5.00 an hour (and you're sitting in the cheap seats).

I don't think a monthly fee for an MMORPG is a bad deal. I don't do it, personally, but I don't think it's bad.
mikey_ak

07-03-05, 04:48 PM
How exactly do you folks against monthly fees expect the MMO game companies to pay their bills? Consider the massive internet bandwith, server operation and maintenance, Referee supervision (GM's) payroll, content update (expansion) and bug fixing programmer salaries, etc. These are on-going costs all associated with your original purchase. No new money comes in to cover these costs once the game has been purchased.

If you know of a viable way to keep it all going without a monthly fee, I'd love to hear your business proposal.

- Mike
Silver Cobra

07-03-05, 05:38 PM
well, D&D has been around before MMORPGs, and those have risen and fell. I'm not worried, no matter how detailed the MMORPG is, it won't compare to me sitting down and crafting an adventure with my pen and paper under the lampshade. :)
the artful dodger

07-03-05, 07:56 PM
Guild Wars is the exception, but if they can't sell expansion packs, I don't see how they'll be able to keep afloat very long. Guildwars is fun, but it's not a MMORPG. I wouldn't even call it a CRPG. The meat of the game is the actual guildwar section, the 'roleplaying' section is really only there to unlock abilities, learn how to use them and create just the right shade of purple/silver dye that'll make you look badass. ;)

There are several reasons GW can get away with not charging monthly fees: the 20-level cap effectively means no high-level content needs to be created, nor does it need resources allocated to it; less content altogether to begin with; less players overall (although I'm they wouldn't mind if that wasn't true) and especially much less interaction between much smaller groups of players (the basic setup of the game makes for a much less resource-intensive system). All in all, the overhead is much lower for Guildwars than for true MMORPGs, in casu World of Warcraft or Everquest.
Silver Cobra

07-03-05, 08:16 PM
How is Diablo II so popular/supported without a monthly fee then?
MeepoTheMighty

07-06-05, 06:22 PM
How is Diablo II so popular/supported without a monthly fee then?


Where's the new content added in Diablo II? It's just playing the same game over and over again.

Where's the server cost? All they really do is provide a matchmaking service for individual clients that shuttle data back and forth.

Where's the cost to pay GMs? I haven't played in years, but I seem to recall that everyone and their mother cheated like crazy, with little to nothing done about it.

Basically, the costs to provide online support for Diablo II aren't much more than what it would cost to run a large chatroom.