| Post/Author/DateTime | Post |
|---|---|
| shalitanior101801-11-07, 08:17 PM | who here thinks that dnd online is takin a lot of ppl away from regular dnd |
| shalitanior101801-11-07, 08:20 PM | :pbbbtt: i was talkin 2 some1 on dndo and they said that they stopped dnd b cause they like dndo better |
| Mythrignoc01-11-07, 08:38 PM | The answer is partially. |
| Escef01-11-07, 09:18 PM | I know a couple D&D players that have tried DDO, but "Stolen" from D&D? No. And this is a message board, not a chat. You have the time to actually type out words, capitalize, and punctuate. If you're feeling really ambitious, you could even run your posts through a spell checker. (I don't even bother with that last one.) |
| frasmage01-11-07, 09:23 PM | MMOs will never beat tabletop RPGS - they have no soul. Soul in RPGs is the first letter of the acronym: "roleplaying". Hack and slash only goes so far (I also have a bit of a dislike for MMOs from the way that they are basically the following: kill hundreds of creatures so you become more powerful in order to be able to kill hundreds more creatures so you can become more powerful so you can kill hundreds more... and so on.) PS: I have not personally tried dndo, so my rant may not apply to it as directly as it does to others MMOs |
| Magetastic01-11-07, 11:38 PM | Meh, i don't like MMORPGs it's like playing D&D with a robot for a DM you are only allowed what is programing is capable of handling. And in pen and paper the controls are more natural just saying what you want to do instead of clicking the right button on the keyboard and the human interaction is so much more real than MMOs. On top of that in MMOs my character isn't very customizable i just hope they have the right face and clothing stuff to make my character look how i want him to. |
| fatal error01-12-07, 12:09 AM | MMOs will never steal committed D&D players. Why? Because there is no actual roleplaying, there is no dynamic environment. They can be fun, to be sure, but if you want to play a D&D game you're not going to play DDO over GURPS. Because let's face it, unless you're playing the most hack'n'slashy game ever created, GURPS will be closer to what you're looking for in a D&D game than DDO ever will be. What MMOs will steal is players who are equally happy playing either. Because an MMO naturally consumes more time and is easier to access than P&P roleplaying. |
| Krusk01-12-07, 12:19 AM | Ive never met someone who played dnd and then went over to dndo. I gave it a fair shot, and played for the 10 day free trial, and it blew. I also have never met anyone who played dndo for more than 10 days though. |
| Fallenangel35901-12-07, 12:46 AM | I played ddo for a couple months. I really enjoyed it, but its not something you can play forever. Its something to play for 5 months then quit. |
| MoogleEmpMog01-12-07, 01:22 AM | Contra several of the above posters, I've occasionally seen and much more commonly heard second hand (from reliable sources) players leaving tabletop RPGs for MMORPGs. But not for D&D Online, which has been widely panned as a *poor* MMORPG. Virtually all the defections have been to World of Warcraft. |
| Fallenangel35901-12-07, 01:25 AM | I just quit world of warcraft... played it for 6 months. My roleplaying guild broke up... twas sad... sad day |
| Silverthumb12801-12-07, 01:47 AM | I just quit world of warcraft... played it for 6 months. If only more people took that sort of initiative. I'll always prefer P&P to MMORPGs simply because of the fact that you can do so much more. In an MMO, it doesn't matter what the graphics look like, its still far too 2 dimensional. If I wanted to fly, too bad. Jumping? OK, you can jump 1 foot. Whoop-dee-doo. What if I wanted to play as a non-standard race, like Githyanki, or one I like from Dragon, the Diaboli? They just can't add in every creature available, because that requires time and money. Whereas, in P&P, all it takes is a capable #2 pencil and good old college-ruled paper. MMORPGs are good if I don't feel like being imaginative, and want to have the whole game mapped out for me. |
| Mitchell01-12-07, 02:03 AM | Each has their place. If you have trouble getting a group together, or can't get together with a group, then the online game is very attractive. But there is still room for both. I used to play an online game but that didn't stop me from getting together with the group for DnD. I may get into another online game, and that still won't stop me. Like I said, each has its place. |
| a_psh01-12-07, 02:24 AM | MMOs will never beat tabletop RPGS - they have no soul. Soul in RPGs is the first letter of the acronym: "roleplaying". Hack and slash only goes so farTrue. A truly well-built massively multiplayer online game or cooperative online game, however, offers better hacking-and-slashing (i.e. tactical combat) than D&D ever has. Task resolution is faster, you're not encumbered by a round-by-round system, and you can do a lot more with fine-tuned actions and movement. (I also have a bit of a dislike for MMOs from the way that they are basically the following: kill hundreds of creatures so you become more powerful in order to be able to kill hundreds more creatures so you can become more powerful so you can kill hundreds more... and so on.)That's totally a clone of D&D's level system, though, in almost every way. You're just killing more creatures at every level in an MMOG because it usually only takes a few minutes to do one big fight, rather than the hours it could take to run that number of fights in D&D. Now, I still think the level treadmill is crappy design, which is why I think Guild Wars is a better game than other fantasy MMO/COGs, for example, but it's really unfair to pretend that it doesn't exist in D&D. |
| Anaxander01-12-07, 03:50 AM | Well, if people are leaving D&D for a MMORPG and stick with it, good for them. You should play what you like to play. However, I would never trade the direct social contact of table top roleplaying for a pc game. No game can have the same potential of depth, choices and character interaction, in my opinion. |
| KurenaiYami01-12-07, 04:20 AM | D&D Online is better if you're a fan of hack 'n slash. If you want the in depth possibility to know you can attempt to do ANYTHING, then D&D is superior. |
| Sphyre01-12-07, 04:26 AM | If only more people took that sort of initiative. I'll always prefer P&P to MMORPGs simply because of the fact that you can do so much more. In an MMO, it doesn't matter what the graphics look like, its still far too 2 dimensional. If I wanted to fly, too bad. Jumping? OK, you can jump 1 foot. Whoop-dee-doo. Well I played WoW for a while. Then quit. Then started playing again. And I got into the Burning Crusade Beta and got an epic flying mount, and it was quite entertaining. I flew all over the place. It was a lot of fun. Then I quit for good. I had my fun, there's nothing new now. Yeah, I could have spent about 1000 more hours trying to kill Illidan, but I didn't care for that. But it's 2-dimensional in a different way. There's no immersion dynamic. You can immerse yourself in D&D, you can't immerse yourself in World of Warcraft. You learn some cool stuff, see some neat things. Fight some neat bosses that you saw in the games, but you spend so much time on that freaking game and it's so focused on getting tasks done that the immersion of even having realistic houses is not there. I don't know if MMOs will ever get to the point of immersion that D&D can get. Even on RP servers it doesn't add much immersion. D&D is king. :king: That doesn't mean those games aren't fun, but they I don't think they'll ever get to the type of fun that D&D gets... at least not in our lifetime. Until Star Trekish holodecks come out that can be programmed by "DMs" as we do, I don't see anything topping it for the kind of fun we get from D&D. |
| CzarGarrett01-12-07, 08:55 AM | WoW- perhaps. DDO- Absolutely not. |
| Tyler Do'Urden01-12-07, 10:19 AM | WoW- perhaps. DDO- Absolutely not.The quote button is for when someone has already posted your opinion. |
| Silverthumb12801-12-07, 10:55 AM | Well I played WoW for a while. Then quit. Then started playing again. And I got into the Burning Crusade Beta and got an epic flying mount, and it was quite entertaining. I flew all over the place. It was a lot of fun. Then I quit for good. I had my fun, there's nothing new now. Yeah, I could have spent about 1000 more hours trying to kill Illidan, but I didn't care for that. I used to play WoW, too. I even considered starting back up, because the new Alliance race looked pretty cool. The idea of an epic flying mount brings up one of my constant gripes about the game, and that's that you have to be at the highest posible level to actually enjoy the game. Until then, its grinding and farming for over a month solid. A highly dedicated month at that. But it's 2-dimensional in a different way. There's no immersion dynamic. You can immerse yourself in D&D, you can't immerse yourself in World of Warcraft. You learn some cool stuff, see some neat things. Fight some neat bosses that you saw in the games, but you spend so much time on that freaking game and it's so focused on getting tasks done that the immersion of even having realistic houses is not there. Another good point. You have to spend so much time playing WoW, there's no surprise that people lose their jobs playing it. Would it really be so bad if they made levelling up a little easier, or getting better items a little more possible? Its not even really about having fun anymore, its just one big Grind Farm. And what do you do when you hit top level? What else, run around and make it harder for the opposing faction to get to where you are. |
| Soulkeeper01-12-07, 12:01 PM | I play MMORGs and tabletop both, regurally. I will never leave one for the other, as they are like apples and oranges. Both fruit perhaps, but not the same. As stated, an MMO has no soul, no RP element, no real dynamic story or chance. The same mobs will always be there, every day, till kill. The quests, DDO/WOW doesn't matter, are empty. On the other hand, MMOs are graphical, similarities to a roleplay game. You can fake some RP in a good group, but there is no strategy like in a tabletop game, the monsters are not intelligent and can only do so much. But, they are fun to pass time, the worlds are normally beautify, and they make for a passing social environment. I have played DDO and was less than impressed. Its beautiful, it follows *many* of the tabletop rules, but its even more linear than most MMOs. It doesn't allow for you to virtually live your character, wander the world and explore. Its more like your DM lays out 5 modules for your level range and says pick one. When done, he adjusts for any level change, and says do it again. Not picking on the game, its just not me. If you leave tabletop D&D for an MMO, its because you are a video game player at heart. I cant even make the leap from tabletop to virtual tabletop, it alone loses so much of the social aspect I enjoy face to face with my friends. |
| Boraxe01-12-07, 01:11 PM | :pbbbtt: i was talkin 2 some1 on dndo and they said that they stopped dnd b cause they like dndo better What? :confused: |
| Kaosbain01-12-07, 01:12 PM | MMORPGs are a stand in for when I can't find a table top game to play. I've played Everquest/Everquest 2 off and on for 7 years now. I've played table top RPGs for a lot longer. MMORPGs will always be there when you need a quick fix. Replacement? I don't think that will ever happen. It's a good stand in while in-between games though. I played WoW for 2 weeks then gave up, such a let down of a game to me. Didn't even try DDO. For a working chump like myself and my friends it's hard to get away from the wives/husbands that don't game to get together for a tabletop session on a regular basis, but easy to hop on the computer and meet up with friends. My current time waster? NWN 2. |
| CzarGarrett01-12-07, 01:13 PM | The quote button is for when someone has already posted your opinion. And if I want to double their opinion exactly, or, in cases such as this, directly comment on somethin that was said, I will use it. |
| a_psh01-12-07, 01:34 PM | You can fake some RP in a good group, but there is no strategy like in a tabletop game, the monsters are not intelligent and can only do so much.Oh, I beg to differ. See, that's what PvP is for. The first MMOGs that got it right weren't "RPGs". Now it's spreading, though. |
| Azezel01-12-07, 04:44 PM | I don't play mmorpg's. I've never played one. It's not that I don't want to per see, but that I know I should not. I have better things to spend my money on than a monthly fee for a video game. Guild Wars is free, but I have better things for my money to buy than a computer man enough to run it. Now that you know where I come from: One day - one day within your lifetime computers and computer interfaces will reach the point where you will be able to play a game, and it will be indistinguishable from reality. Total Imersion. It will happen. On that day there will be an mmorpg that offers everything. You will live your character, see what they see, feel what they feel, do what they do. Everything will be user-customiseable. It will be the pinacle of both video games and role playing games. And people will still play pencil and paper games. I garuntee it. Here's why: Money, Time, Friends. It is cheaper to play PnP - even with a stack of supliments as high as your head. You don't have to buy them, but turbo-world of warcraft will still have a monthly fee. You will still need an up-to-date computer, you will still need to dump piles of money on ebay for the latest sword of ownage. So people will still play PnP. You will still need to devote 100+ hours to the video game before your character becomes worth playing. Game companies know their market - the people who spend 12 hours a day in their games are the best customers, so the games are designed for them. So people will still play pencil and paper games, where the fun starts at level one. Most importantly - here's a choice - today you can either play everquest with ten million pubescent boys impersonating elf chiks in chainmail bikinis and insulting your sexuality using every key on the keyboard except the ones with letters on them, or you can sit at a table with your friends, creating a story together. Do you really think that the future will be that different? |
| High Octane01-12-07, 05:13 PM | D&D>WoW>DDO Most of the people that play it wont play it instead of the tabletop version and most probably never did play the tabletop version. |
| Sphyre01-12-07, 06:55 PM | Now that you know where I come from: One day - one day within your lifetime computers and computer interfaces will reach the point where you will be able to play a game, and it will be indistinguishable from reality. Total Imersion. It will happen. On that day there will be an mmorpg that offers everything. You will live your character, see what they see, feel what they feel, do what they do. Everything will be user-customiseable. I don't think so. Not in my lifetime, and I still have 2/3s of my life to go assuming I'll live to the average lifetime of 75 years. Computers have come a long way indeed. And computers do have the technology to recognise 3d human movement with a suit that is covered in sensors these days. But to get to the point of complete immersion such as say... Star Trek Holodecks, with touch and everything, is not anything we're close to accomplishing because we have no idea on how to create something out of 'nothing.' Perhaps tons of energy might make it possible, but we would need an energy source on par with nuclear reactions beiing as common as batteries - and to even get something passed as safe in our society would take years of research and testing if it's discovered on how to harness it within our lifetime. And everything? You claim to have not played an MMO. There's a ton of work that goes into that and it can't even catch a glimpse of reality. The closest it may get is the fact that they are doing it in a 3d engine now instead of text. It's not about capability really, it's more about man power to program it all. I'm just guessing here, but you don't work in a technological and/or computer based industry, do you? |
| Azezel01-12-07, 07:50 PM | I don't think so. Not in my lifetime, and I still have 2/3s of my life to go assuming I'll live to the average lifetime of 75 years. Computers have come a long way indeed. And computers do have the technology to recognise 3d human movement with a suit that is covered in sensors these days. But to get to the point of complete immersion such as say... Star Trek Holodecks, with touch and everything, is not anything we're close to accomplishing because we have no idea on how to create something out of 'nothing.' Perhaps tons of energy might make it possible, but we would need an energy source on par with nuclear reactions beiing as common as batteries - and to even get something passed as safe in our society would take years of research and testing if it's discovered on how to harness it within our lifetime. And everything? You claim to have not played an MMO. There's a ton of work that goes into that and it can't even catch a glimpse of reality. The closest it may get is the fact that they are doing it in a 3d engine now instead of text. It's not about capability really, it's more about man power to program it all. I'm just guessing here, but you don't work in a technological and/or computer based industry, do you? You will live to be surprised I think, Sir. Sony have a robotic arm that is controlled by the human brain - today it requires a ten pound electric hat, a supercomputer and months of training to operate it, a decade from now? Who knows. We can remote control cockroaches with electrodes plugged into their ganglions via antenea nerves, we can make humans 'see' colours by exposing their brains to electromagnetic fields. We're -><- [i]this[/] close to pluging a camera into a blind person's optic nerves (We're overdue actually - the New Scientist was showing a prototype when I was in High School... I wonder what happened about that). All of these technologies are primitive and extremely user unfriendly - today. They get better every day. We don't have to create something out of nothing, we just have to substitute a computer reality for what your senses percieve. HDTV's got nothing on this! Point is - even with all of this - people will still play PnP games. |
| Hochiu01-12-07, 07:59 PM | :pbbbtt: i was talkin 2 some1 on dndo and they said that they stopped dnd b cause they like dndo better I smell shenanigans. Learn to spell. If you're intelligent enough to play on a computer you're intelligent enough to learn to use fair English. |
| Dead_Karma01-12-07, 08:16 PM | Most importantly - here's a choice - today you can either play everquest with ten million pubescent boys impersonating elf chiks in chainmail bikinis and insulting your sexuality using every key on the keyboard except the ones with letters on them, or you can sit at a table with your friends, creating a story together. Do you really think that the future will be that different? :rofl::rofl::rofl::rofl::rofl::rofl: Ya know, it's statements like this that make me glad that I don't care to play online games. |
| Silverthumb12801-12-07, 09:51 PM | :rofl::rofl::rofl::rofl::rofl::rofl: Ya know, it's statements like this that make me glad that I don't care to play online games. With the exception on Kingdom of Loathing, you aren't missing a thing. |
| a_psh01-12-07, 11:42 PM | One day - one day within your lifetime computers and computer interfaces will reach the point where you will be able to play a game, and it will be indistinguishable from reality. Total Imersion. It will happen. On that day there will be an mmorpg that offers everything. You will live your character, see what they see, feel what they feel, do what they do. Everything will be user-customiseable.Yeah, graphics will always improve, but you have to remember that realism per se is not a goal in 99% of video games, just as it isn't the goal in the majority of pen-and-paper RPGs. Feeling what your character feels is decidedly not the goal in pretty much all games produced for entertainment value. It will be the pinacle of both video games and role playing games.The thing you describe is absolutely not the pinnacle of RPGs. That's because immersion is horribly limiting. It is cheaper to play PnP - even with a stack of supliments as high as your head. You don't have to buy them, but turbo-world of warcraft will still have a monthly fee.Or the game could use an algorithm that turns the users' computers into a distributed network of servers, and not have the server costs that require a monthly fee. You will still need an up-to-date computer, you will still need to dump piles of money on ebay for the latest sword of ownage. So people will still play PnP.That's already illegal in most cases. Also, that's a design feature of D&D knockoffs, which the majority of MMOGs are, not a universal thing. PlanetSide and Infantry and the likearen't heavily equipment-dependant, IIRC; neither is Guild Wars (max gear is cheap; the extra money just goes into pretty items). You will still need to devote 100+ hours to the video game before your character becomes worth playing. Game companies know their market - the people who spend 12 hours a day in their games are the best customers, so the games are designed for them.Actually, with a monthly fee, it's the people who only sped a few hours a month playing the game that give you the most pure profit, as long as you can keep them from month to month. "Grinding" is simply designed to try to keep your interest by making you spend a long time trying to "max out" your character, So people will still play pencil and paper games, where the fun starts at level one.And yet half the people I know like to start at level 2 or 3 because they find level 1 to be overly tedious, while one friend of mine has made like 15 WoW characters but never gotten any past level 20 (that game's equivalent of level 5 or so), because he just likes trying new things and exploring the world a bunch. Most importantly - here's a choice - today you can either play everquest with ten million pubescent boys impersonating elf chiks in chainmail bikinis and insulting your sexuality using every key on the keyboard except the ones with letters on them, or you can sit at a table with your friends, creating a story together. Do you really think that the future will be that different?Well, they're not "impersonating" per se -- nothing like the tabletop version of "roleplaying" happens in an MMO"RP"G, after all. And you have toolboxes like that playing D&D, too, and some are actually trying to pretend to *be* those elf chicks in chainmail bikinis, which is frightening. ;) Just like in D&D, the simple solution is to play with people you actually like. I had tons of fun doing a really hardcore scenario with a group of regular allies, intentionally undermanned (to increase tactical challenge and per-capita loot), and we had great teamwork going, and basically joked continuously through the whole thing, for example. In another game, which was actually absolutely terrible as an actual game, I and some RL friends had lots of fun building up and running our own city, and The pattern you describe hasn't been true for years now, really. Games like GW and WoW and even Flyff are already using good design to attract a lot of casual players, and there's generally a lot more focus on making the world fun to explore now than there was before. |
| Sphyre01-13-07, 03:49 AM | You will live to be surprised I think, Sir. Sony have a robotic arm that is controlled by the human brain - today it requires a ten pound electric hat, a supercomputer and months of training to operate it, a decade from now? Who knows. We can remote control cockroaches with electrodes plugged into their ganglions via antenea nerves, we can make humans 'see' colours by exposing their brains to electromagnetic fields. We're -><- [i]this[/] close to pluging a camera into a blind person's optic nerves (We're overdue actually - the New Scientist was showing a prototype when I was in High School... I wonder what happened about that). All of these technologies are primitive and extremely user unfriendly - today. They get better every day. We don't have to create something out of nothing, we just have to substitute a computer reality for what your senses percieve. HDTV's got nothing on this! Point is - even with all of this - people will still play PnP games. I don't think so. :tongue: There's a Robot series that Sony has been working on for years that can learn what you teach it and it can play it back and perform for you. They can dance, and I even saw a video once (which I tried to find but I wasn't going to look for more than 10 minutes) that had a bunch of them playing some classic on drinking glasses with varied amouts of water in them. Also, you know that robotic arm you speak of? I certainly heard of a computer screen that moved a cursor or the screen in response to thinking. Someone had to think of something weird like frying pans to get it to go one direction, and had to think sad thoughts for it to go another direction. It wasn't so much "Go left, go right" it was more thinking the right thing to tricking it into moving. Months of training? Sounds like they haven't made much progress in 5 years time. They've removed the dot from the screen and made a mechanical arm. Then the months of training is finding what thought (and thusly change in the minor electro magnetic feild your brain emits) from that person provokes a movement, and noting what it did. and you expect everything to be completely immersive with no ability to tell the difference? Better certainly, but not seemless. I fully expect a lot of neat technological devices in my life, and I don't know if I'll have the disposable income and interest in buying them as opposed to investing that money in raising a family and my loved ones. Just because we can develop the technology for something doesn't mean it's hit the point of mass production and affordablity to become the luxury yoo're suggesting. I agree with your last point. People still will play PnP RPGs. It uses the brain, it's good for you to imagine things, no matter how much technology increases, we'll still play PnP RPGs, even if we no longer use paper and pen to actually record the information (such as a more environmentally sound method in the future perhaps?) |
| Man in the Funny Hat01-13-07, 05:16 PM | who here thinks that dnd online is takin a lot of ppl away from regular dndNot even for a second. But WoW is - by the thousands, day in, day out. |
| a_psh01-13-07, 07:47 PM | Summary of responses so far: DDO sucks too much to steal players from anything. That's WoW's job. |
| High Octane01-13-07, 09:05 PM | Summary of responses so far: DDO sucks too much to steal players from anything. That's WoW's job. Bingo |
| Sphyre01-14-07, 02:28 AM | Summary of responses so far: DDO sucks too much to steal players from anything. That's WoW's job. Haha! For me it's: D&D: 1 WoW: 0 D&D Online: Huh? -1 |
| Thomar_of_Uointer01-14-07, 02:39 AM | Mmm... I'd say not. I would say that DDO has actually drawn more people to D&D than it has drawn away. Of course, I have had a personal experience in which a few guys I was talking to though that D&D was a computer game because of DDO. :rolleyes: |
| Sphyre01-14-07, 02:51 AM | Mmm... I'd say not. I would say that DDO has actually drawn more people to D&D than it has drawn away. Of course, I have had a personal experience in which a few guys I was talking to though that D&D was a computer game because of DDO. :rolleyes: LOL That's actually a good thing. They can be introduced to it without any preconceived notions about what to expect due to all of the past negative attention it has gotten. |
| mortenolsen01-14-07, 08:55 AM | /confession I play DDO /confession And i admit that it's a lot of fun. But DDO has nothing to do with RPG. The day that ddo replaces regular roleplaying for me will be the day that hell freezes over. I know that it may sound elitist, but if ppl think a computer game is better than getting together with your friends and using your immagination - then let them go, we don't need them... |
| Artector01-14-07, 09:14 AM | Reading through some of these comments makes me think of .hack..... |
| Soulkeeper01-15-07, 07:59 AM | I know that it may sound elitist, but if ppl think a computer game is better than getting together with your friends and using your immagination - then let them go, we don't need them... QFT I say this admitting I played EQ for 4 years, and have been playing WOW for the last 2. |
| Boraxe01-15-07, 09:35 AM | D&D started as a fantasy add-on to inject some characetr into a tabletop wargame. That is not what it is now. Likewise, what MMOs are now is not what they will become. I forsee that in 15 years or less we will have near-convergence between PnP and MMO. What I don't get is why people think that D&D and MMOs are mutually exclsusive. Just cos MMOs are in a similar genre to D&D does not mean one must choose one or the other. I play D&D and I play WOW. I would never stop the former for the latter, and neither would I pick the latter over the former. WoW no more interferes with my D&D playing or interest than does any other video game. |
| obrysii01-15-07, 09:36 AM | To be honest, World of Warcraft and Eve Online have taken my players away from me, more than DnD Online ever could. |
| a_psh01-15-07, 08:47 PM | I forsee that in 15 years or less we will have near-convergence between PnP and MMO.There's pretty much no way this could be the case unless you're assuming "D&D" and "pen-and-paper RPG" are synonymous. Certain other RPG paradigms translate very poorly to a computer game. |
| Azar_of_Faerun01-15-07, 09:07 PM | This is hilarious, MMORPGs over D&D? :D |
| TurbineJim01-25-07, 12:29 PM | To be fair, I think both have their places. D&D is great for immersive roleplaying where your character's actions change the world, and for creating lifelong friendships outside the game. It's a planned event, and most people that I know plan on a good 6+ hours of gaming per session. Everyone makes the commitment. DDO is great as well. If I want to go into the dungeons for a few hours at 8:30 at night, I hop on the computer and I'm in. It's a fun, quick adventure that actually lets me accomplish something in DDO that has meaning in the game. Some MMOs require your entire attention to be successful at them. If you're not commiting to raid 5 nights a week and grind out AA experience, you just can't get ahead. Some people love that intensity; others lament where their friends have gone to. :D |
| Sarella Starshine01-25-07, 06:26 PM | I play D&D every sunday night. I play an MMORPG every day. They fullfill different needs. I DM a game on sundays because I love creating stuff for my players to interact with and I love coming up with challenges and adventures for them. I play MMORPGs because I want to be a player in someone else's game, and other than trying to find another D&D game (hard to do when one does not have a car and has to take a young child with one's self), playing an MMORPG fullfills that need. Though, I do have to disagree that one cannot have meaningful friendships and such with people on MMORPGs. Some of my closest friends I have are from MMO's, and in fact, if it wasn't for MMO's, I would not have had the chance to meet my husband and have my wonderful child (and soon, we will have another to join her). Also, one of my first regular D&D groups was through people I met on an MMO (the same one I met my husband on acctually). |
| High Octane01-25-07, 07:11 PM | To be honest, World of Warcraft and Eve Online have taken my players away from me, more than DnD Online ever could. World of Warcraft has taken many people away from many other people. "Daddy I need help with my homework." "DAMN IT! I'm in the middle of an Arathi Basin battle! Get out!" *child cries* |