| Post/Author/DateTime | Post |
|---|---|
| korcheck04-25-07, 10:58 AM | I'm playing in a game right now and have a goblin rogue 3rd lvl since we wound up in Xendrick and have been trampsing around there I decided to "go tribal" sort of. My next lvl will be as a druid so my question is is there anything anyone can tell me that might help to advance and help this concept out? before anyone asks I thought about ranger and scout both and decided against it in favor of taking the chance at going daggerspell changer or whatever its called.... maybe. |
| Dr. Benway04-25-07, 11:14 AM | Small druids rule. Period. Why? Because you can ride around on your animal companion right from level 1 of the class. Also, being 3 feet tall and 45 pounds matters not when you wildshape into a dire bear and start bringing the big bear beatdown. Add your levels of rogue in and you get to have a constant flanker in the form of both your animal companion and your instantly summonable allies. FINALLY! A purpose for that celestial badger! Not to mention that goblins get a racial bonus to ride checks... Yup, good combo. DocB :88E: vs :coolcthul Who shall prevail? |
| Alex_04-25-07, 11:15 AM | Could you provide a more detailed character concept? "Going tribal" is very vague. What Druidic traditions, if any, does your character follow or hold i highest/lowest esteem? Does your druid have any kind of personal philosophy? Why did they become druids and why are they adventuring with the current party? |
| UnderworldLord04-25-07, 01:00 PM | I agree with the mechanics, but how does the RP concept work? The way I see rogue tends to be rather contrary to druids. And I think you mean daggerspell shaper. I think, but I don't have my books on hand. |
| gelalshawr04-25-07, 02:00 PM | I agree with the mechanics, but how does the RP concept work? The way I see rogue tends to be rather contrary to druids. And I think you mean daggerspell shaper. I think, but I don't have my books on hand. Daggerspell Shaper is correct, but as for rogue and druid being incompatible RP-wise I have to disagree. Perhaps he grew up on the streets of Sharn, learned to thieve as a survival trait, but when he tags along with some adventurers to see the world and winds up in Xen'drik he starts to feel more of a connection to the wilds than he ever thought possible, and decides to change his entire life. I mean seriously, it's like saying an assassin can't decide to change his ways and become a LG cleric, but look at Shepherd Book. |
| korcheck04-25-07, 02:02 PM | Ok so here goes the concept my goblin grew up in Aundair and became friends with a pc from a royal house who is a bard now after running away from his oppresive father and family before running off the father had an idea that the pc would do so, so charged my goblin with protecting him or not even death would keep him safe. My goblin is CN but completely loyal to the bard and no one else. upon arriving through the gateway to xendrick something stirred in him for the first time in his life he felt truly at home somewhere that home was the wilderness the smells the darkness the noise and the frightening beauty got to him the the streets of a city never could. He is fanatical (though completely misguided) about his past with the goblin empire and hates organized religion I see him as seeing nature as a form to worship completely seperate from and different than the worship of gods. I hope this helps a bit more thanks. |
| UnderworldLord04-25-07, 02:37 PM | That does help Korchek. Having grown up in Aundair, I can see how his druidic nature might have been relatively surpressed, with the local views of the Eldeen and their druidic sects. And gelalshawr, I wasn't saying impossible, or even improbable. Just that my view of things were skew as to how it'd work. Rogues just seem more the city type to me (and I despise the UA variant for a wilderness rogue.) As for an assassin becoming a priest, lets take a look at Diran Bastion. Perfect example for Eberron, and one of my favorite characters. |
| Alex_04-25-07, 03:27 PM | Ok so here goes the concept my goblin grew up in Aundair and became friends with a pc from a royal house who is a bard now after running away from his oppresive father and family before running off the father had an idea that the pc would do so, so charged my goblin with protecting him or not even death would keep him safe. My goblin is CN but completely loyal to the bard and no one else. upon arriving through the gateway to xendrick something stirred in him for the first time in his life he felt truly at home somewhere that home was the wilderness the smells the darkness the noise and the frightening beauty got to him the the streets of a city never could. That makes sense. If your character was more physical before, I would say go with Scout, but if they were more spiritual, then Druid. I'd suggest Ranger for a cross between the 2. Or you can continue playing as a rogue. I've done many wilderness rogues, and they're pretty easy. Take fewer ranks in social skills, and take ranks in balance, climb, jump, swim, survival, and handle animal. Your sneak attack ability comes from your knowledge of how living things work (you know a hit to the lungs puts prey down faster than a shot in the stomach). You work with traps because that's how you get food, or protect your camp, and sometimes you happen upon the traps of others. You don't have to use a daggers and shortswords as your primary weapons. Slings, spears, and axes work just as well. Rogues are more opportunists than they are thieves. He is fanatical (though completely misguided) about his past with the goblin empire This I don't understand. The Goblin Empire of Dhakaan has been gone for thousands of years in Eberron's time line. The New nation of Darguun is composed largely of Goblins with little, if any real cultural relation to the Dhakaani. Those who do continue practicing the old customs of the Empire live in the mountains and aren't a very active part of Darguun's society and culture. The Dhakaani weren't too big on deity worship or even divine magic. They were agnostics with a more practical view of spirituality. It's the more modern Goblinoids od Darguun that have taken up the practice or worshiping deities like the Host or Six due to their influence from humans and the other races. Unless things are different in your campaign, in which case, please do elaborate. |
| korcheck04-25-07, 05:35 PM | This I don't understand. The Goblin Empire of Dhakaan has been gone for thousands of years in Eberron's time line. The New nation of Darguun is composed largely of Goblins with little, if any real cultural relation to the Dhakaani. Those who do continue practicing the old customs of the Empire live in the mountains and aren't a very active part of Darguun's society and culture. The Dhakaani weren't too big on deity worship or even divine magic. They were agnostics with a more practical view of spirituality. It's the more modern Goblinoids od Darguun that have taken up the practice or worshiping deities like the Host or Six due to their influence from humans and the other races. Unless things are different in your campaign, in which case, please do elaborate. What I meant was that he is misguided in alot of what he thinks of as facts about the old empire. He praises the empire and gives straight faced lectures to anyone who will listen about the empire and how great it was without having a lick of actual knowledge. I had thought about becoming a scout or a ranger but decided to go druid because I have heard of any before and wanted something new what I hoped was that someone else had possibly made one and could give some info or lacking that some sugestions or tips on playing something similar aloong the lines of what the good doctor benway said. |
| korcheck04-30-07, 10:43 PM | I'm kinda surprised I haven't had a response from goblin pride on this one. |
| NthDegree25605-03-07, 09:59 AM | Well, the first thing that I thought of is that he could perhaps learn (or already know something about) the role the Gatekeeper druids played in banishing the daelkyr. Since the daelkyr invaded and ravaged the old goblin empire, I could understand a bit of hero worship/desire to emulate them. |
| korcheck05-03-07, 10:23 AM | Well, the first thing that I thought of is that he could perhaps learn (or already know something about) the role the Gatekeeper druids played in banishing the daelkyr. Since the daelkyr invaded and ravaged the old goblin empire, I could understand a bit of hero worship/desire to emulate them. OOHH, I can't freakin' believe I'd forgotten that thanks I'll add that into his development. |