| Post/Author/DateTime | Post |
|---|---|
| Barloch11-24-07, 03:55 AM | Hi I'm making a warforged for the first time after a long time of admiring it as the best race to come along since human. But I have a wee-bit of a problem, I don't know how to go about healing myself without spending bucket loads of gold on wands. The immediate solution to come to mind was fast healing, even fast healing 1, so any suggestions on attataing that preferably through an item. I was thinking about a ring of regen, then I saw the price. I'm playing a dragonfire adept, so I have use magic device and I'd really not drop any class levels, I'm planning on going to 20, starting 7th level, standard starting gold. I don't really need in combat healing, I need heal over time so I can heal up with the rest of the party during down time. Unfortuneatly I don't own the ebberon campaign setting book, I'm going out of the MM3, but I'm seriously considering buying ebberon just for warforged. |
| skrap-san11-24-07, 04:47 AM | There is a simple solution to your problem. Craft skills, a warforged (or any other character) with ranks in certain skills can repair itself for a number of hit dice equal to the number of points that he exceeds the craft DC. Now sadly i don't remember the craft DC or where to find it, nor do I remember what crafts one needs or for how long. But to give you something to go by I would suggest DC 15. Craft armor, craft sculpture or any other skill involved in making a construct. and remember that masterwork artisan tools give a nice bonus. Hope it helps. |
| RedRider11-24-07, 06:35 AM | It's a craft check, takes eight hours, and has a DC of 15. You roll, subtract 15 from your result and heal that much. (So a 23 would heal 8hp. Rolling under 15 doesn't damage you unless you have a sadistic GM.) Don't forget Repair counts as a Wizard spell. You could ask you sorcerer buddy if he'd cover that base or buy a few wands of light repair. (Good for healing between battles, since the price is economical.) |
| Barloch11-24-07, 02:11 PM | It's a craft check, takes eight hours, and has a DC of 15. You roll, subtract 15 from your result and heal that much. (So a 23 would heal 8hp. Rolling under 15 doesn't damage you unless you have a sadistic GM.) Don't forget Repair counts as a Wizard spell. You could ask you sorcerer buddy if he'd cover that base or buy a few wands of light repair. (Good for healing between battles, since the price is economical.) Is this info in the ebberon book? I was really hoping not to have to spend alot of skill points because I need all my skills, but I guess I might have to. Although I was thinking of buying wands of repair light damage, because as you said the price is very economical. |
| RedRider11-24-07, 08:48 PM | Yes, it's all in the ECS, though I think the repair spells probably appear in complete arcane too. Rather than invest skill points, you could look into hiring the services of a blacksmith to repair you between adventures. (Or even a hireling to follow you into dungeons, but that's much less workable.) |
| Artector11-26-07, 11:38 AM | You could buy a craft boosting item using the wonderous item creation rules. http://www.d20srd.org/srd/magicItems/creatingMagicItems.htm#tableEstimatingMa gicItemGoldPieceValues So you could buy a toolset(or a belt or headband) that give a +10 to craft(whatever) for 10,000 gold. Infinite uses too. For ease of use, here's the formula: bonus squared x 100gp = Market Price. |
| Arcane Guyver11-26-07, 08:53 PM | My recommendation is to devote skill points towards Craft (think of it as an opportunity cost for the sheer number of immunities you have; you can pick up a 'repair kit,' which is identical to a Healers Kit but only works on WF), one oil of repair light damage (just in case you are reduced to negative hit points, which would allow others to heal you), a couple of scrolls of repair light damage at early levels, then a wand of repair light damage for general consumption later. As you're not a front-liner, these items should last you for some time. When heading into a town, while everyone else goes to an Inn to rest, go hire yourself an NPC Craft specialist to get you fixed up in a jiffy. Heh, later on you could take Leadership to acquire a 'greaser' as a cohort. :) That'd free up some resources. |