| Post/Author/DateTime | Post |
|---|---|
| Ukkic05-02-07, 06:42 PM | I what are your opinions on the Warforged Artificer Substitution levels from Races of Eberron? I'm thinking for a meleeificer mostly, but any opinions would be helpful. -Ukkic |
| Zylo_Drizzt05-03-07, 11:04 AM | I like them all. however I would like to be able to keep my ability to make humuculi |
| wolffman00705-03-07, 01:54 PM | i especially like the 4th lvl ability "tools of war", you get x2 XP when enhancing, magic armor, shield, weapon, constructs or yourself & that stacks w/ the extraordinary artisan feats yes you do lose the craft homunculos ability, but if you are wanting to make golems & such, your gonna have to get the craft construct feat anyways, as the homunculos ability doesnt cover that. so in my opionin, its a really good trade off i dont particulary care for the craft weapon familiar ability trade off, as you lose retain essence, the weapon familiar ability is kewl, but i dont like what you have to give up to get it. but thats my 02 cents worth |
| Zylo_Drizzt05-03-07, 02:35 PM | oh yeah I don't like that one either and I like what you said about crafting constructs. Isn't there a feat that allows you to make homoculi? |
| meus05-03-07, 03:33 PM | I belive that craft construct allows you to craft homunculi. The weapon familiar is pretty good for a feat. You basically get alertness, +3 UMD, +2 REF (if you say use a morningstar) and a intelligent weapon that can see in the dark and speak to you and others. But as you say you loose retain essence. It is a hard choice in my book. With retain essence, tools of war and some artisan feats you can pump out magical arms/armour for your group like there is no tomorrow. |
| Cifer05-03-07, 03:44 PM | yes you do lose the craft homunculos ability, but if you are wanting to make golems & such, your gonna have to get the craft construct feat anyways, as the homunculos ability doesnt cover that. I somewhat prefer having my small arsenal of non-combat homunculi - a dedicated wright, a expeditious messenger and a luggage. |
| FreAkOuTRG05-03-07, 07:02 PM | I somewhat prefer having my small arsenal of non-combat homunculi - a dedicated wright, a expeditious messenger and a luggage. Well, all I have is the messenger. Funny story - our shifter barbarian never bought ID papers. Also didn't tell us he didn't buy his ID papers. Paying bribes can be a pain. |
| wolffman00705-03-07, 07:43 PM | craft construct is what you use to make homunculous's if your gonna be a forged & an item creating artificer, then personally i cant see any way NOT to take tools of war |
| Zylo_Drizzt05-03-07, 08:19 PM | hey FreAkOuTRG when did you make that? You guys may think this is an odd question but I am playing the campaign with him |
| FreAkOuTRG05-03-07, 09:55 PM | hey FreAkOuTRG when did you make that? You guys may think this is an odd question but I am playing the campaign with him I believe it was right after we caught the not-a-vampire and got our reward money. No one in our group had Knowledge (religion)... |
| LordKhaos05-03-07, 11:18 PM | I think that taking all the warforged sub-levels are awesome. Have a lok at this combo if you are interested in a Forged Meleeficer. I'm currently playing this character. http://boards1.wizards.com/showthread.php?t=834946 |
| Ukkic05-04-07, 01:49 AM | Cool, thanks for the input everyone, thats mostly what I was thinking, I plan to use the first two but not the weapon familiar one. -Ukkic |
| Dakron_Tundrick05-11-07, 11:41 AM | I have a question about the Craft Homunculus class feature. It talks about upgrading existing Homunculus hit dice, can this be done with the regular Craft Construct feat? Create a 2 hit die to start with and later upgrade as the funds come in. That question is one reason I hesitate to take the Artificer Sub level at 4th level. Thanks |
| Ukkic05-11-07, 07:28 PM | I have a question about the Craft Homunculus class feature. It talks about upgrading existing Homunculus hit dice, can this be done with the regular Craft Construct feat? Create a 2 hit die to start with and later upgrade as the funds come in. That question is one reason I hesitate to take the Artificer Sub level at 4th level. I have wondered this myself at times, if I remember right read it as saying that an artificer with craft humunculus could do that, but I would definitely house rule that craft construct would do the same thing. -Ukkic |
| Dakron_Tundrick05-11-07, 09:40 PM | I guess I will have to check with my DM, we are usually pretty free about upgrading magic items, so I don't see why he wouldn't allow it. Just looking for any official rules regarding the issue. |