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| LunarWolfPrime02-20-08, 06:34 PM | We are those that have learned how to shackle the beast that lies whith in all of us and now that we have faught it we can now release it when we see fit, but only when we let loose our bindings Crimalia RedClaw; Head monk of the Red Claw shifter Monistery Deep in the Eldeen Reach lies a shifter society that wishes to learn how to fully control thier lycanthropic heritage as well as learn to how to make themselves even stonger while they are not shifted. These Shifter are callled the Weretouched Monks. They got their start after the Purge when they encounted a master of the Way of the Shackled Beast style who devloped the style while in a Silver Flames containmint camp, and became his decpiles, years later they realized that they do not nescerialy need their shifting powers and learned to use their normal bodies to beat their foes, however when need they will use there shape shifting powers to defeat their foe's out right. Weretouched Monk Pre-req:Alignment Any lawful Race: shifter BAB:+7 Skill: Jump 13 Feat: Beast Strike, Disruptive Strike, Fear No Binds, Improved Unarmed Strike, Stunning Fist, Ki Shout, Two Weapon Fighting Special: 10lvl's in monk and have the monk special ability gained at monk lvl 6 throught the Way of the Shackled Beast fighting style noted in Dragon magazine Issue 355 Hit Die d8. Class Skills The monk’s class skills (and the key ability for each skill) are Balance (Dex), Climb (Str), Concentration (Con), Craft (Int), Escape Artist (Dex), Hide (Dex), Jump (Str), Knowledge (nature) (Int), Listen (Wis), Move Silently (Dex), Sense Motive (Wis), Spot (Wis),Survival (Wis), Swim (Str), and Tumble (Dex). Skill Points at 1st Level (4 + Int modifier) ×4. lvl BAB FS RS WS Special 1 +1 +0 +0 +0 Monk Abilities, Greater Flurry 2 +2 +1 +1 +1 Weretouched I, Bonus shifts 3 +2 +1 +1 +1 Feral Ki Roar 4 +3 +2 +2 +2 Bonus shift,s, Improved Shifting 5 +4 +2 +2 +2 Wise Shifting 6 +5 +3 +3 +3 Bonus shifts, Feral Ki Blast 7 +5 +3 +3 +3 Greater Feral Ki Roar 8 +6 +4 +4 +4 Bonus shift,s, Improved Shifting 9 +7 +4 +4 +4 Weretouched II 10 +8 +5 +5 +5 Unshackle the Beast, Bonus shifts Class Features All the following are class features of the Weretouched Monk prestige class. Weapon and Armor Proficiency Weretouched Monk gain no proficiency with any weapon or armor. Monk Abilities A Weretouched Monk class levels stack with his monk levels for the purpose of determining his unarmed damage and bonuses to Armor Class and unarmored speed. His class levels do not apply to other monk abilities such as flurry of blows, slow fall, and so on. Greater Flurry(EX): at lvl 1 she gains Greater Flurry as the monk class feature Bonus shifts: you gain a bonus use of your shifting ability a each even # lvl in this calss starting at lvl2 Weretouched I (Su): At 2nd level, a weretouched monk chooses one animal type that represents his lycanthrope heritage: bear, tiger, wolf, cheetah or panther. When shifting, his appearance changes to strongly resemble a hybrid lycanthrope of the chosen type. His facial features become more bestial, fur sprouts on his body, and he grows a short tail. In addition, he gains one of the following extra benefits each time he shifts, depending on his lycanthrope ancestor. Bear or Tiger: While shifting, the weretouched monk gains a +2 bonus to Strength and manifests claws that can be used as natural weapons. These claws deal 1d4 points of damage, plus an additional +1 for every 4 character levels he has, on a successful attack. If he already has the razorclaw shifter trait to the Improved Natural Attack feat, his claw damage increases by one die size. Lion:While shifting, the weretouched monk gains a +2 bonus to Strength and he gains a roar attack that does damage equal to her wisdom modifier in d4's in sonic damage in a 30ft radius Panther:While shifting, the weretouched monk gains a +2 bonus to Dexterity and only suffers a -10 penalty to hide and move silent checks while running or charging Cheetah: While shifting, the weretouched monk gains a +2 bonus to Dexterity and gains a +10ft to her base land speed, if she has the swiftleg shifter trait she gains another +10ft to her base land speed Wolf: While shifting, the weretouched monk gains a +2 bonus to Dexterity and manifests fangs that can be used as a natural weapon, dealing 1d6 points of damage, plus an additional +1 for every 4 character levels he has, on a successful bite attack. If he already has the longtooth shifter trait to the Improved Natural Attack feat, his bite damage increases by one die size. Feral Ki Roar or Howl(EX): At lvl 3,You gain extra uses of the Ki shout feat equal to your Wis Mod and the DC is now Wis based Improved Shifting: At lvl 4 you gain you primary traits stat bonus at lvl 8 you can manifest you primary shifter trait at will Wise Shifting: At lvl5 you add your Wisdom Modifier to your shifting duration. Feral Ki Blast:(EX) At lvl6 you gain the the Ki Blast feat as a bonus feat but instead of using two stunning fist you anly need to use one to activate it. Greater Feral Ki Roar or Howl(EX) At lvl 7,When you make a Feral ki Roar or Howl, your opponents are panicked for 2d6 rounds unless they succeed at their Will saves (DC 10 + 1/2 your character level + your Wisdom modifier). Panicked characters suffer a -2 morale penalty on attack rolls, saves, and checks, they have a 50% chance to drop what they are holding, and they run away from you as quickly as they can. The effects of being panicked supersede the effects of being shaken. Weretouched II (Su): At 9th level, a weretouched monk gains the scent ability. In addition, he manifests a special benefit derived from his lycanthrope ancestor when he shifts. Bear: Improved Grab: To use this ability, the weretouched monk must hit with a claw attack. He can then attempt to start a grapple as a free action without provoking an attack of opportunity. Tiger: Your claws are now treated as one handed weapons for perpose of applying you str mod to damage and you ussage of the power attack feat if you have it, if you have the razor claw trait they are treated as 2 handed weapons for the purpose note above. Lion: Ear spliting roar: now your roar attack also makes those caught in it range make a fort save with a save DC of (10 + weretouched monks's class level + his Wis modifier) or fall deafened for a your Wis mod # of rounds Panther:While shifting,suffers no penalty to hide and move silent checks while running or charging Cheetah:Once per shift you may move at ten times your speed Wolf: Trip: If the weretouched monk hits with a bite attack, he can attempt to trip the opponent as a free action without making a touch attack or provoking an attack of opportunity. If the attempt fails, the opponent cannot react to trip the weretouched master. Unshackle the Beast: When you atain this lvl10 you are a true master of the Way of the Shackled Beast and now you can Unshackle that beast. When you atain this mastery for this style you are given a pair of New-Moon Shackles(note below), If you give up a daily use of your shifting ability and make the DC need to break them you can assume the hybred form of your ancetrial animal. as the Alternate Form abilitie exceptThe weretouched monk does not assume the ability scores of the animal, but instead adds the animal’s ability adjustments (see table below) to his own ability scores. A weretouched monk can also assume a bipedal hybrid form with prehensile hands and animalistic features. In hybrid form, he can use weapons. The duration of this effect is equal to your shifting duration This ritual takes a Full-Round action Animal Ability Adjustments (Hybrid Form) Bear Str +16, Dex +2, Con +8 Lion STR +11, DEX +7, Con +5 Panther STR +6, DEX +9,CON +5 Cheetah STR +6, DEX +9, CON +5 Tiger Str +12, Dex +4, Con +6 Wolf Str +2, Dex +4, Con +4 New Item: New-Moon Shackles: Discription:A pair of shackles made of a combination of Silver and Aurorum with 12 silver moons on them six on each wrist. When broken all 12 silver moons take on the apprance of the 12 moons in their acendend states Effect: A pair of shackles that block's your ability to shift while you where them but you gain a bonus to your Wisdom score equal to 2 time's the number of shifts per day you have left at that time. Ex. 3 shifts left equals +6 to Wisdom. Break DC for these shackles is 15. They are used for the ritual noted above called Unshackeling the Beast as a focus. While broken they are still on your wrist and you still gain you bonus to Wisdom but when the hybred form's dureation comes to an end they repair themselves back to their whole state once more. Pre-req: Craft Wondrous Item and 10 lvl's in Weretouched Monk Cost: 6,000gp |
| LunarWolfPrime02-21-08, 09:29 AM | No rerps yet either I did a good job on this PRC or this is just the calm before the storm! Oh and if you are wondering why I made it so feat heavy, it is because they are ment to be specalist in their unique way of fighting and also I thought that it would help with the balance of giving them ablilties simular to the Weretouched Masters, and the Moon Speakers. |
| no-sides-sameeth02-21-08, 01:40 PM | I posted a response on the main board. You might want to condense the threads down to one for ease of discussion. |
| LunarWolfPrime02-21-08, 02:02 PM | I figured if it was slow here that I should post it in the main for more traffic. Besides I am more worried about balance than any thing else on this right now, no offense |
| Shiftkitty02-21-08, 03:42 PM | I have nothing constructive to add. I just wanted to say that I am really tired from lack of sleep and read the name of your PrC as "Wretched Monkey". That's it. I'm going to bed. Right here, at my desk...:zzz: |
| Belabras02-21-08, 06:28 PM | I love how you've incorporated the feats from Dragon. Very nice. My gripes: -Four kinds of big cat and no Pounce? Seems a shame. -The Tiger's Weretouched II ability isn't very useful when they already have Beast Strike. How about a Rend instead? -Unshackle the Beast. Horribly unbalanced toward the Bear, then Lion, then Tiger. Check out the errata for the Weretouched Master for a more balanced take on this. It's important the stat bonuses total the same for all forms. -You should either lower the skill points, or shift the BAB down one. Also, this is a PRC, so we don't need a method for figuring the level 1 skill points. -Why in the world is Two Weapon fighting a requirement? It doesn't work with natural weapons, and making it work for Unarmed Strikes is pretty iffy. I'd take it out. That's all I can think of for now. I really like the idea, and like how you've built on the Dragon article though. |
| LunarWolfPrime02-22-08, 11:19 AM | I love how you've incorporated the feats from Dragon. Very nice. My gripes: -Four kinds of big cat and no Pounce? Seems a shame. -The Tiger's Weretouched II ability isn't very useful when they already have Beast Strike. How about a Rend instead? -Unshackle the Beast. Horribly unbalanced toward the Bear, then Lion, then Tiger. Check out the errata for the Weretouched Master for a more balanced take on this. It's important the stat bonuses total the same for all forms. -You should either lower the skill points, or shift the BAB down one. Also, this is a PRC, so we don't need a method for figuring the level 1 skill points. -Why in the world is Two Weapon fighting a requirement? It doesn't work with natural weapons, and making it work for Unarmed Strikes is pretty iffy. I'd take it out. That's all I can think of for now. I really like the idea, and like how you've built on the Dragon article though. the special ability of the style that you get if you take all 3 bonus feats, TWF and have 9 ranks in jump by lvl 6 you get to do pouncing flurry TWF is a pre req for the styles final trick I was trying not say that due to the rule's on info, I hope I do not get in trouble for this comment. |
| Belabras02-22-08, 05:49 PM | Ah, gotcha. Honestly, I'd make the PRC an alternate path to Pounce for Shifter Monks, but that's just me. I hate to see a feat wasted. |
| BrotherDog02-28-08, 03:30 AM | Hmmmm.... Neat, but why did you replace most of the Lycanthropic varieties with more felines? Where are the Shark, Bat, Rat, Boar, and Jaguar? I haven't read anything that listed Lions, Panthers, or Cheetahs as Were-types on Eberron. - The Lion's roar could easily be a sonic attack from the Bat traits. - The increased speed from the Cheetah could go to the Jaguar traits but limit it to the treetops(similar to certain Wuxia films), this would also cover the Panther as well. - It takes allot more discipline to balance Chaos and Law, rather than just give-in to robotic law. This class looks as if it should require a monk to embrace some Chaos into his discipline and therefore be changing his alignment to ethicly neutral from law. All in all, I like many of the ideas of this PrC, but you seemed to have skipped over too many Shifter-traits and their bloodlines. If I were to use it, I'd feel the need to tweak it to compensate for these things. Even if only for the flavor. Good ideas though.... ;;D |
| LunarWolfPrime02-28-08, 09:06 AM | Hmmmm.... Neat, but why did you replace most of the Lycanthropic varieties with more felines? Where are the Shark, Bat, Rat, Boar, and Jaguar? I haven't read anything that listed Lions, Panthers, or Cheetahs as Were-types on Eberron. - The Lion's roar could easily be a sonic attack from the Bat traits. - The increased speed from the Cheetah could go to the Jaguar traits but limit it to the treetops(similar to certain Wuxia films), this would also cover the Panther as well. - It takes allot more discipline to balance Chaos and Law, rather than just give-in to robotic law. This class looks as if it should require a monk to embrace some Chaos into his discipline and therefore be changing his alignment to ethicly neutral from law. All in all, I like many of the ideas of this PrC, but you seemed to have skipped over too many Shifter-traits and their bloodlines. If I were to use it, I'd feel the need to tweak it to compensate for these things. Even if only for the flavor. Good ideas though.... ;;D I was thinking fo diffrent Kung-fu disciplens when I made this, I know some are fictiscious, but I was thinking about add those other animals later just I am haveing a probs with the ideas for their abilites. If any one has any ideas for them pls post them here and I will give you creds for your help and put them in if they fit well. |
| LunarWolfPrime03-19-08, 04:21 PM | :bump: |
| BrotherDog03-26-08, 04:26 AM | I've been wanting to post, but usually can't get on until just before they close the boards for maintainance. I worked on a post for 2 hours a couple of weeks ago, only to have the boards closed when I finnished, flushing it all away. |