| Post/Author/DateTime | Post |
|---|---|
| wolffman00711-19-07, 09:14 AM | per the feat in MoE it says "If you use the Craft Construct feat to construct a homunculus, it gets these abilities when you create it. If you use the craft homunculus class feature of the artificer class, your homunculus gains natural armor and special abilities based on its current HD, and additional natural armor or special abilities if you later increase its HD." does this mean if you use the craft construct feat to make your homunuli does it get the max allowed HD & special abilities how do you determine how many hd it has? the base starting or ??? the wording is not very clear to me |
| RedRider11-19-07, 12:52 PM | Off the top of my head, I think each homunculus entry says something like "You can add another HD for 2000gp" when you craft/upgrade the homonculus. So you'd have to pay for the base homunculus plus the extra cost to increase it's hit dice. |
| Edymnion11-20-07, 10:23 PM | Generally speaking, you cannot upgrade a construct's hitdice once you have created it. Hence, when making a homunculus with Craft Construct, you set how many hitdice it has at creation, and thats how many it has for the rest of time. The Artificer is special in that it can continue to upgrade their homunculi, even past the normal hitdice caps, but only if you craft it using the Artificer specific Craft Homunculi ability. |