Dm Magic Items [Archive] - Wizards Community

Post/Author/DateTimePost
Mr.$mith

06-22-07, 06:41 PM
Hey I kind of need help pricing some items our DM has given us in his campaign, These are kind of weapons of legacy ish, except there not really, I don't have the book so its hard to check.

Basically this all started when I thought mine was kind of underpowered compaired to everyone else, given I cant really complain much because they don't count towards out total character wealth, and in pricing mine it was a pretty humbling experience.

Oh and if this looks familar thats because it is, I posted this in the General DnD Items section and Only got feedback from good old Tarkin, and it was very useful, I'de just like a bit more info from some more people. Oh and the reason I put it in eberron is because its the campaign were in. Also I guess I can put in a few more character notes that would be nice to know for the setting now thats its in these boards.

Character name who has the item
What it dose

Thane Elf rogue (Family was killed by warforged merks, and he hates em)
+1 Rapier. 2,320g
+1d6 Sneak attack. +6,000g
+10 Move speed. 5,000g
*Quick draw (That weapon only). ????g
*Flash Step 2/day ????g (It lets him basically sneak attack on a charge but finish his movement, like spring attack. He is effectively invisible for the attack, and the enemy's are flat footed.)

Kanno human paladin (Scion of House Orien...yeah)
Its a helm
+3 effective level for mount purposes. ????g
+1 Smite Evil per day. ????g
+2 to effective level for turn undead attempts. (Hes like a cleric now). ????g

Keith elf ranger (Nothing really special about him)
Magic Quiver
Unlimited arrow (Not really that big of a deal money wise)
5/day augment the arrows so they can be made of a special material to bypass DR, cold iron, silver and all that. Also it lasts the whole round so its all of his attack and I guess its a swift action to activate. ????g
3/day All ranged attack that round are treated as force damage, I hope we fight some ghosts soon! ????g

Tony human fighter/dervish (Loves to dance)
+1 Scimitar 2,315g
+ Keen +6,000
+ Main weapon is effectively wielded as if two handed 1 1/2 strength to damage. ????g
+ Makes off hand weapon as if main hand 1time strength damage instead of 1/2 strength damage. ????g
+ There connected by a chain that is basically Improved trip as the feat as long as he has both of them out. ????g

Jacob Human Cleric(My guy, the bad boy of the sovereign host, Loves to gamble)
Magic Domino amulet
+2 Luck Bonus to saving throws 8,000g
+ Unluck 1/day 5,400
+ Greater Status 3/day...30,240 (also it can work for 3rd level spells) so if that counts its 48,600!
+2 to Bluff, Diplomacy, Prof: Gambling, and Sense Motive 1,800g

So I guess its a pretty sweet item, its just the party is never really that far away (I have boots of striding and springing) so its never really come up, i mean i cast it, 1/hour per level and im level 8. But never really unluck. But I'm not complaining about it its a sweet item. But I was just wondering how it stacks up against everyone else price wise?

Mine is the only one thats purely mechanical as far as pricing goes...curse high level spells. So it looks way more expensive than everyone else's.

So I'm looking for prices on the unpriced abilities, feel free to double check my math, little rusty at magic item pricing. Any advice is very helpful.

Thank!

*Edit

Also I've talked to him and told him I was going to be posting, and he did agree with me that mine seemed under powered compared to the rest of em, so suggestions on how to bring it up to their level would also help, Thanks!
DrStalker

07-01-07, 01:42 AM
If your GM and you both think it needs work then sit down together and decide what you want in your special item.

Offensive power? Defensive power? Utility spells? Access to feats you don't normally have access to? Increases self sufficiency? Increases your value to the group? Role-playing potential?

Once you decide that it should be easy to design an item to achieve your goals, since your GM does not seem inclined to restrict you to the formal item rules.
N3palm

07-01-07, 03:41 PM
The Quick Draw thing, thatis a +1 bonus. It's an Eager weapon enchantment from Magic Item Compendium. With that enchantment he can draw the weapon as a free action. While wielding it he also gets +2 on initiative checks and a +2 on damage rolls during the surprise round and the first round of combat.