Enough Money and Time to craft, any suggestions? [Archive] - Wizards Community

Post/Author/DateTimePost
msjonathan

04-02-07, 01:51 AM
I have an Eight level artificer with 60,000 gp. I have enough time to craft and I would like some suggestion about which items to craft.
goblin_pride

04-02-07, 02:59 AM
Scrolls, potions, a couple nifty little minor magic items and a few hommunculi. Figure out what it is you'll be needing the most and start there. I would recommend a list of useful utilitarian spells like Knock, Feather Fall, Expeditious Retreat and the like. Don't forget healing whatever you do, you can never get enough healing spells.
msjonathan

04-02-07, 02:15 PM
let me try and be a little more specific. I'm mostly an overall character I play as healer, buffer and damage dealer. we finished our mission so i have plenty of time and money to craft myself some items before the next adventure. I would like to know best buffing and damage spells so I can craft a wand from it. Any item that could enhance my supporting capabilities as a buffer and blaster.

later on Im planing on taking persistent, which spells are better suited for persistent?
Roland the Crownbreaker

04-02-07, 06:22 PM
If you plan on taking the wand mastery feat at level 9, wands can provide some excellent bang for the buck. Since you probably will be casting many of the same spells repeatedly, wands are probably the way to go, especially when buffing and healing. This brings me to the long term bang for your buck item, the Eternal Wand.

Any spell that is likely to see steady casting is a cantidate for putting into one of these. Haste is a good bet, as it is cast once at the start of combat, rather than being spammed (such a cure light wounds will be afterwards). I would also suggest an Eternal Wand of Cure Serious Wounds, and/or Cure Moderate Wounds. These spells are part of the bard list, which qualifies them to be included in an Eternal Wand. They are also not as cost effective to put in a standard wand as Cure Light is.

As far as blasting goes, you will want a variety of damage sources. If your DM allows the Orb spells, put those into some wands. As 4th level spells, you will have to put them into regular wands, as Eternal Wands only hold spells of up to level 3.

I'd also take a look through any magic item books you have and shop the wondrous items. Maybe make some items for the non-casters in your group that allow them to buff themselves. (such as the Scabbard of Keen Edges) This will free you up to do other things, like start blasting sooner.
Edymnion

04-02-07, 07:37 PM
http://boards1.wizards.com/showthread.php?t=813665
There are some general item suggestions under each of the builds.
Cifer

04-05-07, 06:50 PM
As a famous rogue said: You can never have too much extradimensional storage space.

Have you already got your portable hole plus dedicated wright, also known as the 'lab in a box'?
Heartlezz

04-07-07, 02:41 PM
A Wand of Improved Invisiblty.
I would be good for the combative part of your party.
Make everyone invisible and then you turn into a wave of unseen doom. Especailly great if there is a rogue in the party.

I suggest a stronghold. Build it to your wants and needs. Create a magic device in it that allows you to travel to it easily and go back to where ever you were previously. Maybe a tent. When you set the tent up and go into it. It takes you to your stronghold. :D