5 iconic random encounters for each region of Khorvaire [Archive] - Wizards Community

Post/Author/DateTimePost
loseth

11-16-07, 02:40 AM
I'd like to get a list of the five most iconic random encounters for each region of Khorvaire (and maybe a few outside Khorvaire). The idea is that the GM could just roll a d6 to determine a random encounter, with a result of '6' being an encounter specific to the individual DM's campaign (e.g. a recurring villain).

There are a couple of rules, though:

1. These encounters are meant to be typical encounters. Thus, the encounter must be level-appropriate to the logic of the world. For example, it doesn't make sense that people travelling around rural Breland would encounter CR 10 monsters on a regular basis. In general, a 1st-level party should be able to wander the civilised areas of Breland without regularly running into things they can't handle. The area around Stormreach, on the other hand...

2. The encounters should be iconic for the region. They should typify and help to bring out the flavour of that particular region, including its inhabitants and the terrain.

3. The encounters should help bring out the flavour of Eberron in general, emphasising Eberron features like the new races, Eberron-specific takes on existing races (Dhakaani goblinoids, undying elves, etc.), the Dragon-marked houses, Eberron-specific classes and Eberron magitech (like elemental galleons and the lightning rail).


I'll start:


Breland: Silln Highlands

1 - Dhakaani raiders
2 - Brelish patrol from Flint Keep
3 - Tourists (well-guarded)
4 - Conspirators/People up to no good (see Five Nations) [Night only]
5 - Desert creeper (1-2 giant scorpion, 3-4 giant tarantula, 5-6 gaint rattler snake)


Care to contribute a region or two?


EDIT: P.S. Let's not get bogged down in any debates about whether random encounters are bad/wrong/etc. Let's reserve this thread for those who do like random encounters.
ChaoticGood

11-16-07, 10:28 AM
Breland: Silln Highlands

1 - Dhakaani raiders
2 - Brelish patrol from Flint Keep
3 - Tourists (well-guarded)
4 - Conspirators/People up to no good (see Five Nations) [Night only]
5 - Desert creeper (1-2 giant scorpion, 3-4 giant tarantula, 5-6 giant rattle snake)

I don't know about "tourists." If I was a Brelishman and had the wealth to travel for pleasure, the Silln Highlands would be pretty low on my list of places to visit. It's not like there are a lot of interesting sights to see there and the danger level is pretty high. I would replace that encounter with "Supply caravan to/from Flint Keep."

This is a good idea, though! I'll try to post some charts tonight.
ChaoticGood

11-16-07, 08:44 PM
Breland: Silln Highlands

1 - Dhakaani raiders
2 - Brelish patrol from Flint Keep
3 - Tourists (well-guarded)
4 - Conspirators/People up to no good (see Five Nations) [Night only]
5 - Desert creeper (1-2 giant scorpion, 3-4 giant tarantula, 5-6 giant rattle snake)

I don't know about "tourists." If I was a Brelishman and had the wealth to travel for pleasure, the Silln Highlands would be pretty low on my list of places to visit. It's not like there are a lot of interesting sights to see there and the danger level is pretty high. I would replace that encounter with "Supply caravan to/from Flint Keep."

Some ideas of my own:

Sharn (Grayflood District)
1. Bar brawl spills onto street.
2. Navy press gang looking for sailors.
3. Sailors shooting dice on the sidewalk invite you to gamble with them.
4. Dock fire breaks out.
5. Something large falls from a lift.

Sharn (The Cogs)
1. Street fight, with impromptu bookies taking bets.
2. Goblinoid press gang looking for laborers.
3. Beggar (1-2 goblin leper, 3-4 human orphan, 5-6 disfigured human veteran of the Last War)
4. Shifty looking street merchant hocking suspicious wares.
5. Warforged with an apparent case of amnesia.

Talenta Plains
1. Stampeding herd of dinosaurs!
2. Valenar scouts on horseback.
3. Halfling hunting party in masks (only make gestures, no speech).
4. Wild glidewings or wyverns attack from the air.
5. Raptor attack!

Eldeen Reaches
1. Escaped magebred animal with Vadalis collar.
2. Insect swarm that seems to be guided by some intelligent force.
3. Shifter hunting party.
4. Druids performing an annual rite.
5. Pixie or grig tries to convince you to follow him/her deeper into the forest.