**MY GROUP DONT READ** After 2 months... [Archive] - Wizards Community

Post/Author/DateTimePost
OmNefarious

03-27-07, 03:00 PM
IF ANYONE IN MY GROUP READS THIS YOU HAVE BETRAYED MY TRUST

(I am writing this just to get some feedback. The two months thing isnt the time period when they can read it, more of a "well after 2 months I finally have something done)

Well I have hit a bit of a slump over the past month or so and have gained some ideas on what to do next in my campaign. To give a summary on what has happened so far:

My group had an unwilling hand in resurrecting/reincarnating some old "demi-gods" called the "Seven Beasts of Creation and Destruction".

Now they have traveled to Sharn and are working as boutny hunters slowly gaining enough power for the leader of the beasts to take notice of them again. He has sent them messagess of places to go and some missions, but the group has yet to meet up with any of the Beasts again...or so they think.

One of the Beasts is in Sharn and has taken on his old flesh of a Changeling/Vampire rogue/shadowdancer/assassin. Well what the PCs know is that he has just appeared and is targettting members of the Dragonmarked Houses, but he was a wanted criminal 200-500 years ago.

The PCs have decided to go to the arena and earn some cash and xp (basically this is what we do when I dont have stuff wrote out). Now I am going to have them recieve a message from the lead detective that has been assigned to bring in the Assassin. They have worked with him before on a couple cases (ie they helped track down the Vamp a few times). What the PCs dont know is that the detective is actually the assassin.

Well the assassin has targeted an heiress of House Deneith. Since Deneith is about protection I made them extremely influencial in the military and police forces. So the "detective" has the PCs believe that if the girl (Victoria) comes to any harm it would be his job and skin and there would be great turmoil in the police/military. He says that one of his "informants" says that the girl is a bargaining chip and he will use her till he can get out of the country.

The thing is this, the PCs do not know that the person they need to protect is actually a werewolf lord. So not only will they have to not kill her but also protect her from the assassin. I am going to put in a bunch of RP elements as well as fights. There is a "dungeon" of sorts under her castle which the PCs will be lured into trying to find her. They will have to at some point fight her, but they must find out clues that the werewolf is the person they need to protect or else the mission fails.

Oh yeah, Victoria is also a monk/sorcere(r)/(ss) and she has a few body gaurds who are pretty strong as well. Not to mention her father (which passed on the Lycan gene and is now dead) has packs of wolves (magebred/dire/horrid) on the castle grounds.

I thought this would be a good adventure to try out especially since I just got Heroes of Horror.