A Dungeonscape element fit for Eberron [Archive] - Wizards Community

Post/Author/DateTimePost
Romulus LoneWolf

03-16-07, 07:20 PM
Got Dungeonscape today, and reading through the "Functions of Dungeons" section, I saw the "Agent of Evil" campaign idea for dungeons, which works as follows:
At the center of the world lies a physical embodiment of Evil, with portals to the Infernal planes and other horrid places, which try to crawl out from the depths to conquer the surface world.

Now, reading that I instantly said to myself "Merciful Host, this is tailor-made for Eberron!" Eberron already is a world with a core of Evil trapped at it's center, filled with Fiends, Aberrations, Undead and Evil Cultists of all sorts. It's a short hop-and-a-skip from there to have the fiends of the Dragon Below create dungeons with Portals to Khyber at their heart.
The White Sorcerer

03-17-07, 06:41 AM
That does indeed fit the Lovecraftian side of Eberron.

Something even more fitting, however, is the evil mastermind extraordinaire aka the dungeon lord prestige class.
DarthMidget

03-17-07, 10:55 AM
Of course it would also work for one of the Daelkyr prisons.
ressurrector

03-17-07, 06:56 PM
I was planning to give a Quori spirit the PrC and then have it run one of the quori-creation forges through an inspired.

Gives me excuses to have the place trapped up to high-heaven, as well as giving it the weird Dal'Quor architectural style.
miscellany

03-17-07, 09:52 PM
I just fricking love the Dungeonscape book.

I imagine many an iner-sanctum of the most powerful members of Dragon Marked houses have wards and traps keyed to blast anyone not displaying a dragon mark of the appropriate type, ala the traps from Dungeonscape that can read arcane marks and target/not target creatures bearing the mark accordingly.

:)