A Penny Saved [Archive] - Wizards Community

Post/Author/DateTimePost
drasticale

01-26-05, 10:42 PM
For the campaign I am running, I am using 'Wreck Ashore', and tailoring it for Q'barra.

The first campaign is the University of Wynarn hiring a recent graduate of the Arcanix <for Queen and Country!>, to help supervise a shipment of a few unprocessed dragonshards, as well as a sizeable amount of herbs. The University, however, is looking to cut as many corners on funding as possible; because of various other simultaneous ventures.

They are hiring a privateer from the Lhazaar principalities to transport the group <which the wizard is going to be responsible for hiring> from Sharn, to Q'barra. The ship will then shove off to take care of business in the principalities, and be back in a few weeks, allowing the module to take place.

Long story short, the group befriends the Twilight Walkers during the events of the module, and gets a ride back to Sharn with same said privateer.

The pirates in the module are going to be a group of Cloudreavers; and I was wondering if anyone had any ideas for an adventure on the ride back. I'd hate to maroon them, but I really want to emphasize that they've made enemies.. <And, getting into the amount of debt they'd be in, would be a verrry bad thing.>
drasticale

01-27-05, 12:58 PM
Does anyone here think it would be plausible for a group of pirates with say... 4 warforged, would tie the warforged to ropes; and while distracting the sailors, have the warforged climb up the side of their ship? A sneak attack, or a way to attach hooks to pull the ships closer together?