| Post/Author/DateTime | Post |
|---|---|
| beezly02-04-07, 10:45 AM | I was thinking about the logistics of the mournland, especially in the sense that people's flesh grow back even after being munched on by a creature (I'm thinking Rorsa, the awakened dire wolf in Shadows of the last war). Well, which D&D creature loves the taste of flesh? Ghouls! A sizeable population of Ghouls have fled from the Karrnathi Army, and, later by quiet emissaries, and taken residence in metrol, renaming it Doresan and making it an active city and becoming a major power player in the reigon. They have sucessfully fought back raiding parties of the lord of blades and have started to set up a real society in the ruins of cyre. Some adventure hooks to tie the in the city: -A Karrnathi woman in Artur needs adventurers to help find her son, who was turned into a ghoul but still lived with her. He has run off to Doresain after being quietly contacted by an emissary from the city. The adventurers learn that many of the ghouls of Artur (who they co-existed with to varying degrees of success) have gone missing, and most people suspect the newly arrived Paladin of the Silver Flame, who is slow to deny the rumors. However, the paladin is actually a Ghoul using the disguise undead spell to pretend to eliminate the "ghoul threat" to the city and get some money in his own pockets. -A representative of house cannith asks the PC's to travel to the mournland to metrol to recover a lost house artifact. What they see there surprises them. -Southern Karnath and the northern Valenar have both been experiencing raids on settlements, but the bodies are never found. Tensions grow as both sides blame the other. However, it is a small contingent force of magically supported ghoul rogues from Doresain who infect the small, isolated towns and then, using "Control undead" wands to magically compel the newly created ghouls to follow them to their new home. -The citizens of Doresain don Karrnathi uniforms strike against thrane in an attempt to restart the last war and increase their population. -The PC's get a mysterious letter telling them that they share a common enemy in the "Metal Prophet", asking them to meet at Gatherhold in the talenta plains. They are taken to Doresain and treated like guests and are promised a part of the riches of cyre if they help end the threat to their city. But are they going to be the newest citizens? And is that even a bad thing? |
| yossarius02-04-07, 03:35 PM | I was thinking about the logistics of the mournland, especially in the sense that people's flesh grow back even after being munched on by a creature (I'm thinking Rorsa, the awakened dire wolf in Shadows of the last war). It does? I was under the impression that flesh didn't grow back in the mournlands under any circumstances. I can appreciate the horror aspect of dead flesh growing back, in a small localized area of the Mournlands, but having it do that everywhere somewhat interferes with my opinion of what exactly the Mournland is. Is this idea just in fiction, or does it also appear somewhere in a sourcebook of which I am unaware? The ghoul city idea, though, I find intriguing. Ghouls are intelligent undead, after all; there's no reason why they couldn't form their own society. Your house-rule that allows for dead flesh to grow back (if it is a house rule) allows them to evolve beyond mere graveyard/battlefield scavengers. I don't think, however, that they should naturally become enemies with the warforged inhabiting the Mournland. If anything, I'd think they ought to be able to ignore one another. (That is, unless you play the LoB as a power-mad super-villian who attacks everything that moves, since anything that isn't specifically with him must obviously be against him.) A senario I imagined while reading your post was that a group of epic-level PCs come into the Mournland to reverse its effect, and the ghouls and the warforged are forced to band together to keep the PCs from effectively destroying their new home. |
| beezly02-04-07, 04:34 PM | Well, the main contention is over the Riches of the ruined Metrol. She admits to eating the former inhabitants of the base, but points out that they were already dead. And besides, they grow back. |
| Edymnion02-04-07, 05:24 PM | The effect is one of a kind of stasis. Living beings don't heal, because the warping of the Mournland prevents them from changing. The opposite is true for the dead in the Mournland, it prevents them from decaying. A body that died during the mourning can still be fresh and bleeding years later, and damage done to a body repairs itself over time. |
| davethebrave37102-05-07, 11:45 AM | I am going to gank this idea, though maybe I'll change it around a bit. I love it. |
| poeticyde02-13-07, 01:34 PM | Top notch idea! I am totally going to use this... |
| johnkretzer02-13-07, 02:55 PM | I like this idea of a ghoul city. Though I'll proably make them atleast temporarily allies of the LoB. Seeing that they both have a common eneny in Karnath. Mmmmm maybe I'll cat the ghoul leader the Lord or Rot.... It can also involved the Blood of Vol.... But overall thanks for the idea. |