| Post/Author/DateTime | Post |
|---|---|
| Warlord12-26-04, 09:10 PM | Ok I know the awnser is hidden somewhere it the dark corners of the chargen document so can someone please tell me the core classes useable in the RPGA Mark of Heroes campaign. |
| scaryfroman12-26-04, 09:42 PM | 11 in the PHB, plus the artificer. All the rest require campaign cards. The Complete and MH classes were on cards, and I'm sure that they will be the same in MoH. Psionic classes are allowed too, with a card, but can only be used by Kalashtar. |
| epeeist12-28-04, 02:31 AM | If I understood correctly, reading the document out of curiosity, every 5th level one can make available for future use by the character a (non-restricted) prestige class from any of the books which are listed (which are not just the core books). No need for any card. |
| Hairybreeks12-28-04, 06:23 AM | Anyone else think the Mark of Heroes campaign stuff is a little un-Eberron??? Seems to me that in making up the stuff for it, they have taken a lot out that makes Eberron unique, instead leaving it in the hands of those lucky enough to get the right card? What is this, a game of Magic or a roleplaying game with a heritage behind it that has made it a game among games? |
| scaryfroman12-28-04, 01:13 PM | well, look at dragonmarks, for example. Very few people have them, and you would be very lucky to manifest one. I dislike the system, having had problems in LotGR, but it's not that bad. For the 5th level slot, the items on cards are restricted. Unless you have the card of course, and all the new core classes are on cards. Many PrCs arent though. I think anything in the DMG or ECS is totally open. |
| Edymnion12-28-04, 04:25 PM | Anyone else think the Mark of Heroes campaign stuff is a little un-Eberron???Yes, its the RPGA. The biggest hub of scum and villiany you will ever meet. RPGA = Rollplayer Paradise. Its basically as close to a computer RPG you'll find with D&D tabletop play. My advice is to avoid the RPGA, and everything having to do with it, like the plague. |
| scaryfroman12-28-04, 04:29 PM | That's a little harsh. Most of my experience comes from the RPGA; LG, LotGR, and a smattering of LKoK and LF. Sure, they are a rules lawyer's paradise, but I find that many of the modules are quite well written. It is also great if you are always a DM. It is refreshing to be a player sometimes. |
| Docrailgun12-28-04, 06:07 PM | Had a bad experience, huh? Of course, you're totally wrong. Yes, its the RPGA. The biggest hub of scum and villiany you will ever meet. RPGA = Rollplayer Paradise. Its basically as close to a computer RPG you'll find with D&D tabletop play. My advice is to avoid the RPGA, and everything having to do with it, like the plague. |
| motorfirebox12-28-04, 10:02 PM | somehow, i'm betting the truth lies somewhere between "you suck" and "nuh-uh". |
| nick01200012-28-04, 11:18 PM | Given that I live in Queensland, Australia, the odds of me finding a Mark of Heroes games are rougly equivalent to a snowball's chances in hell. |
| Edymnion12-29-04, 01:26 AM | Had a bad experience, huh?Several. Every time I've ever tried to get involved with the RPGA, actually. |
| Dauntless12-29-04, 01:33 AM | Personally, the whole concept of "standardized" roleplaying is completely foreign to me. It defeats the whole purpose of playing, at least thats how I see it. |
| MrFilthyIke12-29-04, 06:43 AM | Yes, its the RPGA. The biggest hub of scum and villiany you will ever meet. RPGA = Rollplayer Paradise. Its basically as close to a computer RPG you'll find with D&D tabletop play. My advice is to avoid the RPGA, and everything having to do with it, like the plague. That's a little unfair to those of us whom both play RPGA and non-RPGA games. You get what you bring to the RPGA. It is roll-heavy, but where else can you meet people all over the world sharing the same adventures as you? It's not the be-all of roleplaying, and there are just as many crappy home games and homebrews out in our hobby. :) Now, if you were physically attacked or stalked at an RPGA event, then you're just unlucky. ;) Just don't caca on something other people whom haven't tried might really enjoy. :) |
| JohnnyONeal12-29-04, 11:21 AM | Anyone else think the Mark of Heroes campaign stuff is a little un-Eberron??? Seems to me that in making up the stuff for it, they have taken a lot out that makes Eberron unique, instead leaving it in the hands of those lucky enough to get the right card? What is this, a game of Magic or a roleplaying game with a heritage behind it that has made it a game among games?I think they've made some necessary limitations to keep things under control. To keep "organized play" somewhat organized, it's good to have systems in place to keep everyone on approximately the same page. While Eberron is a world with many options, it preserves some of the world's balance to maintain the PHB classes as the most common. Do you really want to play an Eberron game where everyone's a warlock? Restricting psionics to kalashtar is also perfectly reasonable, given that non-kalashtar PC race psions should be pretty dang rare. If anything, making those character types more rare/special should preserve some of the world's flavor. It'll also make dragonmarks more coveted, though I'll be surprised if they see widespread use give the aforementiond rollplaying proclivities. I'm more worried about the adventures. I'm hoping they're true to the spirit of Eberron, not just generic fantasy adventures with a few city names changed. |
| Hairybreeks01-02-05, 07:25 PM | Well, after twenty years of playing, I am investing some time and effort into getting an RPGA thing happening here in Oz, so I cannot be too harsh on the rpga, but I do find their policies a little odd. My criticism with MoH is based on a comparison with the Living Greyhawk campaign. Sure, Living Greyhawk is a lot of unneccesary bookwork and crap to keep it all standardised, but thats OK, because it means that we can play our little characters anywhere there happens to be a rpgacon, which in Oz is an unlikely as wombats flying unassisted. f any of you have ventured into Living Greyhawk, you will know a few of the ways it works, namely the way you buy stat points and equipment etc. Now MoH loses all that, you get less points FOR stats, less action points (as if the action points make up for loss of stats, when you need cards to activate them!), and you can't be a decent class unless you've collected the cards (again, impossible in Oz). Moreover, the restriction on being evil is silly, because alignment is different in Eberron. Evil doesnt neccesarily mean you eat babies for breakfast, but may suggest you are selfish, corrupt and out for yourself, rather like most people on Planet Earth really. As for action points/ stats thing I mentioned earlier, I have found that Eberron's native beasties are a lot tougher than in the soft world of Greyhawk, probably to counter the action point thing (Many of your 1st level folks gotten through the horrid rats in the forgotten forge unscathed? I've lost three parties just to that encounter alone! And its CR1!!!) So, why restrict us on both stat points AND action points? As KB and the rest of the production crew have been at pains to point out, Eberron is not like other D&D demesnes, but a more action-based, cinematic, glorious setting. Dont you think we should get to experience that? HB |
| Gilganarz_the_reporter01-02-05, 08:01 PM | Given that I live in Queensland, Australia, the odds of me finding a Mark of Heroes games are rougly equivalent to a snowball's chances in hell. Thank God one of my gaming friends is becoming a RPGA dm.I live in Sydney and get just as much RPGA gaming time. |