After Grasp? [Archive] - Wizards Community

Post/Author/DateTimePost
Lex Talionis

07-11-05, 03:39 PM
Is there anything coming down the pipe after Grasp? Our group just finished this and it taking a hiatus for the summer and if there is something that I can hook up with that would be great. We just don't have time for homemade stuff and we use the Dungeon stuff as 'Side tracks' or 'One-off's' as needed.

I thought I heard about a SuperModule coming later this year, but I cannot find anything about it.
demonpunk

07-11-05, 03:59 PM
I don't know about any new modules, but there's a three part adventure in Dungeon. "Crypt of the Crimson Stars" (something like that), "Temple of the Scorpion God", and the last one in this month's issue. Written by James Wyatt and Andy Collins. They're all short, but you could probably get a single session out of each one.
MarkB

07-12-05, 04:59 AM
There are a couple of adventures I've put up online (links in my sig) that might take up a session or two each. The first one's for 6th level characters and the second's for 11th level, so adjust them according to party level.
BMStroh

07-12-05, 06:40 AM
I think the trick to making the 3 adventures in Dungeon really useful is to view them as part of something you flesh out yourself to better fit your party.

The Crypt of Crimson stars is something like "Hi. You're in Sharn. Chat, chat. BAMF. You're on the other side of the continent for a 7 minute adventure. BAMF. You're back in Sharn."

I'm using them, more or less, but I'm fleshing them out by adding some encounters along the route and adjusting the backstory to make it more relevant to the PCs.