Air Skiff Specs [Archive] - Wizards Community

Post/Author/DateTimePost
Methos of Aundair

08-23-05, 02:01 PM
Is the only information that can be found on air skiffs located in the WotVB adventure? I'm primarily needing AC, hardness, hp's, and any other typical information needed for battle.

My players have 'acquired' one and I plan on using it in an air battle. Any help or suggestions would be appreciated.
JaredMecham

08-23-05, 02:16 PM
One of the interesting properties of Airskiffs is that they grant druids +6 caster levels while they are riding in it.

:D
Methos of Aundair

08-23-05, 03:12 PM
So far I've been able to come up with that soarwood has hardness 5 and 10 hp per inch of thickness. An airship is 6 inches thick. I can't see a skiff being that thick so was thinking possibly around 2-4 inches.

AC wise the skiff is gargantuan size so recieves a -4 due to size plus has a Dex of 0 so there's another -5. Leaving it with an AC of 1.

Using Stormwrack it has 2 hull sections and I'm not for sure how to figure out the difference between sectional AC and overall. The AC of 1 I got I'm unsure which it is considered.

Any suggestions or known statements?
Cloud Divider

08-24-05, 02:16 AM
So far I've been able to come up with that soarwood has hardness 5 and 10 hp per inch of thickness. An airship is 6 inches thick. I can't see a skiff being that thick so was thinking possibly around 2-4 inches.
So strictly leaving it to that, that gives it about 20-40hp? Would that be per 5' section (I honestly don't know)? That might be reasonably sensible - assume the skiff is maybe 25' long and 10' wide, that'd give it a total of 200-400hp. Which makes some sense, if you consider the skiff to be a pile of kindling and toothpicks at 0hp. That'd take a while of hacking with a stout axe...which again, seems reasonably sensible. It may take FAR less damage to make it no longer airworthy (say, half; at 3/4 full, it's capabilities are reduced...not as fast, loses altitude in a controllable fashion, whatever).

I'd almost consider increasing the hardness to 6 or 8 (or possibly just an increased hardness vs. piercing weapons like arrows...ballista bolts or other seige-grade weapons are something else).

AC wise the skiff is gargantuan size so recieves a -4 due to size plus has a Dex of 0 so there's another -5. Leaving it with an AC of 1.
I'd give it an AC based on the skill of the pilot; maybe use his dex, minus some maneuverability rating (representing how responsive it is).

My first thought, though, was that Gargantuan seems awfully large...what size category does a full-sized airship fall into? Colossal?

Using Stormwrack it has 2 hull sections and I'm not for sure how to figure out the difference between sectional AC and overall. The AC of 1 I got I'm unsure which it is considered.
I don't have Stormwrack, so I can't really help you there.
JaredMecham

08-24-05, 05:05 PM
OK. Now the next question would be how does one go about fixing a damaged (but not completely broken) airskiff. :D

Shape Wood and Mending look like with time and a quite atmosphere they could do the trick. I can't think of anything that would work on the fly though (pardon the pun).
spikegif

08-24-05, 06:58 PM
Airship or Air skiff?

Airship info can be cound in the explorer's handbook