| Post/Author/DateTime | Post |
|---|---|
| billybob7909-25-04, 05:37 AM | Howdy, I have several questions about the Campaign Setting, and need some help. First, if you are dying and use an action point, you not only become stable, but have your full hitpoints, right? Part of the story, when the heroes lies battered on the ground, the EG starts to explain how he will kill all the hero lovess and so, and the hero stand up and kicks the EG. Second, how exactly do infusions work, are they something like a potion stored in an item? Or will they kick on once casted? Third, Artificer seems to give me problems, he can only emulate arcane spells, am I right? So only bard and wizard/sorcerer spells? Because with bard spells he could create cure potions... Fourth, Changelings also looking kinda scrap, can take any look? The do not need to walk around and get fingers pointed at them, hey look a changeling! |
| billybob7909-25-04, 06:04 AM | Fifth, I am running Forgotten Forge and Shadows of the Last War, both build for 4 players. My group now has 8 players (all 1st level), half of them relatively new to rpg“(couple of sessions). Would you advice to A. make the enemys stronger (did this already to Cutter) B. make the enemys numbers count |
| The White Sorcerer09-25-04, 06:35 AM | First, if you are dying and use an action point, you not only become stable, but have your full hitpoints, right? No. If you are at, say, -6, your "current hit point total" is -6. Otherwise it would've said "maximum hit points." Second, how exactly do infusions work, are they something like a potion stored in an item? Or will they kick on once casted? Kick on once casted. Third, Artificer seems to give me problems, he can only emulate arcane spells, am I right? Nope. An artificer can emulate any spell, arcane or divine. Fourth, Changelings also looking kinda scrap, can take any look? Yes. |
| Solarious09-25-04, 01:12 PM | Fifth, I am running Forgotten Forge and Shadows of the Last War, both build for 4 players. My group now has 8 players (all 1st level), half of them relatively new to rpg“(couple of sessions). Would you advice to A. make the enemys stronger (did this already to Cutter) B. make the enemys numbers count I suggest making the numbers count. The more powerful an enemy is, the more likely they are to simply brush the PCs off, have too high an AC to hit reliabily, kill one or two of them, etc. The numbers game makes the threat more spread out and easier to handle with a larger group of characters. |