an ebberon campign [Archive] - Wizards Community

Post/Author/DateTimePost
legato1256

08-14-04, 11:01 PM
so im a first time dm and i was thinking of campaign ideas to run and i came to the conclusion. start pcs in breland as undercover cia people for the nation of breland. there first assignment is to stop gnomes from attacking citys in flying ships though of corse gnomes arent the main enemy thats just what evreyone thinks. and it really opened up to me last session there was some sweet ship to ship fighting. because in our first session they captured a flying ship and now were flying around tring to stop what ever is creating these ships to stop. and instead of taking down the last ship like we planed the pcs really threw it on me and decided to link up with the other ship and capture it which we did sucessfully and it was a totally sick fight fighting 250 ft in the air

well anyway i wanted your guys and girls inputs on my campain and ways to improve it or advice foer a first time dm.
Ma'ElKoth

08-15-04, 02:10 AM
My suggestions:

1) You say that the PCs are "undercover cia people." This is a good beginning, and I don't know that you have not done this, but you should create details for the organization they belong to. Start with a name, create their supervisor, then (if it's important) start on an org chart. No need to be too specific, just set up the general power structure. Also, some rules/guidelines for agents of the organization would be a good idea, especially since they create dramatic tension for the players when the good of the country is at odds with the rules of the organizaton.

2) The whole enemy-behind-the-enemy idea is perfect for Eberron. Go with it!

3) Think about somehow taking the PCs skyship away from them after the immediate encounter/plot arc is complete. It is a very powerful artifact for new characters to have (assuming they did not start off above 1st level), and may do more harm to your campaign than good. A good in-game reason would be that it is confiscated by their organizaton. This would allow you to control the use of the ship, since they must requisition it. Also, it frees them from the headaches associated with maintaining and outfitting the ship.

4) Think about power struggles within the organization itself. Noir fiction (which I believe is one of Eberron's inspirations) is full of corrupt officials and organizatons. Even if the majoity of the organization they belong to is above board, there should be factional differences (witness the power struggles between the CIA, FBI, and NSA in the real world).

5) Stop inflicting such terrible violence upon hapless punctuation.