| Post/Author/DateTime | Post |
|---|---|
| Frostflame07-31-06, 09:07 AM | I have an idea for an upcoming adventure. The emerald claw ( with the help of a lot of volunteers) covers the town ( especially the poorer regions) with forged notices ,signed by the king, banning all non-humans from Sharn, and giving them untill 12 o'clock to leave , or they will be forcefully removed from Sharn by the watch. This will off course cause major riots( especially with the emerald claw as riot mongerers) , which will force the city watch to act ,thereby enforcing the idea of forcefull removal in the minds of the misguided mobs. If this goes according to plan , Sharn will be plunged into anarchy , and hopefully the chaos shall spread and form a civil war , allowing Karrnath to invade Breland . This process will thereafter be repeated in Thrane ( declaring a purge of all shifters) , and Aundair ( a fake letter from arcanix demanding full power over aundair and the abdication of the queen). Anyone have any further ideas , criticism, or remarks ? |
| Pelor_the_Shining_One07-31-06, 09:29 AM | I have an idea for an upcoming adventure. The emerald claw ( with the help of a lot of volunteers) covers the town ( especially the poorer regions) with forged notices ,signed by the king, banning all non-humans from Sharn, and giving them untill 12 o'clock to leave , or they will be forcefully removed from Sharn by the watch. This will off course cause major riots( especially with the emerald claw as riot mongerers) , which will force the city watch to act ,thereby enforcing the idea of forcefull removal in the minds of the misguided mobs. If this goes according to plan , Sharn will be plunged into anarchy , and hopefully the chaos shall spread and form a civil war , allowing Karrnath to invade Breland . This process will thereafter be repeated in Thrane ( declaring a purge of all shifters) , and Aundair ( a fake letter from arcanix demanding full power over aundair and the abdication of the queen). Anyone have any further ideas , criticism, or remarks ? i love it :schemes: but no, I have no ideas or suggestions. All I can offer is my undying support. |
| Identitystolen07-31-06, 12:10 PM | Ummmm, how is Karrnath going to get to Breland? By sea or through the Mournland? If by sea, then Brelish spies would havenoticed some sort of naval build up I would think. I also have trouble seeing the riots in Sharn spreading through out Breland. It would be like the 1992 race riots in Los Angeles spreading out through the USA. I would think most of Breland would see at Sharn finally ripping itself apart. But for Sharn itself, a bunch of eviction notices in the lower wards and cogs would create some serious anarchy :devil: The watch and people who would be in the know on such things would never notice until it was too late!!! Tons of adventuring fun could be had in a major riot. But don't forget, the Red Cloaks, Blacken Book and Citadel are stationed in Sharn for this sort of thing, so don't count them out! |
| Syltorian07-31-06, 12:35 PM | By non-humans, I assume you mean everyone not of the "common races", rather then elves, half-elves, halflings and so forth? The latter case might be unbelievable, as a number of councillors of Sharn are not humans, and with the power of various influential people and the dragonmarked houses, such a law would be seen as a joke immediately. Now, ordering all the goblinoids and monstrous humanoids and so forth to leave, that is something different, and would work. You might need some more heavy-handed action by the instigators of this little plot to convince the inhabitants of the cogs to pay any attention to the authorities. So far, they seem to have been pretty independant, down there. Should be easy to impersonate the city guard there, though, and stir up some more trouble. Who will care if the goblins try to raise their concerns to the officials? Apart from that, there are some problems with the Karrn invasion, and indeed their role in this. First, the Emerald Claw is not an official order of Karrnath anymore. They are outlawed. Some of them are still Karrn patriots, who think Kaius III is a coward, but their upper echelons (who are needed to organise something of this scale) owe their allegience to a rather different person. What does Vol stand to win from a stronger Karrnath, assuming Kaius wins this war? Of course, if Karrnath is not meant to win, and they aim is simply to rekindle the war, that is a different matter. Secondly, Boranel might be a good-hearted person, but he does have his hand on a hostage. Kaius III's sister, Haydith (sp?) is at Wroat, part of an exchange of hostages that was designed to stop the war from breaking out again. It would be interesting what Boranel does with this hostage once Kaius III decides to invade. Or to get the PCs involved in that. Even if you have to move the girl to Sharn for that. Thirdly, as has been mentioned, Karrnath has to launch a naval invasion, or cross the Mournland. It is thus pretty far away. On the other hand, Aundair is pretty close, and only waiting for someone else to show some weakness. If your agents are not careful, Aundair will have invaded Breland before Karrnath is halfway there. Aurala might have her reasons, but she is the monarch least dedicated to peace of all of them. Of course, that would give Karrnath an additional reason to intervene and blame someone else. Also, can Karrnath actually afford to invade? Even with Breland in disarray, they need a large army to invade that nation. And if they move their army to Breland, both Aundair and Thrane might decide to take action against such an "unlawful invasion", and push across the Scion's Sound. Assuming Aundair hasn't invaded Breland at the first sign of trouble, in which case Thrane will most likely take action against Aundair before Karrn marches into Breland. |
| DanFor07-31-06, 01:02 PM | I think the first part of your idea could work. I don't think that Aundair and Thrane would sit idly by while Karnnath invaded Breland. If I'm not mistaken, the ruler of Karnnath probably wouldn't plan an invasion in cooperation with the Emerald Claw either. Creating chaos and weakening the other nations would certainly be an obvious goal for the Emerald Claw though. Using your idea of a Claw-induced race riot in Sharn, you could create a campaign around one of their non-obvious goals. ;) |
| Korhal_IV07-31-06, 08:20 PM | Wouldn't it take about half an hour for the City Watch to start running around tearing down the notices and telling people they're fakes? Wouldn't people just ask? "Hey, Constable Jimbob, is this for real?" "Never heard of it! Let me run down to the station and see what the chief says!" Does Sharn (or Breland) have a history of racial purges that would encourage a highly respected elven bard or a dwarven banker to believe that he really was being evicted? How about a House Jorasco healer? Wouldn't humans rally to their only sources of commercial healing, banking, entertainment, communication? Better ways to throw Breland into chaos: 1) Insert the Emerald agents into Sharn as a "gang" of human purists. Have them start attacking districts populated with non-humans, such as the Cogs. Then frame one of the city council members (preferably a very popular one) as a member of the gang, or hire a non-human hit squad to kill him, and claim it as vengeance for the gang's attacks. Or both. Either way, the city should split pretty easily. 2) The Swords of Liberty and the Parliament faction that sympathizes with them declare a republic, sparking a civil war for democracy. They seize control of Sharn's port, allowing the Emerald Claw to unload hulls full of their most fanatical fighters. 3) Boranel dies. Of poison, of cholesterol, of whatever. The man's not immortal. There's no clear heir and war erupts easily. All three of the other surviving Five Nations back an heir and invade. |
| Identitystolen08-01-06, 12:14 AM | Wouldn't it take about half an hour for the City Watch to start running around tearing down the notices and telling people they're fakes? Frostflame did say there would be a emphasis on the poorer areas, so I'm guessing this means the lower wards and the cogs. Its been stated in at least Sharn:City of Towers that the Watch doesn't go down into the lower wards very often, and you may as well forget the cogs. Also the types of people/creatures/beings/whatever who live in those wards aren't really the type to go running to the watch. If the political situation was right, like a 'forge or goblinoid killed someone famous and disappeared into the lower areas or Emerald Claw agents impersonating watch officers started beating on the locals, it could be feasible. |
| Ricohard_Draconis08-01-06, 09:52 AM | I think just starting with a 'get out' is a bit discontinous. perhaps they could start slow, Reports of Darkunn or Droam attrocities come to light (real or faked) from the last war. Organisations start to get set up, innocuous things to start with 'The Knights of the True Breland' or 'Breland for a better tomorrow' or 'Friends of Humanity'(okay that one was stolen, a cookie to whom ever knows where [okay its not that hard, half a cookie]) (all of course mere fronts.) then you get reports of non-human owned shops being picketted, bouycotted and the owners chased out of the upper reaches. Only then do you assassinate someone, one of the leaders of the innocuous organisation perhaps or one of the 'soft' councilors or maybe even a failed attack on the wroat parliment itself by a clearly identifiable sharn monster 'rabble rouser'... Then you have chaos over breland. and with lots of places for the Pc's to oppose it. They can investigate the attrocites and find they've been faked. they could investigate The organisations and find links to various 'criminal organisations' (dragon below, emerald claw, radiant idols). They could have a friend among the rich non-humans who could employ them as bodyguards (and they can see that there is clearly an organising force behind the attacks) or they could come in late and be tasked with tracking down the assassin (especially good if you have a mix of human and non-human characters as their loyaltys get questioned on both sides.) |
| ChaoticGood08-01-06, 11:24 AM | There are several major problems with this scenario. They've been mentioned before, but I'm going to state them bluntly. One, the Emerald Claw and Karrnath do not work together. Kaius III deeply regrets his connection to Vol's fanatics, and would never willingly jump back into bed with them. Two, Kaius III is one of, if not the, strongest advocates for peace in Khorvaire. He has no reason to rekindle the war, and has done everything in his power to keep hostilities from breaking out again, up to and including handing over his own daughter as a hostage to Breland. Three, even if Kaius did want to rekindle the war, it wouldn't make sense to go after Breland first. They share no common border, and transporting hordes of soldiers, even undead ones, is hard to do without someone noticing the build-up. He would invade Aundair, most likely under the pretext of pre-empting Aurala's obvious desire to rekindle the war herself. Speaking of whom, it would make much more sense for Aurala to engage in a plan like this. Perhaps rogue agents of the Royal Eyes of Aundair could be behind this plot instead; it would make a heck of a lot more sense. Stir up trouble in Sharn, and while Boranel is busy cleaning up that mess, Aundairan agents strike from the north, spreading fear and panic across the northern plains. Just for good measure, the Royal Eyes could frame the Ashbound for the strikes in the north, and spread rumors that Boranel is too busy cleaning up Sharn to protect the people from these Eldeen terrorists. Maybe Queen Aurala could help them out with a peace-keeping force? :plotting: |
| Syltorian08-01-06, 11:48 AM | Aye, Chaotic Good. I could see this plot very much grown in Aurala's backyard. And not even rogue agents of the Royal Eyes (unless they are discovered, in which case they will of course have no connection to Fairhold). Aundair is already half-helping the democratic effort in Breland in the hope of weakening the nation once Boranel is gone. Aurala has not taken part in the exchange of hostages, either. I could definetly see Aundair being behind a plan such as this. Particularily considering who Aundair's ambassadors to Sharn are. |
| Frostflame08-01-06, 03:35 PM | I appologise if some parts aren't that well tought out , but this was just a 2-minute idea I thought I'd share. I am aware that karrnath and the claw are no longer connected , but I merely used the emerald claw as an example of a possible organisation , and the plot could be instigated by anyone. The point of starting it in the basically watchless regions is to cause maximum momentum , to make sure the mob is so enraged by the time it reaches middle sharn that it will no longer listen to reason , start attacking innocents , possibly even causing non-human watchmembers to rebel , and forcing human watchmembers to act to maintain public peace , which will only feed the fury. |
| Sieylianna08-01-06, 09:57 PM | The point of starting it in the basically watchless regions is to cause maximum momentum , to make sure the mob is so enraged by the time it reaches middle sharn that it will no longer listen to reason , start attacking innocents , possibly even causing non-human watchmembers to rebel , and forcing human watchmembers to act to maintain public peace , which will only feed the fury. Unfortunately, the structure of Sharn makes the spread of the violence unlikely. You have well defined chokepoints between levels where a small number of guardsman could hold back a mob. You are also forgetting about the Elven houses which special in espionage and have no interest in seeing this sort of violence. Ed |
| DanFor08-02-06, 11:53 AM | Unfortunately, the structure of Sharn makes the spread of the violence unlikely. You have well defined chokepoints between levels where a small number of guardsman could hold back a mob. You are also forgetting about the Elven houses which special in espionage and have no interest in seeing this sort of violence. Ed IMO, any organization that really wanted to incite a riot in Sharn would take these factors into consideration. I don't believe that Frostflame's idea is all that unreasonable. |
| orikes08-02-06, 12:14 PM | I don't believe that 'get out' would be a believable issue to use to incite a riot. Other people have addressed the fact that there are major political players in Sharn who are not human. In addition, while goblins and the like are looked down upon, they are the backbone of all the major, dirty labor that keeps the city running. Any person who even remotely understands the way the economy works for a city like Sharn would realize that getting rid of the goblins alone would cripple the city. There could be other ways to start a riot that are a bit more insidious. A food shortage would be hard to arrange if food is otherwise plentiful, but would be the surest way to get everyone up in arms. The goblins could also be worked up by a charismatic figure over the death of a couple of goblins at the hands of the City Guard (Look at what happened in Paris this year). It's not a bad idea.. there's just some logic issues with the execution. :) |
| ChaoticGood08-03-06, 01:05 AM | In addition, while goblins and the like are looked down upon, they are the backbone of all the major, dirty labor that keeps the city running. Any person who even remotely understands the way the economy works for a city like Sharn would realize that getting rid of the goblins alone would cripple the city. Yes, but do the goblins realize this? The majority of the Cogs population is uneducated and used to dealing with problems via lynch-mob justice. It's unlikely that economic theory would sway a goblin horde angered by "unjust" edicts. I can see these rumors and false edicts causing plenty of trouble in the Cogs; more than enough to require a diversion of military assets to quell the violence. If you want even more problems, spread declarations that warforged and shifters, as "threatening" races, must register at their local guardhouses. This puts large groups of confused warforged and shifters in the path of the Redcloaks as they rush out to deal with the problems in the Cogs... mass confusion! In other words, I think the logistics of this plan are sound, so long as they focus on the goblinoids and monstrous races of the Cogs - races that have the right combination of numbers, anger, and strength to turn a rumor into a mass uprising in a matter of hours. I don't think this scenario would tear Breland apart, but it would probably require a significant portion of the Brelish military to put down an all-out rebellion in the Cogs. This would easily give Aurala the advantage of a surprise attack against an awkwardly-deployed enemy army. Aundairan forces could sweep northern Breland clean with a well-timed blitzkrieg, and even have time to dig in against the eventual counter-attack. |
| maollelujah08-03-06, 07:32 AM | If it was as easy as putting up some fake notices to destablize Sharn and weaken Breland for an assualt, wouldn't you think Sharn would've had this problem during the Last War? Personally I don't think that it is that easy. I don't see outsiders having enough pull to bring the Cogs into revolt, especially if they weren't goblinoids. I don't even think Daask could stir up the goblinoids, because Daask isn't a goblinoid organization. |