Any ideas for a campaign in Q'Barra? [Archive] - Wizards Community

Post/Author/DateTimePost
Kravell

06-21-04, 03:58 PM
Just sent this info to my players. Anyone else have any ideas for a Q'Barra campaign?

Eberron Finders of Q'Barra Campaign:

1. Please read the Introduction in the Eberron campaign guide (p. 7-9).

Your team has been gathered by your patron, House Tharask, to explore the realm of Q’Barra. Seek dragonshards, discover lost valuables, and establish trade with the lizardfolk, the refugee communities of Hope, the Lhazaar princes, and the Valenar elves. Considering how bloodthirsty each of those groups is, your adventuring won’t be boring.

Adventures are driven by patrons and NPCs the heroes know, sudden and action filled events that happen around the heroes, and by the goals and needs of the team and each hero.

2. Please discuss your team and character ideas on e-mail before making a character and decide how the team will function. Read Creating a Party (p. 249-250) in the Eberron campaign guide. We are using Patrons and Old Friends as well as Personal Issues.

3. Character creation
A. Team
The team should have a mix of and at least one of each of the four types of adventurers (arcane/psionic, divine, skilled, and warrior).

B. Roleplaying
Two years have passed since the Last War ended—for now. During the last war, your character was not a hero or an adventurer. You’ll have to decide what he did. Examples of the kingdom of Q’Barra’s subjects include idealists who believe in the one kingdom of Galifar, outlaws, war criminals, defeated troops, displaced Cyrans, members of House Tharashk, and prospectors looking for Eberron dragonshards.

C. Rules
Ability scores are point buy with 27 points (or 15, 14, 13, 12, 10, and 10). 1st level. Average starting gold.

D. Character examples:
Arcane and Psionic
 halfling transmuter from Breland (saw his unit destroyed and escaped with his officer, obsessed with movement magic), could know gnome and warforged
 kalashtar psion (outlaw hunted by Inspired), could know human cleric

Divine
 human cleric of Dor Arrah from Q’Barra (idealist and law enforcer/member of House Tharashk), could know kalashtar
 human druid who believes in the beast totem of his tribe, wants peace between lizardfolk and humans (idealist), could know barbarian

Skilled
 gnome artificer from Zilargo (prospector interested in dragonshards), could know changling, halfling, and warforged
 changling rogue (prospector looking to make money), could know gnome

Warrior
 warforged monk (displaced soldier of Cyran), could know gnome and halfling
 shifter ranger (war criminal from the Eldeen Reaches wanted by the kingdom of Thrane for a crime he claims he didn’t commit)
 elf barbarian (outlaw raised by the Argonnessen barbarians and forced to flee when he slew another tribe member in claimed self defense), could know druid
Kravell

06-22-04, 10:09 AM
I'm starting a campaign in Q'Barra. If anyone has any ideas to throw out (adventures, magic items, prestige classes, patrons, anything!) I'd love to hear them.

So far, I've decided to include spirit shamans (from Complete Divine) as a typical class. Instead of Chastise Spirit they have Chastise Aberration.

Typical prestige classes added: Blighter, entropomancer, geomancer, rainbow servant, sacred exorcist (CD). Bear warrior, dark hunter, knight of the chalice, knight protector (CW). Warchief (Miniatures Handbook).