| Post/Author/DateTime | Post |
|---|---|
| treehouse91605-29-05, 01:29 AM | I just got Dungeon #124, and I have to say, the new 12-part adventure path 'Age of Worms' looks very cool. There are supposedly going to be some notes from Keith Baker himself posted on paizo.com sometime soon on converting the story arc and general flavor to Eberron. So...anyone gonna try it out? It obviously represents a huge time commitment, as it is designed to take a party from 1st to 20th level. I might use it when I get into the bulk of my college courses next year, since I probably won't have much time to put together adventures. |
| stone_dog05-29-05, 03:17 AM | Once I am done with my current game I will be running something else to get a taste other than D20 into my players heads (variety being the spice of life and all that) and then I'll be launching Age of Worms. Apparently the Lords of Dust will be replacing the main adversaries in Mr Baker's notes, but I think I might be using the Daelkyr instead. I have a rakshasa NPC that is particularly villainous at the moment and I want to give Xoriat some love too. |
| The Rooster05-29-05, 11:01 AM | I plan on running this and setting it in Eberron of course. I'm still waiting for my issue of dungeon to arrive so that I can check it ouit though. I'm currently trying to recruit a new gaming group and we can begin with this campaign. Rooster |
| Niaslos FireCrow05-31-05, 10:16 AM | Mmmm, interesting, could you keep us in tune with this? Where on the paizo site will there be Baker's notes? |
| Eltarren05-31-05, 02:11 PM | My small group made it through a few short sessions involving the Forgotten Forge, but we haven't played a game in months due to time commitments and work loads. I think I'll present the Age of Worms campaign idea to them. |
| stone_dog05-31-05, 09:08 PM | Mmmm, interesting, could you keep us in tune with this? Where on the paizo site will there be Baker's notes? Posted today... We hope to release the online supplement for #124 by the end of this week, but we are handing off #125 to the printer presently, and that takes priority. I know it can sometimes seem like we at Paizo are superhumans, but it turns out that there is only so much time in the day, and we get the online supplements out just as soon as humanly possible. We do try to make sure that this happens before the newsstand release date, which is two weeks after the first subscribers get their issues. Like I said, I hope to have it up by the end of the week, but I wouldn't be too surprised if it slips into next week. It is a _very_ busy time for us right now. --Erik Mona Editor-in-Chief Dragon & Dungeon |
| treehouse91606-09-05, 05:39 PM | So, now you can go to Paizo's website (http://paizo.com/dungeon/news#v5748eaic9jyk) and get the online supplement for Dungeon #124. It includes conversion notes for the Age of Worms adventure path. Nice work, Keith. I like where you are going with this. |
| BMStroh06-09-05, 05:52 PM | I'd love to run AP2, but my Eberron game is currently @ 6th level in GotEC. Resetting to level 1, even for a 20-level path, is probably not going to go over well with the group. :) Still, I've got the Shards of Legend path - 3 more adventures - to run with, and they seem to tie quite nicely into a couple of ideas I've had anyway... |
| Psymnotica06-10-05, 03:28 AM | Once I finish up with my current campaign (probably in the next two months) I plan on running Age of Worms with some more modifications in addition to Keith's notes from the Online Supplement for Dungeon #124. . . . . . . . . . . . . . . . . . . . . . . . . . Spoiler: I've never really liked the Wind Dukes of Aaqa from the Rod of Seven Parts adventure... just something about them annoyed me (Can't quite put my finger on it). Anyway, since they are peripherally used in the first adventure, I plan on changing them a bit to make them more enigmatic Elemental Lords (as suggested in the Online Supplement). As for the Queen of Chaos & Miska, I'm tenatively planning on making them Rajahs in the history of Eberron (and changing their names to something less recognizable to my players who are all old hands at D&D). But, I'm only in the early idea stages for this campaign as I'd like to see more of where the Age of Worms adventure line is going, what Keith has in store in the way of conversions, and also try to finish up the current campaign I'm running on a high note so my players will be psyched to play more Eberron. |
| Lucifi06-10-05, 11:55 AM | I will definitly be playing the second Adventure Path in Eberron. My players are almost finished with the first one. Though I am going to be running another campaign for a small while that focuses on something else other than doomsday cults until at least the sixth installment is released for the AP2. I want to fully see where the adventure is going and be more prepared with AP2 than I was with AP1. Though already I feel that there is going to be more than enough information provided in both the magazines and the online supplements from Paizo for making AP2 fully integratable into Eberron. |
| Hellcow06-10-05, 12:47 PM | Regarding the AP conversion notes... As for the Queen of Chaos & Miska, I'm tenatively planning on making them Rajahs in the history of Eberron (and changing their names to something less recognizable to my players who are all old hands at D&D). In case it wasn't clear, that's precisely my suggestion (I didn't change the names, but it makes sense if you have players who are familiar with those names from other settings). Currently, I prefer to use the term "overlord" for the most powerful fiends of the first age as opposed to "rajahs"; I feel that "rajah" suggests that these beings are simply high hit-die rakshasa, whereas in fact the overlords are beings of an entirely different order than the rakshasa. They ruled the rakshasa - hence my earlier use of "rakshasa rajah", IE rajah over the rakshasa - but they are not themselves rakshasa. More on the Lords of Dust and their overlords will be coming in the future. |
| Atch06-10-05, 01:51 PM | Quick question since I don't have the magazine yet: Does it seem possible to transition from Grasp of the Emerald Claw to this new campaign or would it require and whole new character setup? My group would like to keep their characters of course but I really want to see what happens next for their character. I know that it starts out with level 1 characters and can adjust to level 3 characters but what about anything higher than that? |
| Psymnotica06-10-05, 02:45 PM | Spoiler: In case it wasn't clear, that's precisely my suggestion (I didn't change the names, but it makes sense if you have players who are familiar with those names from other settings). Currently, I prefer to use the term "overlord" for the most powerful fiends of the first age as opposed to "rajahs"; I feel that "rajah" suggests that these beings are simply high hit-die rakshasa, whereas in fact the overlords are beings of an entirely different order than the rakshasa. They ruled the rakshasa - hence my earlier use of "rakshasa rajah", IE rajah over the rakshasa - but they are not themselves rakshasa. More on the Lords of Dust and their overlords will be coming in the future. Ahhh... I see. I hadn't read all the way through the Online Supplement (I just got it yesterday) so I didn't know. Makes sense, especially since I think I read somewhere on these boards that you were planning on using the Lords of Dust as the central antagonists. As for 'overlord' vs. 'rajah'... I always assumed that rajah was just a rakshasa term similar to arch-devil or demon prince, only among the decievers echelon of power. Besides, overlord just doesn't have the same ring as rajah when talking about the master decievers... Anyhoo, thanks for the heads up and clarifications. :) P.S. I know it's probably been mentioned a million times on these boards, but how does one hide the text behind a spoiler button? |
| Galen_Michael06-10-05, 06:58 PM | Did anyone else notice that the heavily armored male and lightly-armored female in both illustrations of the "default party" for Age of Worms resemble a Knight of the Silver Flame and a Kalashtar? Or is it just me? Galen |
| Solarious06-10-05, 07:06 PM | I didn't before, but I do now. |
| Hellcow06-10-05, 07:34 PM | As for 'overlord' vs. 'rajah'... I always assumed that rajah was just a rakshasa term similar to arch-devil or demon prince, only among the decievers echelon of power. Besides, overlord just doesn't have the same ring as rajah when talking about the master decievers... Of course, the overlords AREN'T the master decievers; that's the Lords of Dust. The Overlords are their godlike masters, now imprisoned in Khyber - more like Cthulhu than, say, Loki. Not that they aren't capable of cunning, but when you're powerful enough that you can take on an army of dragons on your own, cunning isn't necessarily a thing you need to hone. But as I said, the choice is yours. They ARE the rakshasa rajahs; it's a term we've already used, and it will therefore be used in the future. But they aren't rakshasa, and when it comes down to it, they aren't part of the Lords of Dust; the LoD are their servants who escaped the binding, and who now seek vengeance against the dragons and the Silver Flame, and to either free or betray their ancient masters. As for the spoiler text, you type sblock and /sblock in [] brackets. |
| shemov06-13-05, 03:44 PM | Hey Hellcow, Hey All, I'm going to dm my second Eberron group and need the answers for following questions. we start in 2 weeks. First What monastic order can we expect in Twilight Monastery? I have a player who want to play monk connected with the Church of the Silver Flame. Second what druidic tradition is behind Bronzewood Lodge? Third the SF church seems to show evil face in Diamond Lake and then Dol Arrah’s clergy are the good guys. What about next adventures? Do you confirm above statement? I would like to plan for next adventures. The next problem connected with above is one of my players (monk) background and story. |
| shemov06-13-05, 03:46 PM | Hey Hellcow, Hey All, I'm going to dm my second Eberron group and need the answers for following questions. we start in 2 weeks. First What monastic order can we expect in Twilight Monastery? I have a player who want to play monk connected with the Church of the Silver Flame. Second what druidic tradition is behind Bronzewood Lodge? Third the SF church seems to show corrupted face in Diamond Lake and then Dol Arrah’s clergy are the good guys. What about next adventures? Do you confirm above statement? I would like to plan for next adventures. The next problem connected with above is one of my players (monk) background and story. |
| Lord Zeb06-13-05, 06:32 PM | Did anyone else notice that the heavily armored male and lightly-armored female in both illustrations of the "default party" for Age of Worms resemble a Knight of the Silver Flame and a Kalashtar? Or is it just me? Galen I noticed the same thing. Strange since the default is Greyhawk. I'm curious about the possiblities of picking up the Age of Worms after Grasp as well. Maybe run the published Eberron adventures "in between" installments of the Age of Worm? I'm curious to see what you all think. Cheers, Zeb |
| Zalaz Mavi06-13-05, 09:35 PM | While I don't plan to run "The Whispering Cairn" with my current campaign, I have enjoyed reading the write-up about Diamond Lake. It reminded me a lot of that factory town from the Johnny Depp movie "Dead Man." In that vein, I'll probably place Diamond Lake in Q'barra since that land is where all of my Spagetti Western ideas seem to gravitate... |
| chimpman06-26-05, 11:21 PM | Well, I just read through "The Whispering Cairn" and "Diamond Lake" and I really enjoyed them. I'll probably end up just using bits and peices from both articles and slotting them into my own campaign as needed. The priest Wierus (KB converts him to a priest of the Silver Flame) seems fairly strange to me, and I think some plot potential is lost by having him be a straight forward Silver Flamer. With all of the flagellation that he does to himself (and to his congregation) my first thought were "this guy has to be a priest of the Mockery in hiding." He proclaims to worship the Silver Flame but works in secret to corrupt his congregation into worshipping the Mockery. |
| Hellcow06-27-05, 01:17 AM | The priest Wierus (KB converts him to a priest of the Silver Flame) seems fairly strange to me, and I think some plot potential is lost by having him be a straight forward Silver Flamer. With all of the flagellation that he does to himself (and to his congregation) my first thought were "this guy has to be a priest of the Mockery in hiding." See, I feel just the reverse. Who said there was anything straightforward about him? To me, Weirus is an example of just how many strange variations you could see within a seemingly straightforward religion like the Silver Flame. The SF is about fighting evil in all forms, and in so doing, seeking to join the Flame after death. In my opinion, Weirus has turned that battle inwards: telling his followers that only pain can purge them of their own evil and prove them worthy of the Flame. I think Weirus is very disturbing, but I can imagine people turning to his faith. Normally, the champions of the church fight demons and monsters, and earn their place in the Flame in this struggle. Weirus is telling the peasantry that they must fight as well - but they must fight themselves. It seems like a perfectly reasonable - if strange and extreme - derivation of SF worship to me. And let's face it, flagellation and extreme mortification of the flesh have a long tradition in our mainstream religions - so you don't have to be an evil cult to get in on the action. |
| chimpman06-27-05, 01:48 AM | [Yay! :D I've drawn the attention of Hellcow!] Well, I guess that straightforward is probably the wrong word to use about this guy. Don't get me wrong, I can totally see your point - I had similar thoughts myself - but there is just something about Weirus that well... is very creepy. I keep thinking that the guy just has to have a few skeletons dangling in his closet. And I want to know what they are! The more I think about him being a Silver Flamer though, the more I like it. But I still like the idea of tying him into the Mockery as well. Perhaps he is a convert from the Soverign Host/Dark Six. A former servant of the Mockery who was shown the light of the Flame. Or perhaps Wierus hears voices in his head, telling him that pain is the only thing that will cleans his former sins. Is the voice that of the Silver Flame, or that of the demon bound by it? Anyway this guy has a lot of possibility. I didn't say it before but I think that Eric Mona has done an excellent job on this adventure and backdrop setting. And thanks got to the mighty Hellcow as well, for providing us with conversion notes. These are definately things I'm going to use in the (hopefully near) future. |
| Von Ether06-27-05, 12:39 PM | For my own spin on the Age of Worms, I'm placing the set pieces in Sharn instead, substitution different districts for the differnt parts of the lake. All of the "wind duke" good guy stuff will be redressed as hobgoblin empire stuff (which makes all of the traps and puzzles fit as goblin construction) and all of the Chaos stuff as Dalkyr. (which fits with all of my previous set ups in my game.) It may be more work, but the idea of shocking my players with the image of Sharn going down in a worm feast is too tempting. As an side, I am in no way saying that Keith's spin is wrong. He has to propose a set up that pretty much only changes names and allows the adventure to be run as is. My suggestion pretty much means I have to do almost all the dungeon descrptions from scratch. |
| chimpman06-27-05, 03:31 PM | All of the "wind duke" good guy stuff will be redressed as hobgoblin empire stuff (which makes all of the traps and puzzles fit as goblin construction) and all of the Chaos stuff as Dalkyr. (which fits with all of my previous set ups in my game.) It may be more work, but the idea of shocking my players with the image of Sharn going down in a worm feast is too tempting. I'll probably start out at Diamond Lake and wait before introducing Sharn, however I do agree that the Wind Duke stuff seems very un-Eberron (at least in my mind). I like the idea of replacing them with something else that fits a little better. Another way to do that might be to simply replace the Wind Dukes with dragons/couatles. That way allows you to keep the forces of Chaos as Rakshasha Rajahs. I actually like your wind dukes as hobgoblins idea though. That allows you to pull in yet another interested party (the Heirs of Dhakaan) and use them as more obstacles for the PCs. |
| GMSteve06-28-05, 08:09 PM | I will be running "Age of Worms" in Eberron setting. I am starting with a group of 3x3Lvl PCs and 3x2Lvl PCs. I don't think I will adjust the adventure that much, as reading over on the Dungeon boards it seems quite lethal, and the last time I ran Eberron, I ended up with several PC kills. If it gets to be too easy I will beef up Filge and Crew, and play the Wind Warriors "properly" that is flying up and sonic attacking before engaging, or trying to bull rush them off the platform. But I have a few questions myself for others - [hint, hint KB] Who or what is Kyuss? An outsider, minor diety, devil, demon, etc.? And which book has information on him or his undead? Also, does he fit in Eberron? Do we need to change him? If he is a quasi-deity demon type person, how does he fit in the Eberron Mythos? The Lords of Dust and Kyber seem a bit different than undead type overlords? I don't recall seeing anything in Kieth's write up on the online supplement for Kyuss? I was also thinking of making Smenk a member of the Aurum? Also what about the lord of the Diamond Lake - is he a minor nobility of Breland? How about Aullustan? Is he an ex-member of one of the Wizard Circles in Sharn? Thanks for help in advance, Steve |
| stone_dog06-29-05, 12:58 AM | Also, does he fit in Eberron? Do we need to change him? If he is a quasi-deity demon type person, how does he fit in the Eberron Mythos? The Lords of Dust and Kyber seem a bit different than undead type overlords. I don't recall seeing anything in Kieth's write up on the online supplement for Kyuss. I am sure that Keith's thoughts on Kyuss in Eberron will show up in a web supplement for an adventure that actually has Kyuss or his spawn in it in some way more significant than a specimen in a jar. Hopefully full details about Kyuss and its spawn will be in the Age of Worms Overload supplement coming out sometime in the next week or so. Quasy-deity demon type persons can generally be said to be the ancient demonic overlords that the Lords of Dust serve and seek to free from ancient bonds. Kyuss would not be one of the Lords of Dust, but one of the great and terrible beasts from the dawn of time bound deep within Khyber. Much the same as a Call of Cthulu investigator doesn't really have to encounter Shub-Niggurath directly, but would certainly run afoul of cultists and servitors of said dark and dreadful god. |
| stone_dog06-29-05, 01:15 AM | Here is some more stuff...Kyuss Hero God Alignment: Neutral Evil Portfolio: Creation and mastery of undead Sources: http://www.wizards.com/rpga/downloads/LG_Deities_v1-3.zip, Living Greyhawk Journal no. 3 - “Gods of Oerth”, Living Greyhawk Journal no. 3 - “Blood of Heroes”, Player’s Guide to Greyhawk |
| stembolt06-29-05, 01:57 AM | Personally I am about to pitch the previous adventure path, now that all the material is out. I am waiting to see more material on “Age of Worms” before I decide on anything. |
| stone_dog06-29-05, 02:41 AM | Personally I am about to pitch the previous adventure path, now that all the material is out. And soon in a nice hardback collected volume! |
| Siberys06-29-05, 10:55 AM | I started the path last night. Great Stuff! I used the PCs from KB's website, bossythecow.com. With some thought (and a few Ideas from Hellcow Himself!) I came up with these backgrounds: Dymus went to the Pavilion of the Host in Sharn after the group managed to get out of the Mournland. There he requested a mission of faith from Phthaso Mogan, the High Priest of the sovereigns. He commanded Dymus to watch over and prtect a town known as Diamond Lake. He loathes the position, but does his best for his faith. However, he is still searching for the next opportunity to leave. Dymus assists the Garrison occasionally. Kesht had also gone to the Pavilion. There he took up residence for a short time. Recently, he had a terrible dream which Kesht claims was sent to him by Dol Dorn Himself. In the dream, there was a town. The closest one which fit the description was Diamond Lake.Thus Phthaso sent him there. Currently, he is an honored guest at the local temple. Rael followed Dymus' leadership. Once in Diamond Lake, he became a drifter of sorts, though formally he resides at the Bronzewood Lodge. Tezz too followed Dymus. She afraid to reveal her mark to the local Jorasco Healing House, so she decided to work for the Emporium. The squalid and sordid conditions, however, make her want to leave as soon as she can. Thus, she asked Dymus to get a few maps from the Garrison. When Dorian came to Diamond Lake with the others, he met Alustan, to whom he is now apprenticed. He has no plans to leave, but were the opportunity to present itself, he would go (with a few parting lessons from Alustan, of course). Slate accompanied Dorian, but found the only things he was really suited for in Diamond Lake were guard work and mining. |
| Nived07-04-05, 11:35 AM | I started running Age of Worms last night set in the Eberron setting and had a utter blast. A lot of fun. While I will have 5 PCs total because of the holidays I only started with three. Each of these three independantly decided they were going to play Talenta Halflings, one a rogue, one a barbarian, and one a ranger, each one focusing on throwing weapons, daggers, throwing axes, and Talenta boomerang respectively. Of course when they all realized they rolled up halflings from the same region took them about three seconds to declare they were related. For a few minutes I reeled trying to think how I was going to work three Talenta halflings into Dimond Lake, then I came up with an idea, because as 1st level characters they'd be light on gold and they all wanted dinosaurs of course the story goes like this. A year or so back they first came into town on a small errand for distant House Jorasco relitives. Well mistakes were made, one of the mayor's horses was eaten. Their mounts were confiscated and fit to be destroyed (much to the two brother's and cousin's dismay). Zalamandra however managed to aquire them for display at the Emporium. They've been staying at the local Jorasco house ever since working there as 'orderlies' and such trying to get enough gold together to get their mounts back. Zalamandra is asking an exorbited price of course and every time they've gotten close something 'happens' to part them with thier money. Overall we had a grand old first session, in fact over half the session took place before they ever bothered going to the Whispering Caren. The session opened in the Feral Dog with the three having a go at their favorite pasttime, the dagger throw competition, where they met Tirra. They got along great with her and eventually beat her at the game. After one passed Knowledge (local) check, which he put one rank into claiming 'I would try to learn something about the area by now' they knew of the Stringenest Caren, knew it the adventurers were on a wild goose chase... decided to offer their services as 'guides'. Arranged for some local goblinoid thugs to be at the Caren to make to look believeable (though they wisely told the thugs to run at the first sign of any trouble) lead them the LONG way 'round, got the wizard all muddy. Fooled em and left them out there, earning the animostiy of Auric and Khellek, Tirra got the joke. Things got worse later in the game when the barbarian beat the Khellek the wizard in Dragonchess... hey it was a wisdom roll and he rolled like a god. Good times. |
| vivid_disorder07-04-05, 08:54 PM | For me, Diamond Lake is totally right for Talenta Halflings. The minute I read the setting I, like Zalaz Mavi, thought "Spaghetti Western", but I like the Talenta Plains for Western/Samurai style action. You've got to love the idea of dino-riding cowboys fighting it out with magic boomerangs at high noon. I mean, that's just so cool that the genre police will arrest you for it. Three brothers ride into town and one of them has his horse stolen by corrupt local officials? These guys are just destined to become the new James Gang (only smaller). I also like the idea of one of the Paladins stationed in Diamond Lake to "learn humility" taking it into his head to "clean up the town". Depending on the party, you could have great fun helping or hindering him in his futile quest. Playing one house against another in a Yojimbo stylee is another possibility, as is the miners who bite off more than they can chew, with a huge claim leading to unpleasant interest. I liked Diamond Lake a lot, and thought it was rich in possibilities for Eberron adventures. I also thought that the first installment of Age of Worms was in itself a nice introductory adventure for Eberron newbies/FR converts, in that it covers a lot of ground. It's ostensibly a familiar-looking dungeon crawl, but it expands out to the town above, its criminal elements and wider conspiracies within the world itself. It also takes the characters to third level, which would be a good time for them to go out and explore the bigger, more dangerous world of Eberron. If I were DM, I wouldn't want to tie myself to a twenty level campaign arc in Eberron. By the end of it, the players would be the most powerful people in the world, and their careers would have followed a rather pre-destined path. Half the fun of a new world like Eberron is in exploring it with your DM and fellow players and creating a shared world of your own. The middle levels are probably the most fun in Eberron, and I for one wouldn't want to spend them poking around in some sewer system in Q'barra trying to find a maguffin to save the world, I want to be riding an airship to gigantic ruins in Xen'drik as a front for my absentia smuggling ring while secretly investigating the Dreaming Dark on behalf of the Cabinet of Faces (or something). |
| chimpman07-15-05, 02:33 AM | Hey all, Are there any conversion notes out for #125. I was looking forward to seeing what Hellcow would suggest for the Ebon Triad. Who are the 3 aspects? Vecna = The Shadow? or The Traveller? Hextor = The Devourer Erythnul = The Fury Kyuss = The Keeper? |
| Lord Zeb07-15-05, 08:44 AM | Hey all, Are there any conversion notes out for #125. I was looking forward to seeing what Hellcow would suggest for the Ebon Triad. Who are the 3 aspects? Vecna = The Shadow? or The Traveller? Hextor = The Devourer Erythnul = The Fury Kyuss = The Keeper? Sometime today (paizo - here (http://paizo.com/dungeon/resources#v5748eaic9jzc)), the Age of Worms Overload should be up -- hopefully this will answer this question and many more for Eberron conversions! |
| Jetty07-15-05, 12:01 PM | I was looking forward to seeing what Hellcow would suggest for the Ebon Triad. Who are the 3 aspects? The members of Ebon Triad are mentioned in #124 Online Supplement under the Religion header. But it is not clear which is which. |
| chimpman07-15-05, 01:59 PM | Hmmm... ok I thought I saw something like that before. The Shadow, Mockery, and The Keeper. The Shadow I can see, but the other two... I'm not so sure about. I almost chose the Mockery to replace Hextor but then thought better of it. The Keeper for Erythnul? Maybe. But I still think that the Fury fits better. Anyway I'd really like to see Hellcow's reasoning for this one. And still there is no mention of who or what would replace Kyuss. One of the rakshasha Rajahs perhaps? Or another of the Dark Six? Or something else - a daelkyr or the Dreaming Dark? |
| gaerfindel07-15-05, 03:37 PM | For a few minutes I reeled trying to think how I was going to work three Talenta halflings into Dimond Lake, then I came up with an idea, because as 1st level characters they'd be light on gold and they all wanted dinosaurs of course the story goes like this. A year or so back they first came into town on a small errand for distant House Jorasco relitives. Well mistakes were made, one of the mayor's horses was eaten. Their mounts were confiscated and fit to be destroyed (much to the two brother's and cousin's dismay). Zalamandra however managed to aquire them for display at the Emporium. They've been staying at the local Jorasco house ever since working there as 'orderlies' and such trying to get enough gold together to get their mounts back. Zalamandra is asking an exorbited price of course and every time they've gotten close something 'happens' to part them with thier money. Overall we had a grand old first session, in fact over half the session took place before they ever bothered going to the Whispering Caren. The session opened in the Feral Dog with the three having a go at their favorite pasttime, the dagger throw competition, where they met Tirra. They got along great with her and eventually beat her at the game. After one passed Knowledge (local) check, which he put one rank into claiming 'I would try to learn something about the area by now' they knew of the Stringenest Caren, knew it the adventurers were on a wild goose chase... decided to offer their services as 'guides'. Arranged for some local goblinoid thugs to be at the Caren to make to look believeable (though they wisely told the thugs to run at the first sign of any trouble) lead them the LONG way 'round, got the wizard all muddy. Fooled em and left them out there, earning the animostiy of Auric and Khellek, Tirra got the joke. Oh this is too, too perfect! :thumbsup: One thing I like to do, as a way of showing my players that they're not the only kewl adventures around, is throw in the occational cameo of another DM's aventuring party; sometimes more than one. :evillaugh With your permission, I'd love to use the haflings' (mis)adventures in my campaigns. |
| Nived07-18-05, 10:05 PM | Oh this is too, too perfect! :thumbsup: One thing I like to do, as a way of showing my players that they're not the only kewl adventures around, is throw in the occational cameo of another DM's aventuring party; sometimes more than one. :evillaugh With your permission, I'd love to use the haflings' (mis)adventures in my campaigns. I'm flattered and I'm sure they will be too when I tell them, as far as I'm concerned sure, go for it. They're some of the most interesting PC characters I've run in awhile and I think they'd make great NPCs. Lemme tell you a little more about them. As much as they love to have fun and throw me for loops durring game I must admite they've collaborated on a very interesting backstory. Tak, Slade, and Dux are they're names. They come from a halfling tribe that has long had a strong association with house Jorrasco, as the mark of healing runs through the tribe a few times a generation. The tribe has traditionally lived on the eastern areas of the talenta plains, of course the expanding Blade Desert has long since swallowed their traditional hunting grounds. Instead of pulling back, they have adapted. The particular stretch of desert they generally roam is composed primarily of black sand, as such their traditional tribal name has fallen out of popular use and most of their neighbors refer to their clan as 'Black Sands'. Besides being one of the few tribes who live primarily in the blade desert and often serve as guides across it, or raiders as the occation warrents. The Black Sand's primary trade with neighboring tribes is in leather. They are master leathercrafters, their saddles and their armor rarely less then masterwork, and tends to be black with colored stitching, usually one primary colored thread holding everything together. The leather is heavily decorated, but it's done with texture, not a lot of color. Their hunting masks usually involve a faceplate covering the lower face (like the one on the Eberron DM screen) and a hood or head wrap. This they came up with durring ciggarette breaks... anyway a very interesting bunch these guys are. Tak is a ranger, and seems to be the epitome of a talentan halfling. He has the Talentan Warrior feat from Races of Eberron which makes him proficient with all of the talentan weapons, as such he fights with boomerangs at range and closes with his tangot if need be. Uses a varient 'thrown weapon' combat style for the ranger. He stands 3'6" has long hair kept in a multitude of tight braids that he keeps out of his face by wearing a bandana. His armor leather armor, like those of his tribe, is black and heavily stamped with various patterns and decorations, and is stitched with a dark blue thread, his sleaves have wolf pelts (trophies from his first hunt off the talentan plains) stitched onto the armor. Tak is the eldest of this insane little crew by eight years and feels responsible for his younger cousins. He used to take care of them when they were kids and still occationally tries to give 'sage-like' advice which is usually met with rolled eyes. Slade, the barbarian, his weapon of choice is the axe, in all its forms. He prefers to pelt opponents at range with a barrage of throwing axes, switching to a battleaxe/throwing axe two weapon style if they get too close. He also stands 3'6" but keeps his hair cut very close to his head in an un talentan style, once almost died because someone got ahold of him by his hair. He also has a scar on his cheek that look like teeth marks... this is where his little brother bit him while they were wrestling at age 12 and 10 respectively. He also wears the black armor, though his is stitched in red. Though eight years younger than Tak, Slade tends to be the party instigator, the one who suddenly decides "we're gonna do this". Dux just listens to his older brother, Tak goes along to make sure neither of them kill themselves. Slade isn't a 'stupid barbarian' however, has decent mental stats and possesses a keen stratigical mind. He actually enjoys chess. He just has a temper and a tendacy to over react, severely. He also understands the value of negotiation, just is quick to give up when things turn south. Dux (his momma pronounced it 'dukes' but his friends call him 'ducks'), a rogue that isn't so much a theif as a desert scout. His perception skills are all maxed out and he is the party's eyes and ears, but only when he's paying attention. He uses daggers at range and up close. He's significantly shorter than his brother or his cousin standing only 2'11", and has various scars from his own mishaps and his older brother his hair is about shoulder length and loose often getting in his face. Like the rest he wears the black leather armor with a silver thread, in fact he himself is a skilled leather worker and made each of the sets of armor the trio wear. He's the youngest, the most irresponcible and usually the one to do something wrong (for instance, he set off the "INTRUDERS! INTRUDERS!" alarm in Filges because he wanted the one Plat piece). Recently he's gotten ahold of a pair of goggles of minute seeing tha he wears on his forehead unless he's specifically searching for something. |
| chimpman09-25-05, 09:02 PM | Hey folks, I noticed a minor point in the Eberron conversion of #126. The lizardfolks domain is called The Mistmarsh. However, there is actually a town by that same name on the Breyland/Zilargo border. Anyone have any good alternate names for the Breyland 'Mistmarsh'? |
| Charles Phipps09-25-05, 09:17 PM | Okay, I've got the whole "Ebon Triad" thing down. There's a cult that worships three evil gods and wants to create an avatar of the three that they'll combine together to become the Overgod. But could someone explain the rest of this Age of Worms thing and what it's about? Why is it so popular anywho? Whose this Kyssus fellow? |
| chimpman09-25-05, 09:35 PM | Okay, I've got the whole "Ebon Triad" thing down. There's a cult that worships three evil gods and wants to create an avatar of the three that they'll combine together to become the Overgod. But could someone explain the rest of this Age of Worms thing and what it's about? Why is it so popular anywho? Whose this Kyssus fellow? I'm not sure any of us know entirely yet, what it's all about. At least I'm not sure yet. Age of Worms is a 12 month long, 12 issue mega adventure being published by Dungeon. Right now we've got 5 of the 12 issues (123-127), so we don't even have half of the whole picture yet. From what I've been able to put together, Kyuss is the generic Greyhawk evil diety that is trying to bring about the end of the world (the Age of Worms). KB has suggested that to adapt for Eberron, Kyuss be switched to one of the rakshasa rajahs (IIRC). |