| Post/Author/DateTime | Post |
|---|---|
| Grymar07-02-07, 10:40 AM | Has anyone tried to adapt this adventure to Eberron? What sort of challenges did you come across? I am looking to put it in my game as a stand-alone adventure in the Lhazaar Principalities, making Kinghome a village on a remote island that the party stumbles across. Any suggestions? |
| AaronDireBear07-06-07, 03:53 AM | Turn Tyra Yurling into a Drow, make Xeron a Half-Celestial paladin, make the townfolk all demons, add a bunch of warforged and make the necromancer an archon. Add a whole bunch of twists, have everything celestial betray the party and make sure every evil act is overlooked because the aprty "thinks its good". Also, getting rid of almsot all the magic and adding escalators to the tomb. THAT is how you adapt it to Eberron. |