Campaign: Needs Help Badly [Archive] - Wizards Community

Post/Author/DateTimePost
Rilgar Esedarius

01-24-05, 07:19 PM
Ok, I'm currently running an Eberron campaign right now, but I need a new adventure for them until I get Whisper of the Vampire's Blade. I plan on using the Frostburn book in the adventure, that's about all I have though. If you can help me with any quest or monsters or item or NPC ideas, it would be appreciated.

~Rilgar~
Isran_Imrador

01-24-05, 07:44 PM
Go north to frostfell to find a lost expidition of house Lyrandar!
Brastan

01-24-05, 07:57 PM
Hey it's were the Dwarves came from. Have fun with that. I was going to be making a campaign that revolved around the different empires. The humans, the goblins, the giants, the demons.
Radiating Gnome

01-24-05, 09:17 PM
Here's an idea swiped right from the most recent Sharn Inquisitive. The recent translation of some of crytpic Vvaraak texts reveals the location and some special details about the lair of a long-dead white dragon.

Send the PCs on an expedition to travel to the lair and see if you can find anything in what's left of the dragon's library and hoard -- not to mention the denizens of the lair since the dragon is no longer there.

-rg
goldengod

01-25-05, 05:03 PM
An adventure idea I've been wanting to try for a while (but have never gotten around to): A massive iceberg, preserved with magic, has floated into southern waters and is being used as a mobile base for attacks on seaports. Also an excuse to use those frost giant were-orcas I cooked up a while back... :D
Rilgar Esedarius

01-25-05, 05:48 PM
An adventure idea I've been wanting to try for a while (but have never gotten around to): A massive iceberg, preserved with magic, has floated into southern waters and is being used as a mobile base for attacks on seaports. Also an excuse to use those frost giant were-orcas I cooked up a while back... :D


Were-Orcas? Strange.

Ok, I've got an idea for a quest. I'm gonna use the idea of searching for more clues on the Vvaraak texts. I'm gonna use the IceRazer City in the back of the Frostburn book, but with a few modifications.

Now do you all have any ideas for NPCs, items, or enemies? If you have statistics for them, that would be nice ;)

~Rilgar~
Alac Luin

01-25-05, 06:55 PM
Go north to frostfell to find a lost expidition of house Lyrandar!

How about this Lyrander airship was transporting a sporting event team.
The cold of Frostfell destroyed the fire elemental and the ship crashed.
Being low on provisions, they had to resort to canabilisim.
Why does this sound familiar to me?
dragon0023

01-25-05, 09:25 PM
I am working on using Frostburn to create Frostfell. The December 2004 issue of Dungeon has Fallen Angel by Keith that is fun adventure except for the blink dogs. Blink dogs are so frustrating for all involved. Curse the person who came up with them. Oops! sorry about the tangent. Did all go as planned when you ran SOTW? In my game before the PC's got the schema back to Lady Elaydren my House Orien wizard mailed it back to his house. They gave the duplicate and the pattern to the her and got paid. I am making it so the duplicate will not work. This makes for an interesting side adventure.

Here is my idea for you. Have Areyndee, Elven Rogue lvl 6, House Thuranni kidnap Lady Elaydren and steal the schema and pattern. Assume that she was taking a boat to Sharn to meet with Merrix when "pirates" hijacked her boat off the coast of Breland, near Zilspar.

Your party can be notified that Areyndee took the Lady into the Kings Forest awaiting word from her superiors. Areyndee & the House Thuranni does not want Merrix to get his hands on the whole pattern and they really did not kidnap the Lady, they rescued her. The House Lyrandar captain actually ran his boat into a reef, but blamed the wreck on the "pirates". The "pirates" saved all of the passengers and crew, but the crew are sticking to the captain's story.

The party comes into this when an agent from House Phairlan alters himself to look human and approaches the players. He explains that he is from House Cannith and the Lady is being held in the forest. He wants to cause a rift between Thuranni and Cannith, so that ties between his house and Cannith will strengthen. He also is testing the PC's for recruitment.

Have the players pick up the trail into the forest, where they have some random encounters with some big animals, fey, or whatever you like.

Ultimately, things should come to a head outside of Sharn on the western end of the Forest. At this point the Dark Lanterns should be involved as well. Have the PC's have some type of verbal sparring with the Thuranni elves that may or may not lead to combat. The Dark Lanterns are involved to get the Lady back but more importantly they want to keep tabs on Cannith and Thuranni. Have the PC's "rescue" the Lady and the schema with pattern. Have Areyndee and most of the elves get away into the woods. The big thing is to run about a session or two and establish a relationship between the PC's and the Dark Lanterns. It should also strengthen the relationship with the Lady and introduce the party to Pharlain and Thuranni's rivalry.

When you get WOTVB you will quickly understand why you want your party to have had some contact with the Dark Lanterns. The House Thuranni also makes a cameo in that adventure. I hope this helps have fun.
Rilgar Esedarius

01-26-05, 06:44 PM
Thanks for giving me that whole adventure idea Dragon0023, it'll be a great adveture for my group.
But how can I make it involve Frostfell?

~Rilgar~
ENDER988

01-29-05, 10:49 AM
I liked your plot idea Dragon0023, but I don't see how sending the PC's to rescue Elaydrin will cause a rift between Thuranni and Cannith. After all, once they rescue Elaydrin, they'll find out about the changeling and find out that Thuranni RESCUED the Lady. How does any of this sow dissention between House Thuranni and House Cannith?
Emirikol

01-29-05, 04:53 PM
Just pick up a copy of DUNGEON and read an adventure. Then think of ways to fit it into your campaign. You could also ask over on EberronDMs yahoogroup (in my sig).

jh