Continuation from Grasp of the Emerald Claw - help a new DM? [Archive] - Wizards Community

Post/Author/DateTimePost
jackson352

09-20-05, 11:40 AM
Just to start, this is my first post here, having only just dicovered Eberron, so if I say someting stupid, sorry.

As I said, I've just discovered how exceedingly cool Eberron is, and as such Ive decided to jump in at the deep end and DM the setting before Ive played it. Ive been playing D&D for 3 or so years now, but as this is my first attempt at DMing I intend to start my campaign with The Forgotten Forge and, if my players want to carry on, continue my campaign with the three published adventures.

So, I have two questions/requests:

1) Does anyone have any advice for a new DM new to the Eberron setting (I've read most of most of the Eberron books, so I have a reasonable grasp on the setting and mechanics)?

2) Does anyone have any ideas for continuing a campaign after completing Grasp of the Emerald Claw (which I believe is the weakest of the three, but it finishes the story arc well).

Many thanks for reading my waffle, and any help that my be offered.
WarlockDa

09-20-05, 07:43 PM
A few tips,...always flesh out your NPCs,...unless it's just a random bar wench,..at least have a list of names and quirks handy. Anyone the Pcs might talk to more than twice,...stat them out and give them a good personality. My group had dealings with this one oddball Gnome,...I went with a Yoda/the guy that used to do the Micromachine comercials when I was a kid ....really highspeed talking...yet backwards. That was many months ago yet they still talk about him :)

As far as continuing on....depends on how Grasp ended....if the final battle wasn't a victory then they'll have to handle tracking the big guy down,.....if they defeated him....there's the debate on giving House Canith the tablets which could lead to some unpleasant encounters to be sure.