Corruption and Warforged? [Archive] - Wizards Community

Post/Author/DateTimePost
Zemyla

11-10-05, 02:41 PM
I'm wondering how warforged are affected by corruption (from Heroes of Horror). I mean, they certainly aren't going to grow pustules or anything...
Edymnion

11-10-05, 02:52 PM
Can you give us the general idea of what Corruption does?
I don't have Heroes of Horror yet (and most likely won't for many, many months), so I don't really know what it says.

You don't have to give any specifics, just a basic description will do.
DoveArrow

11-10-05, 05:20 PM
Maybe they could grow rusty nails, or something. :P
Inkling

11-10-05, 05:31 PM
I think their metal parts would literally start to corrode (like DoveArrow above says). Also, their facial features could contort and twist, maybe their eyes would start to shine more malevolently, their back could hunch over, they could start to rasp and scrape as they move or speak (as per Episode III).
realdm

11-11-05, 03:52 AM
edymmion you should try it instead, in my opinion is one of the best accessories ever released
Edymnion

11-11-05, 01:34 PM
edymmion you should try it instead, in my opinion is one of the best accessories ever releasedSure, you buy it for me, and I'll be happy to get a copy. As is, Christmas is coming, and money for gaming books is short.

As is, I'd like to think I know how the WF work, and if I knew the basic idea behind Corruption, I could help answer the question the OP asked.

Is it just something along the lines of "You are covered in boils and sores" or that you become diseased in some way?
taski

11-11-05, 06:03 PM
Corruption is the physical manifestation of getting too much taint. You look uglier, or you cough almost constantly, or your eyes get murky, etc. Along with the fluff, you get appropriate mechanical disadvantages, like penalties to charisma-based skill checks.

The OP's problem is that the list of corruption effects in HoH don't work for warforged. The fluff is written for fleshies.

6. The warforged's livewood joints begin to stiffen, making it difficult for him to move rapidly.

7. Termites slowly eat the warforged's livewood, weakening his body. If physically removed, the termites reappear the next day.

8. The warforged's stone and metal fortification gets pocked with dents and holes, reducing its effectiveness against sneak attacks.
DarkWarriorKarg

11-12-05, 01:48 AM
Eyes glow an evil red.

Starts singing "Daisy".

Acknoledges all orders with "By your command".
mistakeagian

11-12-05, 11:34 AM
Perhaps the magical light in the Warforged's eyes begins to blink causing negatives to diplomacy and/or spot checks. Maybe the three fingers fuse together creating club hands. I dunno. I am thinking of using taint in my campaign, but I am going to really rewrite the effects I think. The ones listed in HoH are just all the generic and serious for my tastes, I want something more subtle that grows to terrible proportions over time not just "your eyes look weird and you want to stab people"
Elderich

11-12-05, 02:14 PM
Small parts and dust falling off...
Squeaks and moans when moving, like it needs oiled...
Bad smell..
Face plate falls off and you can see the human like muscle anatomy, that leaks smelly fluid, which drys like scabs...

I want to stop now.
Solarious

11-12-05, 02:57 PM
Why bother with physical corruption when mental corruption is so very much tastier? WF minds are more vulnerable anyways... they do get a -2 to Wisdom after all.The answer is plain. The Lord of Blades movement is the ultimate expression of the Mourning's effects on Warforged. Their physical bodies resist the taint of blasted Cyre, made of wood, stone and metal, but their minds are just as open, if not more so, to the twist of the mists. Completely convinced of their own superiority and imbued with a fanatic fevor that overmatches the purtian sect of the Silver Flame, Warforged who claim the title of the Lord of Blades are the ones with a will strong enough to control their insane fanaticisim so as to plot the demise of all meatbags. Despite his (their?) genius and iron will, the more the Lord of Blades plots, the more tenuous the slippery grasp on reality becomes.At least, that's one irrelevant Morgrave scholar's hypothesis. ;)