| Post/Author/DateTime | Post |
|---|---|
| Sir Elton08-16-06, 01:50 PM | What would happen if a group of adventurers destroyed a Creation Forge somewhere? Note: I know all about asking the Dreaming Dark. But I'd like other people's opinions on what happens if you blow one up with a Delayed Blast Fireball. :) |
| Kreistor108-16-06, 03:29 PM | Could a DBF actually do it? Roll damage. Divide by 2. Apply Hardness. At 20D6, that's 70 damage average. Iron is Hardness 10. That's 60 pts of damage. Enough to damage a 2" thick iron door. A Creation Forge would be, what, 6000 pts? I suppose it depends on how big the forge is. I imagine it as a 80' square room filled with the equivalent of a modern robotic factory. Built to Giant specs, so not exactly something you're going to damage with a single blow. But, hey, if you think it's small enough to get destroyed that way, do whatever you want. Arcane energies can warp all over, spreading out Animesque, eventually a large sphere expands out to engulf everything in a 200' radius, and then it implodes to a single point and disappears. Or explodes again to cause massive shockwaves. Think Akira. |
| cancerousmango08-16-06, 03:31 PM | They're full of candy. It'd spill out in an avalanche of Werther's Originals and Starbursts. Nah, I'd just make it explode. |
| DarkWarriorKarg08-16-06, 03:42 PM | You can't do it with a spell. In true pulp fashion, you must press the red gem or yank the lever that is under the "self-destruct" button. Not the one under "elf-destruct", although that, in itself, may qualify you as a dragon-friend. |
| ArcTan08-16-06, 03:44 PM | Maybe the Mourning happens. |
| Cutlass08-16-06, 05:43 PM | I assume that simply turning it off and beating it into scrap metal with a hammer is not an option? :) However, one of the advantages of a delayed blast fireball is that the "bead" that is generated might be able to be put on some sort of conveyor belt or whatever the creation forge uses to move the raw materials inside itself. In which case the delayed blast fireball is exploding inside the creation forge, which should be a lot more effective than placing it outside the creation forge. |
| Raziel_Brokodar08-16-06, 09:27 PM | Maybe the Mourning happens. Wow... that's actually plausible... ok, maybe Cyre had one and it was destroyed! The Warforged soul = stolen souls of the dead idea works good with this.... maybe the destruction/overloading of a creation forge and it's soul stealing powers overloaded or whatever when it was destroyed and simply stole the souls of people in Cyre straight out of their bodies! Looks like I now have MY cause of the Mourning... :D |
| Korhal_IV08-16-06, 11:25 PM | Wow... that's actually plausible... ok, maybe Cyre had one and it was destroyed! House Cannith was headquartered in Cyre. There was most definitely at least one creation forge in Cyre. :) |
| dmFiat08-17-06, 12:18 AM | And now the forge in Cyre is semi-functional in the hands of the Lord of Blades. |
| Nived08-17-06, 12:58 AM | How do you destroy a Creation Forge? First you get a bushal of Holly Berries Second have to Artificer roll knowledge and engineering to figure out its structural weak points. Third you have the druid and artificer (with scrolls) cast Fire Seeds several dozen times. Fourth place the bombs, (Fire Seeds make Holly Berries D&D plastic explosives) Fifth Achieve minimum safe distance in a thrilling chase scene. Sixth Detonate. |
| Sir Elton08-17-06, 10:49 AM | I assume that simply turning it off and beating it into scrap metal with a hammer is not an option? :) However, one of the advantages of a delayed blast fireball is that the "bead" that is generated might be able to be put on some sort of conveyor belt or whatever the creation forge uses to move the raw materials inside itself. In which case the delayed blast fireball is exploding inside the creation forge, which should be a lot more effective than placing it outside the creation forge. That's a great tactic. Now I wonder if people will ever think of it? |
| Raziel_Brokodar08-17-06, 02:49 PM | House Cannith was headquartered in Cyre. There was most definitely at least one creation forge in Cyre. :) Exactly! (it's all coming together... hahahahahaha!) :evillaugh |
| Cutlass08-17-06, 06:08 PM | On a slightly more serious note, you could cripple a battleship with only a handfull of ball bearings or similar items. It's only a question of getting into the engine room, breaking one of the inspection port covers off the main reduction gear housing and tossing the bearings (or whatever) in. The applicability of that to our discussion is that like the engines on a battleship, a creation forge is an incredibly complex piece of equipment. It must have literally hundreds if not thousands of subcomponents, some of which need to move in order for the machine to function. Depending on how the GM thinks the thing should operate, totally destroying a creation forge beyond any hope of repair could involve something as simple as what I just outlined. Now, given that the scenario Sir Elton outlined necessarily involves the PC's getting physical access to the area where the creation forge is, then it is reasonable to assume they should be able to come up with any one of several different ways to destroy the thing. Where the most serious problems for the PCs should arise, similar to the analogy with the battleship, is getting access to the areas and things they need to in the first place. However, it is also reasonable to assume that the effect of destroying a creation forge could depend on what it was that caused the destruction and whether or not the forge was operating when it was destroyed. As I already hinted, if the forge is destroyed when it is off, then the side effects of destroying it would be minimal. It should be obvious that destroying a creation forge when it is off does not cause a Mourning effect, as that did not happen when House Cannith decommissioned their creation forges after the Treaty of Thronehold. I would also argue that as the Mourning is an ongoing effect, then it implies that the cause is ongoing. So, perhaps the problem is that one of the creation forges in Cyre wasn't "destroyed" as much as it was damaged and generating the Mourning as a side effect of continuing to operate in a damaged condition. Only the GM knows for sure. ;) |
| Sir Elton08-17-06, 08:49 PM | I assume that simply turning it off and beating it into scrap metal with a hammer is not an option? :) Where's the Indiana Jones' fun in that? Now, given that the scenario Sir Elton outlined necessarily involves the PC's getting physical access to the area where the creation forge is, then it is reasonable to assume they should be able to come up with any one of several different ways to destroy the thing. Where the most serious problems for the PCs should arise, similar to the analogy with the battleship, is getting access to the areas and things they need to in the first place. However, it is also reasonable to assume that the effect of destroying a creation forge could depend on what it was that caused the destruction and whether or not the forge was operating when it was destroyed. As I already hinted, if the forge is destroyed when it is off, then the side effects of destroying it would be minimal. hehehe. :) Remind me not to run this Scenario with our group. |
| Naudachu08-18-06, 05:40 PM | Of course instead of a delayed blast fireball, it could be a trapped living fireball released inside remotely (some kind of command word on the whispering wind). Or a living delayed blast fireball? Would that ever exist? Or doomed to keep exploding over and over again like a phoenix? Then again that could backfire if the living spell had any kind of sentience and started using the creation forge again, for its own purposes...hm. |
| Sir Elton08-18-06, 07:56 PM | I was going to create a new magic item to be a magical equivalent of C4 or Dynamite in Eberron called a Firebomb. The firebomb can, of course, magically convert itself into a phenomenon of combustion manifested in intense heat and light in the form of a glow or flames after the trigger mechanism is used. I wonder after combustion started if anyone would get the big idea of casting Lightning Bolts into it? After all, the fllames can conduct electricity, as a small portion of any fire is ionized. This has been demonstrated in the laboratory and also in large wildfires that occur in the vicinity of power lines. This ability to conduct electricity is due to its partially plasmatic nature. Of course, pulling the lever marked "Self Destruct" would be cool too. OF course, I could be totally irreverent and have a button marked "Self Destruct Cancellation Button" somewhere. |
| Cutlass08-18-06, 11:09 PM | Then there's the perennial favorite, a big red button with a sign by it that reads: "Do not push this button." :) Or, if you want to get really esoteric, the sign simply reads: "Scram." :D |