| Post/Author/DateTime | Post |
|---|---|
| EarthsShadow11-15-04, 03:14 AM | I don't know if this has been asked, and I'm sure not gonna read all the pages of threads in the Ask Keith thread sticky at the top, so I'll ask this here. What are the limitations of divine magic on Eberron? How hard is it for some spells to be cast, like Raise Dead spells or other equivalent spells? I want to understand this before I begin running the game, so when a player attempts to do something, I will be ready for it (hopefully :) ). |
| MarkB11-15-04, 03:55 AM | The Ask Keith Baker FAQ (also stickied) contains every answer from the AKB thread, is only four pages long, and can be searched relatively easily using Ctrl-F. As for the limits of divine magic, under normal conditions there aren't any that don't exist in regular D&D. However, read the descriptions of the planes in the Magic chapter, and especially the entry for Dolurrh, for some situational modifications to spellcasting in Eberron. |