DM help??? [Archive] - Wizards Community

Post/Author/DateTimePost
StinkyNutz

07-22-04, 04:10 PM
I'm about to start a new Eberron campaign and am need of a bit of help. I am in dire need of adventures/modules! I tend to grab a module (large ones are best) and read through it while adding and taking notes, bringing my own flavor to it as much as possible. I do this until I almost completely make it my own, but use the original module as the foundation (so that I dont suffer from having to think too much or plan too much). My problem is, is there isnt much out for Eberron yet (duh, its new), so anyone have any modules they think might fit easily?

Info-
Good(er) aligned game with around 5-6 players starting out around 1-3 level. Want something warish based, where the players have to stop a war from happening, or bring to light a group who is amassing troops etc etc (cuz of the last war of course). Something big and multilayered would be best, involving many groups and keep the players moving and thinking as well as dodging and fighting.

Any ideas would be greatly appreciated.
Endless_Helix

07-22-04, 04:21 PM
Read through the only module for Eberron, Shadows of the Last War, and that should satisfy your craving for warrish adventure. It's quite good, My players liked it a lot.
StinkyNutz

07-22-04, 04:24 PM
I have it and read it over a few times (even added in a bunch of stuff), but its still not that long really, and the next chapter doesnt come out until September. Kinda looking for something that I might be able to incorporate into that storyline once more of it is released.