DnD Online will be set on Xen'drik [Archive] - Wizards Community

Post/Author/DateTimePost
Adrinidad

08-04-04, 10:02 PM
Gamespy's article indicates that the new DnD MMORPG will be set on Xen'drik, in the Eberron setting.

http://pc.gamespy.com/pc/dungeons-dragons-online/536083p4.html

(this is page 4 of the article)

Check next to the humans entry, and further down the page.

While I applaud Xen'drik for adventuring, I feel it's a waste of the 'mainland" area of Eberron, with the high fantasy elements present there. How cool would it be to take the lightning rail from town to town?
JohnnyONeal

08-04-04, 10:14 PM
We actually knew that from an IGN article about the game, but thanks for the link. There's plenty of new info in there, and finally some screenshots!
Adrinidad

08-04-04, 10:20 PM
My fault. I didnt' feel like wading through umpteen back pages, and since "DnD" is too short for the search function and "online" pulls up 200+ pages. I thought I'd take a chance and see if it was new.

Regardless, like you said, there's a lot of good info.

:)
Jaremy Rykker

08-04-04, 11:18 PM
This is good news, and hopefully it will work out to be one of the better games to come along in some time. I had personally been hoping that "Eberron" referred to Khorvaire, but I guess Xen'drik will work as well. I think the game could be very well done, especially if they could combine some of the aspects that made Morrowind such a good game, along with the mechanics of Dungeons and Dragons. Really to turn from the generic hack and slash of computer-based RPGs, and to go with something like Morrowind, and add that free-form touch to it; that would be very cool.
Ch@pel

08-04-04, 11:46 PM
Personally, I think some hack and slash is very neccessary to making this game a hit. Of course, the DnD ruleset must be in place, maybe just simplified a little bit. If they go too hard core, and try to appeal to traditional DnD players, they'll lose a good chunk of the video game market. And most DnD players would probably rather just play DnD than the video game. But if they keep the action high, they could have a cross over hit that brings new people to our hobby.

Now the REAL question is- how much is it going to cost? I HATE pay-by-the month games, and except in a few cases, it is the kiss of death for a game.
Jaremy Rykker

08-05-04, 12:19 AM
Pay-By-Month would be the worst thing they could do to this game, and if they do that like so many others, I will simply say, "Forget it". Or some more vulgar expression to the same end.

I am not saying that you should toss the Hack and Slash, as that is a very important part to the game, but to create a world where roleplaying elements are real and very available, would be much cooler if you take what I mean. Look at Morrowind and what was so good about it, and you will realize what I am saying. Also, Neverwinter Nights was a great game, and some inspiration for mechanics can be sought there.
Takasi

08-05-04, 12:52 AM
There's going to be a monthly charge; that's one of the first things they announced about the game. It's an MMO, and it's reasonable if, every month, you get new updates and quality support. Turbine has done a very good job in this department, so I have faith that it will be well worth it.
Jaremy Rykker

08-05-04, 01:34 AM
Yuck. Forget it then. A lot of games get quality support without a monthly fee. Battlefield 1942 got 7 patches, most in the area of a hundred megabytes, as well as a large number of free company hosted servers, and they didn't charge a monthly fee.
SornDuskryn

08-05-04, 02:42 AM
I think it would be worth the pay to play. It sounds like they're really going to put together a good D&D based MMORPG.

Which frankly is needed I feel :D
bloodwynd

08-05-04, 06:18 AM
Personally I really enjoyed Turbines other games. The content updates are generally good and the "hack and slash" side of things is fun. I don't think that it will ever take over "real" gaming though as it is a much more rich experience having a real time story woven around you. Online games cannot achieve this level at the moment as the real "DM/Content Controllers" are not present in the game most of the time. If monsters and competetive organisations were actually played by real-time people then it may be a different story.

Anyway, safe to say, I will pick up a copy and give it a try dispite my scepticism about Atari.

---My 2p
JohnnyONeal

08-05-04, 09:52 AM
I'm excited about the emphasis on smaller communities. I think that will add a lot to the game. Having an interesting combat system would also be a nice thing. The lack of those two elements has turned me off from other MMORPGs, even though I've enjoyed games like Diablo.

Online games cannot achieve this level at the moment as the real "DM/Content Controllers" are not present in the game most of the time. If monsters and competetive organisations were actually played by real-time people then it may be a different story.Hopping off-topic for a moment, has anyone ever played Perfect Dark? That N64 game had a mode in which one player played the hero(ine), and the other player had the DM-like ability to hop between the various enemies. It had some similarities to the the DMing capabilities in Neverwinter Nights. A modern PC or console game along the same lines, incorporating voice-over-IP technology to give the "DM" and "PCs" the ability to chat, would be a blast. A DM could build a dungeon or generate one randomly, then play bad guys (and more friendly NPCs) as the heroes tried to work their way though. I know something like that isn't in the cards for D&D Online, but it would be fun to see sometime.
sciborg2

08-05-04, 10:42 AM
I hope they use the content for a single player game that leads to online play. Online gaming is far too risky as the market is flooded. I love CRPGs, but I don't play games consistently to pay a monthly fee.
bloodwynd

08-05-04, 11:53 AM
Valid point. I generally find that online games don't keep me interested beyond five or six months anyway. Not until they become significantly more dynamic and significantly larger.