| Post/Author/DateTime | Post |
|---|---|
| DoveArrow11-06-05, 06:05 PM | You know, it's funny. Recently, there've been a lot of threads popping up about what to do in Eberron, and every single time, people say just run the four published mods. Is that all anyone is doing anymore? For me, the only published mods I've run have been the RPGA mods for the game I run at my local game store. Everything else, I've written myself. I'm just curious to know if I'm the minority, or if people still create their own mods. |
| Tek11-06-05, 06:09 PM | I've never run the published adventures (played in them a few times, though). I always create my own stuff, it's just I don't think it's either good enough for other people to see, or that it's to customized for my own players that other people would find it useless. |
| Mr.$mith11-06-05, 06:15 PM | I come up with everything else I run in DnD, except for Eberron. Mostly because its a very different world. In any other DnD world, except for IK, they really isn’t that strong of a central government that watches over things, and thats why most heroes are off slaying goblins and all that. In Eberron there just isn’t that much place for dungeon crawling because of how sophisticated the world is. |
| polt11-06-05, 06:21 PM | I ran one published adventure, Shadows of the Last war, then I decided it sucked, and I've never done it again. I only use adventures I've created myself, or with friends. |
| Shroomy11-06-05, 06:51 PM | Dungeon has a few good adventures set in Eberron. I really like "Murder in Oakbridge," which appears in #129. "Fallen Angel" is also fairly interesting. Hopefully, they will have more soon. I've submitted a couple of adventure queries to Dungeon, but none set in Eberron. That will change shortly, as I have a playable rough draft for a 3rd level adventure called "The Cold Embrace." It is set on the Eldeen Reaches-Aundair border. Probably play it with my upcoming campaign though, so I guess I write my own adventures. |
| Serpentine11-06-05, 07:29 PM | I tried running the Age of Worms campaign arc from Dungeon Magazine set in Eberron, but it didn't work out so well. For me it sort of seems that it's harder to run a published adventure, because I don't have such a strong grasp of the NPCs' characters/personalities/motivations as I do with the adventures I make up myself. (And I'm not so motivated to run the thing to completion either.) Plus the PCs always want to go places and take actions that aren't expected in the adventure, and I don't want to railroad them so I'm making up at least half the thing on the fly anyway. Usually, what I do is pick apart published adventures for good ideas. On the WotC PBP boards, there are a lot of Eberron campaigns that don't use the published modules. |
| Splendide11-06-05, 07:31 PM | I run my own stuff, sure. That doesn't mean I want to detail it out so someone else can use it. |
| Grymar11-06-05, 07:46 PM | I've read through the official adventures to get ideas, but I've created the campaign my players are in. Oh, and Mr.$mith, I disagree. There are vast areas where you can do standard dungeon crawls...the entire continent of Xen'drik is all about lost ruins and ancient cities. Plus you have Darguun, Q'barra, the Cogs and lower areas of Sharn... |
| MavrickWeirdo11-06-05, 09:09 PM | I made a 1-shot adventure (4-6 level 5 characters) set in Valenar that I call, "Elven Wedding". I have run it once at a gameday. I have also run the first half as a PbP game <and I am currently looking for some new players, for the 2nd half> at www (dot) enworld (dot) org/showthread.php?p=2678200#post2678200 Here is an intro Keeper of The Past Caedaes enters the Grand Pavilion and asks a blessing of all their Valenar Ancestors. He speaks of how pleased the ancestors must be, that these two elves are fulfilling the promises their ancestors made by getting married, and undoing the tragedy of the past. |
| nfras11-06-05, 09:34 PM | I very rarely run published adventures, mostly because they aren't very good. Having said that, I have also written adventures for the RPGA and it ain't that easy to write down what you want. The last published module I ran was when Oriental adventures (AD&D) came out and the whole thing was a shemozzle. I just felt that it was railroading the PCs through the dungeon. My own adventures are better suited to my players and I can modify them easily as the PCs progress because I know what is happening and how the whole thing will, or could, go. Most published adventures assume that you have a fairly standard party (fighter-type, rogue-type, cleric-type, wizard-type) and if you lack one of these you will be toast. I can cater for a different party and give each player something of interest during the session. |
| Edymnion11-06-05, 09:56 PM | it ain't that easy to write down what you want.Exactly. It doesn't matter how awesome your thing is, or how well you can run it. If you can't write it out just as awesomely, its worthless to anybody else. Writing adventures is hard work. Writing good adventures is a crazy pain in the butt. |
| zambuka11-06-05, 09:58 PM | One of my primary sources for Eberron edvantures is a 10 year long collection of Dungeon magazines. There are plenty of aventures in those that take very little effort to modify and stick into Eberron, and yes that is a lot of 2nd ed and even a few 1st ed stuff along with some things from the original D&D. Rarely however do I use this written stuf as is. I will often just use the map, a couple of the more interesting encounters and the basic premise for the adventure. I typically write most of the adventures myself however. |
| nfras11-07-05, 12:21 AM | Exactly. It doesn't matter how awesome your thing is, or how well you can run it. If you can't write it out just as awesomely, its worthless to anybody else. Writing adventures is hard work. Writing good adventures is a crazy pain in the butt. Published adventures have standards in terms of maturity of content, format, open/free style vs set encounters and so on. Writing to meet all of these is a tough ask. You need to capture the right mood with the captioned "DM" speeches even though I have never met anyone who actually reads them out. It's easy to run a good adventure, but to write it down and make it playable is really hard. Having said that, I still reckon that most published adventures are fairly weak and need a good deal of modification to fit my style of play and DMing. |
| Save-vs-DM11-07-05, 02:46 AM | I run my own stuff. I have a short Eberron Adventure I wrote for Eberron available for download: Cliffside Roach Motel (http://evildm.datavortex.net/pdf/gamecraft/Roach-Motel.pdf) I do recaps of all my adventures on my website, in addition to past adventure logs. http://evildm.datavortex.net/ Cheers, Save vs DM |
| boytbpc11-07-05, 07:48 AM | I had only dm'ed thrice before starting my eberron game. I decided to use the adventure out of the back of the ECS. I gave it a read through, changed it, read it again, changed it again, (rinse and repeat) then ran it. In the end, my game was nothing like the original. For my third game I decided to do the same thing with the Shadows of the Last War adventure. Again, after I was done modifiing it to my liking, it was nothing like the original. Come the fourth game, I had enough loose plot thread that I made up my own adventure and the players had a wonderful time (eventhough one of them was killed by a vampire spawn). Saturday is the fifth game, and it is all my own. The point of this being, that yes, I used the WoTC adventures, but now that I have some experience as a DM, I will not be using them unless for the occasional idea. Boytbpc |
| il Kav11-07-05, 08:06 AM | We (we have 2 alternating DMs) run our stuff, ssimply becouse we craft our adventures around some PCs... |
| Setherial11-07-05, 08:14 AM | I run mostly my own stuff though I occasionally mix in a published adventure because I believe it can somethimes introduce a new angle/original stuff that is different from my own style. The other DM's in our group use a lot of published stuff though I always enjoy their howm brew best as a player. It feels less like following a book and not being allowed to choose your own direction. |
| Thwyvylyn11-07-05, 08:15 AM | I write my own stuff since it prevents my PCs from going and looking through the published adventures to get an edge. (yes they are that evil sometimes. :banghead: ) |
| Bluebrush11-07-05, 08:21 AM | In any other DnD world, except for IK, they really isn’t that strong of a central government that watches over things, and thats why most heroes are off slaying goblins and all that. In Eberron there just isn’t that much place for dungeon crawling because of how sophisticated the world is. Along with Xen'Drik, there's a lot of other possibilites: -A lot of the established nations own too much land to have explored it all or to have proper patrols for the countryside. There could be a lost ruin located off the beaten track that no-one's noticed before. -The depths of Sharn function well as a network of dungeons. See the Sharn book for more info. Also look up "Fallen Angel", a Dungeon adventure written by Hellcow, set in a city-based dungeon in Sharn's Fallen district. -Droaam, Darguun, the Shadow Marches and Q'Barra are all loosely governed and probably not full explored, ripe with dungeoneering opportunities. -The Mournland. Dead nation, big monsters, no healing. 'nuff said. |
| jonthegm11-07-05, 09:41 AM | I wing it most of the time |
| Uller99911-07-05, 11:56 AM | I almost always run my own adventures. Eberron did mark only the second time I've used published material, the first being from dungeon magazine, long ago. I've been playing for near ten years now and usually I find published adventures to fall short in extending a running story line. I ran Whispers of the Vampier Blade and still that was so heavily modified as to barely require the book. So no, I don't use published advenutres. |
| cancerousmango11-07-05, 02:05 PM | Yeah, I've been DMing in one form or another since I was 10, and it's always been my own stuff, as I feel that published stuff is too railroaded, as the people I play with ALWAYS throw monkey wrenches in the published adventure plots. With that said, I did like the Shackled City adventure path, and I feel that if someone would do a HUGE overarching storyline like THAT in Eberron, that could really put it over the top...so...anyone wanna try? There'd be a lot of money in it (even though WoTC realized that selling adventures wasn't as profitable as millions of books on being a kobold geomancer prestige class) :D |
| Aneul11-07-05, 03:13 PM | I write my own adventures. The real problem, though, is that I can rarely keep a group together or get one to meet consistantly to finish them. But I've got about half a dozen stand alone moduels I'd ment to use as campaign starters on my laptop. For what its worth, there are some nice published adventures out there aswell. |
| MrFilthyIke11-07-05, 03:54 PM | I use published mods for story arch inspiration, and often times to rip dungeons/maps from. And art. :D I'm 50/50 published vs modified-mod. |
| Talon Blackhart11-08-05, 08:20 AM | I hadn't ever used anything published until I started in Eberron... Then, I made it through The Forgotten Forge and part of the way through Shadows of the Last War before my players kind of wandered off on a different tack than anything the module had described. At that point, I decided to give up, and just finished that adventure out my way. I'm creating my own stuff now. However, I don't usually feel my stuff is good enough for other people to use, assuming you can translate my rather sketchy notes. |
| Bluebrush11-08-05, 09:11 AM | I have a short Eberron Adventure I wrote for Eberron available for download: Cliffside Roach Motel (http://evildm.datavortex.net/pdf/gamecraft/Roach-Motel.pdf) Hey, this looks pretty cool. I think I could run it for my game store group. |
| Jagermeister11-08-05, 09:26 AM | I've read the published Eberron adventures, and even borrowed ideas from them. However, I've never run them. I very much prefer to make up my own adventures for my players. I can see the utility of suggesting the published modules to DMs who are new to the setting though. That said, I scarcely ever prepare an entire module for my players though. No plan meets face with the enemy I say. And in Eberron, everything is so well connected that I find it works well to simply stat a few possible encounters, NPCs, and leave the rest to improv based off the choices of my PCs. |
| Kid SixXx11-08-05, 11:49 AM | Board member MarkB has two adventures available. Both are hotlinked in his signarure. One is entitled Errand of Mercy. I usually ad lib through everything. The EH has about a bajillion adventure hooks: the plotline for Mesk is pure brilliance. |
| Tom McCarthy11-08-05, 12:34 PM | When Eberron was new and I didn't have a full grasp of the setting, but wanted badly to adventure there, I ran published stuff. And in truth, there's enough published stuff to take a group of PCs to mid-level (say, 10th) with some redundancy (plenty of 6th level stuff). The next party, I'll be plenty comfortable starting at 1st level and running homebrewed stuff, as many vague details there wasn't room to explore in the ECS have been fleshed out or clarified. |
| Herr_Grinch8811-08-05, 12:58 PM | Dungeon has a few good adventures set in Eberron. I really like "Murder in Oakbridge," which appears in #129. "Fallen Angel" is also fairly interesting. Hopefully, they will have more soon. I've submitted a couple of adventure queries to Dungeon, but none set in Eberron. That will change shortly, as I have a playable rough draft for a 3rd level adventure called "The Cold Embrace." It is set on the Eldeen Reaches-Aundair border. Probably play it with my upcoming campaign though, so I guess I write my own adventures. Whoa, me too. I mean i'm writing an adventure based on the Eldeen Reaches/Aundair border (specifically in the town of Wyr). The PCs will have to use an underground passage to the outside of the town. Too bad its infested with aberrations. Its a long story but there is a lot more to it. |
| Reprisal11-08-05, 02:05 PM | I understand your sentiments, DoveArrow. I recently ran an entire campaign using my own characters, plots and various occurences. It was based in Karrnath and the PCs were students and then graduates from Rekkenmark Academy. Lacking any real information, I had to get things going using the Campaign Setting and any supplements I owned at the time. I like to think it went well. As others have said, my adventures were focused mainly on the unique premise of my campaign and would not be good for mass online publication. I figure a lot of DMs do it this way, tailored adventures for their unique PCs seem to be a good way to promote an enjoyable experience. |
| Eberik11-08-05, 02:19 PM | I ran all the published ones, for my original group, and it was okay, but now with the forming of the 2nd group, I am gonna make a brief outline of the adventures (a la Morrowind) and let them run amuck and see where their adventures take them versus making them walk the line as it were. Published adventures make good fodder for personalization in my games. IMHO |
| Shroomy11-08-05, 07:35 PM | Whoa, me too. I mean i'm writing an adventure based on the Eldeen Reaches/Aundair border (specifically in the town of Wyr). The PCs will have to use an underground passage to the outside of the town. Too bad its infested with aberrations. Its a long story but there is a lot more to it. My adventure takes place in the Eldeen Reaches, though it is relatively close to Wyr (close enough that one of the NPCs comes from there); however, our two scenarios are pretty far apart. Good luck! |
| ekomega11-08-05, 08:18 PM | I make all my own 'adventures', although they're really more like short quests. ran WotVB since it came out last year and it was new and it made sense if you didn't play SotLW. It was alright during reading, but during playing it was kind of lame. My players felt very railroaded. So I stopped after that. Plus, I thought GotEC was lame. I try to tailor adventures to fit my PCs skillset (i.e. no cleric), but I also try to make it challenging. I think challenging and interesting is fun, whereas smooshing 100 kobolds as a level 8 party is boring. I generally come up with many different quests for my PCs to attempt, and they ignore some and use others. This way there are lots of options but they don't feel like I'm telling them what to do. I do this because I am not that great at improvisation (which I still have to do sometimes). And no matter which quests they take, it all sort of connects to a main story arc, or arcs (some quests more than others). What it comes down to is that I enjoy writing and planning and making stuff up (especially bad guy NPCs), so I do that. And thankfully my players enjoy what I do. |
| Lily_Knight11-08-05, 09:59 PM | I tried running the Age of Worms campaign arc from Dungeon Magazine set in Eberron, but it didn't work out so well. I too am running the Age of Worms in Eberron but am slowly getting the feeling that I will need to do alot more adaption and work towards the end of the campaign. I am not suprised however, to hear that people are unsure of what to do in Eberron. But, to me that seems to be natural with a new campaign setting. Give Eberron a couple more years and it will have alot more campaign models. |